Player Matchup

Mulan
Mulan
Silver IV
KingYoungBoss100
Mulan
Silver IV
Level 124
God Stats
21W - 11L
1,581 SR
Queue Stats
24W - 28L
1,112 MMR
Party 1
Amaterasu
Amaterasu
Silver III
Lord-Diddy-Kong
Amaterasu
Silver III
Level 111
God Stats
1W - 1L
1,727 SR
Queue Stats
26W - 31L
1,090 MMR
Party 1
Discordia
Discordia
Silver II
Noeigh
Discordia
Silver II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,272 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 120
1,602 SR
1,158 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,499 SR
1,316 MMR
Zhong Kui
Zhong Kui
Silver II
 
Zhong Kui
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver III
esquilor
Sylvanus
Silver III
Level 106
God Stats
0W - 1L
1,497 SR
Queue Stats
125W - 151L
947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 6
8,402
764
9,684
12,492
10,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Lord-Diddy-Kong
Amaterasu
11
1 / 3 / 11
7,348
668
5,085
8,221
4,784
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Noeigh
Discordia
12
6 / 0 / 5
8,183
744
9,352
4,167
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneTiamatKumbhakarnaArtemisMedusa

VS

Bans
GilgameshDanzaburouCupidCharybdisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
3 / 6 / 1
7,283
662
5,834
10,301
6,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
 
King Arthur
10
0 / 4 / 3
6,752
614
5,370
9,483
10,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
esquilor
Sylvanus
10
0 / 3 / 3
7,120
647
5,192
10,373
12,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
3
4
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
6
1
0.58
L
King Arthur
 
King Arthur
0
4
3
0.38
W
6
1
6
9
W
Amaterasu
Lord-Diddy-Kong
Amaterasu
1
3
11
2.17
W
Discordia
Noeigh
Discordia
6
0
5
8.5
L
Sylvanus
esquilor
Sylvanus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,121
Damage
16,396
24,880
Taken
30,157
16,521
Mitigated
29,540
7,578
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,834
480
0
1,281
10,301
6,750
43
2,433
7,868
14,132
0
L
King Arthur
 
King Arthur
5,370
666
427
986
9,483
10,100
0
4,738
4,745
0
26,607
W
9,684
3,640
447
3,660
12,492
10,353
758
5,339
7,153
0
27,706
W
Amaterasu
Lord-Diddy-Kong
Amaterasu
5,085
2,859
362
1,975
8,221
4,784
27
3,933
4,288
0
13,130
W
Discordia
Noeigh
Discordia
9,352
1,198
0
1,134
4,167
1,384
903
1,895
2,272
26,272
0
L
Sylvanus
esquilor
Sylvanus
5,192
1,087
2,906
4,602
10,373
12,690
104
3,196
7,177
13,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,933
Gold Earned
21,155
123
Minions Killed
96
3
Camps Cleared
6
551,545
Distance Traveled
519,243
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,283
662
31
3
1
166,911
0
L
King Arthur
6,752
614
47
4
4
179,958
2
W
Mulan
8,402
764
60
5
1
164,490
3
W
Amaterasu
7,348
668
26
2
2
190,079
1
W
Discordia
8,183
744
37
3
0
196,976
2
L
Sylvanus
7,120
647
18
2
1
172,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role