Player Matchup

Hel
Hel
Bronze III
Haroith
Hel
Bronze III
Level 108
God Stats
0W - 1L
1,469 SR
Queue Stats
1W - 1L
1,541 MMR
Party 2
Loki
Loki
Gold II
Jeriboi
Loki
Gold II
Level 160
God Stats
68W - 53L
1,706 SR
Queue Stats
1,187W - 1,161L
1,591 MMR
Solo
King Arthur
King Arthur
Gold II
SeaPandas16
King Arthur
Gold II
Level 148
God Stats
0W - 3L
1,396 SR
Queue Stats
383W - 369L
1,542 MMR
Solo
Athena
Athena
Bronze III
TacoTalkShow
Athena
Bronze III
Level 88
God Stats
0W - 1L
1,634 SR
Queue Stats
0W - 4L
1,417 MMR
Party 2
Izanami
Izanami
Masters
Wecci
Izanami
Masters
Level 160
God Stats
19W - 24L
1,608 SR
Queue Stats
974W - 947L
2,413 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,563 SR
1,701 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,497 SR
1,709 MMR
Heimdallr
Heimdallr
Gold IV
DadJokez
Heimdallr
Gold IV
Level 160
God Stats
4W - 8L
1,340 SR
Queue Stats
689W - 694L
1,328 MMR
Party 1
Bacchus
Bacchus
Bronze III
JessicaRoxS
Bacchus
Bronze III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 59L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
PoppaJ
Ravana
Platinum III
Level 126
God Stats
2W - 6L
1,326 SR
Queue Stats
366W - 376L
1,717 MMR
Party 1
Janus
Janus
Masters
PrimeExample
Janus
Masters
Level 156
God Stats
34W - 28L
1,587 SR
Queue Stats
331W - 304L
2,590 MMR
Solo
Chaac
Chaac
Gold II
ShadowCzar
Chaac
Gold II
Level 160
God Stats
30W - 19L
1,731 SR
Queue Stats
403W - 408L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
2 / 6 / 7
13,070
484
15,191
18,225
6,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Jeriboi
Loki
20
6 / 10 / 6
13,328
494
13,290
21,946
6,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
SeaPandas16
King Arthur
20
1 / 7 / 5
12,830
475
12,899
24,735
18,661
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
15
1 / 9 / 13
11,383
422
6,170
30,791
34,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Wecci
Izanami
20
14 / 8 / 6
15,529
575
32,567
23,061
10,339
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
OdinTiamatArtioSetGeb

VS

Bans
MulanGilgameshHou YiHerculesKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DadJokez
Heimdallr
20
7 / 9 / 13
14,352
532
17,417
22,681
9,089
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
JessicaRoxS
Bacchus
16
1 / 3 / 22
12,433
460
8,921
24,309
31,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
PoppaJ
Ravana
20
17 / 7 / 13
15,588
577
19,565
22,030
14,265
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
10 / 1 / 15
17,768
658
28,062
15,182
6,000
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
20
5 / 4 / 21
14,696
544
19,383
35,518
33,432
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
124
24
Kills
40
40
Deaths
24
37
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DadJokez
Heimdallr
7
9
13
1.5
L
Hel
2
6
7
0.92
L
Loki
Jeriboi
Loki
6
10
6
0.9
W
Bacchus
JessicaRoxS
Bacchus
1
3
22
4
W
Ravana
PoppaJ
Ravana
17
7
13
3.36
W
10
1
15
17.5
L
King Arthur
SeaPandas16
King Arthur
1
7
5
0.5
W
Chaac
5
4
21
3.88
L
Athena
1
9
13
0.83
L
Izanami
Wecci
Izanami
14
8
6
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,117
Damage
93,348
118,758
Taken
119,720
76,101
Mitigated
94,559
25,812
Healing
35,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DadJokez
Heimdallr
17,417
9,313
0
4,691
22,681
9,089
5,572
2,572
20,109
0
121,303
L
Hel
15,191
216
4,980
8,050
18,225
6,244
388
7,199
10,568
94,858
0
L
Loki
Jeriboi
Loki
13,290
2,706
0
4,210
21,946
6,428
0
6,113
15,551
0
90,885
W
Bacchus
JessicaRoxS
Bacchus
8,921
690
0
2,620
24,309
31,773
301
3,712
20,597
30,011
0
W
Ravana
PoppaJ
Ravana
19,565
5,881
0
5,097
22,030
14,265
331
4,290
17,740
0
97,414
W
28,062
1,447
341
3,111
15,182
6,000
1,986
1,664
13,518
144,549
0
L
King Arthur
SeaPandas16
King Arthur
12,899
1,674
0
3,540
24,735
18,661
790
6,340
17,404
0
91,886
W
Chaac
19,383
4,006
0
19,542
35,518
33,432
1,036
11,139
24,379
0
107,649
L
Athena
6,170
1,431
0
1,278
30,791
34,429
106
9,529
20,234
29,275
0
L
Izanami
Wecci
Izanami
32,567
21,028
0
3,754
23,061
10,339
2,548
6,959
15,600
0
143,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,140
Gold Earned
74,837
734
Minions Killed
677
0
Camps Cleared
0
2,541,853
Distance Traveled
2,682,592
25
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,352
532
128
5
0
467,747
7
L
Hel
13,070
484
167
6
0
529,037
4
L
Loki
13,328
494
135
5
0
522,593
4
W
Bacchus
12,433
460
31
1
0
485,788
11
W
Ravana
15,588
577
115
4
0
556,009
9
W
Janus
17,768
658
247
9
0
657,036
4
L
King Arthur
12,830
475
166
6
0
533,713
3
W
Chaac
14,696
544
156
6
0
516,012
5
L
Athena
11,383
422
44
2
0
525,864
12
L
Izanami
15,529
575
222
8
0
430,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role