Player Matchup

Nemesis
Nemesis
Chóatic
Nemesis
Level 5
God Stats
1W - 1L
1,315 SR
Queue Stats
8W - 4L
1,457 Elo+
Solo
Kukulkan
Kukulkan
Destlex
Kukulkan
Level 26
God Stats
4W - 1L
1,711 SR
Queue Stats
58W - 72L
1,418 Elo+
Solo
Ullr
Ullr
Pallyumi
Ullr
Level 22
God Stats
1W - 1L
1,212 SR
Queue Stats
65W - 75L
1,470 Elo+
Solo
Bacchus
Bacchus
RogUeGoDx
Bacchus
Level 13
God Stats
5W - 4L
1,896 SR
Queue Stats
14W - 15L
1,434 Elo+
Solo
Fenrir
Fenrir
TomTamTim
Fenrir
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
136W - 154L
1,411 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,438 Elo+

VS

Team Averages
Level 21
1,611 SR
1,463 Elo+
Skadi
Skadi
Kalipseau
Skadi
Level 29
God Stats
20W - 17L
1,580 SR
Queue Stats
92W - 105L
1,417 Elo+
Party 2
Horus
Horus
Kazaito
Horus
Level 27
God Stats
5W - 5L
1,867 SR
Queue Stats
65W - 68L
1,452 Elo+
Party 2
Mulan
Mulan
ProjectDerpy
Mulan
Level 16
God Stats
2W - 3L
1,499 SR
Queue Stats
13W - 11L
1,471 Elo+
Party 1
Anubis
Anubis
ThatGymGuy001
Anubis
Level 17
God Stats
19W - 19L
1,607 SR
Queue Stats
57W - 51L
1,502 Elo+
Solo
Mercury
Mercury
beastmodedominic
Mercury
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chóatic
Nemesis
18
12 / 3 / 7
11,411
571
21,486
15,312
6,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Destlex
Kukulkan
16
2 / 7 / 7
10,567
528
12,549
13,153
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ullr
16
8 / 3 / 7
10,060
503
15,092
12,866
5,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
RogUeGoDx
Bacchus
15
5 / 3 / 7
10,040
502
10,496
15,623
20,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
TomTamTim
Fenrir
19
3 / 3 / 1
10,994
550
8,472
15,224
7,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Kalipseau
Skadi
12
5 / 8 / 1
8,022
401
11,597
14,433
4,189
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Kazaito
Horus
12
1 / 6 / 4
8,010
401
6,355
25,137
12,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
3 / 6 / 0
9,038
452
10,884
15,584
12,996
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
10 / 6 / 0
11,066
553
19,215
21,503
9,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 0
7,513
376
2,520
13,324
4,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
30
Kills
19
19
Deaths
30
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Chóatic
Nemesis
12
3
7
5.17
W
Kukulkan
Destlex
Kukulkan
2
7
7
0.79
L
Skadi
Kalipseau
Skadi
5
8
1
0.69
L
Horus
Kazaito
Horus
1
6
4
0.5
W
Ullr
8
3
7
3.83
L
3
6
0
0.5
W
Bacchus
RogUeGoDx
Bacchus
5
3
7
2.83
L
10
6
0
1.67
W
Fenrir
TomTamTim
Fenrir
3
3
1
1.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,095
Damage
50,571
72,178
Taken
89,981
43,498
Mitigated
43,691
17,766
Healing
27,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Chóatic
Nemesis
21,486
11,910
0
5,534
15,312
6,974
136
5,199
10,113
0
83,873
W
Kukulkan
Destlex
Kukulkan
12,549
1,752
0
1,496
13,153
3,293
1,728
9,849
3,304
63,234
0
L
Skadi
Kalipseau
Skadi
11,597
4,963
0
1,772
14,433
4,189
0
3,674
10,671
0
49,273
L
Horus
Kazaito
Horus
6,355
2,932
2,612
10,049
25,137
12,186
0
9,747
15,240
0
18,431
W
Ullr
15,092
6,324
0
2,967
12,866
5,331
324
990
11,876
0
56,223
L
10,884
2,242
0
2,884
15,584
12,996
296
1,183
14,389
0
42,757
W
Bacchus
RogUeGoDx
Bacchus
10,496
764
0
3,380
15,623
20,074
168
959
14,664
26,270
0
L
19,215
2,098
0
10,348
21,503
9,973
940
5,237
16,094
86,546
0
W
Fenrir
TomTamTim
Fenrir
8,472
3,432
0
4,389
15,224
7,826
0
2,218
13,006
0
74,283
L
2,520
615
0
250
13,324
4,347
0
2,750
10,542
0
48,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,072
Gold Earned
43,649
511
Minions Killed
403
0
Camps Cleared
0
1,942,281
Distance Traveled
1,698,395
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,411
571
102
5
0
477,827
1
W
Kukulkan
10,567
528
130
7
0
316,570
0
L
Skadi
8,022
401
70
4
0
287,140
2
L
Horus
8,010
401
20
1
0
392,242
4
W
Ullr
10,060
503
119
6
0
357,026
3
L
Mulan
9,038
452
88
4
0
356,112
4
W
Bacchus
10,040
502
23
1
0
419,108
6
L
Anubis
11,066
553
147
7
0
315,894
4
W
Fenrir
10,994
550
137
7
0
371,750
3
L
Mercury
7,513
376
78
4
0
347,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role