Player Matchup

Thor
Thor
Starraptor2000
Thor
Level 5
God Stats
1W - 1L
1,633 SR
Queue Stats
1W - 3L
1,653 Elo+
Party 2
Cliodhna
Cliodhna
gregghefley411
Cliodhna
Level 28
God Stats
5W - 1L
1,703 SR
Queue Stats
51W - 54L
1,519 Elo+
Solo
Cthulhu
Cthulhu
xSmeaR
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,543 Elo+
Party 2
Team Averages
Level 47
1,612 SR
1,572 Elo+

VS

Team Averages
Level 76
1,680 SR
1,626 Elo+
Tsukuyomi
Tsukuyomi
BrainWaves2951
Tsukuyomi
Level 64
God Stats
6W - 4L
1,590 SR
Queue Stats
377W - 293L
1,644 Elo+
Party 1
Cliodhna
Cliodhna
LAKEBLOCKHRZ30
Cliodhna
Level 147
God Stats
12W - 10L
1,674 SR
Queue Stats
91W - 94L
1,546 Elo+
Solo
Hun Batz
Hun Batz
Widdle Ath Hole
Hun Batz
Level 17
God Stats
1W - 0L
1,777 SR
Queue Stats
95W - 39L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 13 / 9
13,229
630
7,036
25,121
8,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
19
8 / 9 / 11
15,682
747
22,100
22,224
22,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
xSmeaR
Cthulhu
18
11 / 8 / 8
15,983
761
26,982
29,955
57,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrainWaves2951
Tsukuyomi
18
11 / 8 / 15
16,242
773
23,853
28,159
15,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
16
7 / 8 / 16
15,040
716
15,518
19,900
7,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
19
11 / 6 / 12
16,358
779
23,259
21,485
14,644
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
72
22
Kills
29
30
Deaths
22
28
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
BrainWaves2951
Tsukuyomi
11
8
15
2.31
W
Cliodhna
7
8
16
1.88
L
3
13
9
0.58
W
Hun Batz
11
6
12
2.83
L
Cliodhna
8
9
11
1.5
L
Cthulhu
xSmeaR
Cthulhu
11
8
8
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,118
Damage
62,630
77,300
Taken
69,544
88,168
Mitigated
37,416
4,447
Healing
16,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
BrainWaves2951
Tsukuyomi
23,853
4,281
880
7,007
28,159
15,336
1,664
9,735
17,596
0
57,003
W
Cliodhna
15,518
2,132
254
3,078
19,900
7,436
449
8,868
10,270
0
49,846
L
7,036
2,233
0
80
25,121
8,207
1,380
208
24,328
0
20,249
W
Hun Batz
23,259
5,951
1,702
3,214
21,485
14,644
778
7,317
13,597
0
61,917
L
Cliodhna
22,100
3,332
0
1,084
22,224
22,844
1,403
126
21,641
0
73,922
L
Cthulhu
xSmeaR
Cthulhu
26,982
1,151
778
2,505
29,955
57,117
338
52
28,808
49,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,894
Gold Earned
47,640
186
Minions Killed
183
6
Camps Cleared
11
1,084,229
Distance Traveled
1,098,280
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
16,242
773
62
3
1
362,084
0
W
Cliodhna
15,040
716
44
2
2
348,173
4
L
Thor
13,229
630
30
1
0
294,853
3
W
Hun Batz
16,358
779
77
4
8
388,023
2
L
Cliodhna
15,682
747
98
5
4
412,281
4
L
Cthulhu
15,983
761
58
3
2
377,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role