Player Matchup

Chaac
Chaac
 
Chaac
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GGiziGamer
Zeus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,377 Elo+
Solo
Ne Zha
Ne Zha
Senjuey
Ne Zha
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
12W - 5L
1,951 Elo+
Solo
Team Averages
Level 57
1,500 SR
1,609 Elo+

VS

Team Averages
Level 92
1,578 SR
1,425 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Drissix
Charybdis
Level 140
God Stats
148W - 195L
1,492 SR
Queue Stats
739W - 694L
1,570 Elo+
Party 1
Khepri
Khepri
Foxavengers
Khepri
Level 29
God Stats
1W - 1L
1,743 SR
Queue Stats
5W - 16L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 0 / 5
8,598
782
7,810
11,343
8,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 8
7,986
726
6,626
2,591
755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Senjuey
Ne Zha
13
4 / 3 / 9
8,279
753
7,550
6,556
2,018
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 3
6,600
600
4,467
7,615
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Drissix
Charybdis
9
2 / 7 / 1
6,766
615
4,191
9,361
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
10
1 / 3 / 2
6,599
600
1,244
7,391
6,237
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
3
4
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
0
5
8.5
L
Janus
 
Janus
0
3
3
0.5
L
Charybdis
Drissix
Charybdis
2
7
1
0.36
L
Khepri
1
3
2
0.67
W
3
1
8
7
W
Ne Zha
Senjuey
Ne Zha
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,986
Damage
9,902
20,490
Taken
24,367
11,551
Mitigated
12,277
7,717
Healing
1,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,810
1,124
0
5,426
11,343
8,778
750
2,036
9,092
1,836
31,269
L
Janus
 
Janus
4,467
45
0
832
7,615
2,264
0
2,043
5,572
34,335
0
L
Charybdis
Drissix
Charybdis
4,191
1,736
0
95
9,361
3,776
0
2,001
7,360
0
15,628
L
Khepri
1,244
38
0
500
7,391
6,237
0
3,224
4,167
5,664
0
W
6,626
858
0
1,062
2,591
755
544
1,234
1,277
31,702
0
W
Ne Zha
Senjuey
Ne Zha
7,550
903
0
1,229
6,556
2,018
1,207
2,279
3,188
0
24,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,863
Gold Earned
19,965
138
Minions Killed
118
7
Camps Cleared
4
605,125
Distance Traveled
558,792
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,598
782
53
5
2
190,107
3
L
Janus
6,600
600
74
7
2
206,002
3
L
Charybdis
6,766
615
26
2
2
166,305
5
L
Khepri
6,599
600
18
2
0
186,485
0
W
Zeus
7,986
726
58
5
4
195,628
2
W
Ne Zha
8,279
753
27
2
1
219,390
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role