Player Matchup

Geb
Geb
BiPolarScoe
Geb
Level 156
God Stats
10W - 5L
1,748 SR
Queue Stats
331W - 367L
1,323 Elo+
Party 2
Baron Samedi
Baron Samedi
MissingPiece123
Baron Samedi
Level 79
God Stats
15W - 15L
1,532 SR
Queue Stats
298W - 285L
1,424 Elo+
Solo
Fenrir
Fenrir
Thomas-_-Train
Fenrir
Level 67
God Stats
3W - 3L
1,350 SR
Queue Stats
118W - 118L
1,412 Elo+
Solo
Neith
Neith
ThriftyAssassin
Neith
Level 157
God Stats
12W - 9L
1,616 SR
Queue Stats
379W - 379L
1,441 Elo+
Party 2
Ymir
Ymir
xxreymundoxx08
Ymir
Level 76
God Stats
6W - 7L
1,447 SR
Queue Stats
297W - 312L
1,411 Elo+
Solo
Team Averages
Level 107
1,539 SR
1,402 Elo+

VS

Team Averages
Level 101
1,513 SR
1,383 Elo+
Cthulhu
Cthulhu
OverHAULL
Cthulhu
Level 77
God Stats
3W - 0L
1,802 SR
Queue Stats
4W - 4L
1,443 Elo+
Party 1
Set
Set
Smiththy
Set
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 24L
1,328 Elo+
Solo
Tsukuyomi
Tsukuyomi
VouMalharFLW
Tsukuyomi
Level 129
God Stats
3W - 2L
1,512 SR
Queue Stats
34W - 36L
1,413 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YanGomes95
Morgan Le Fay
Level 113
God Stats
7W - 5L
1,485 SR
Queue Stats
139W - 136L
1,393 Elo+
Party 1
Neith
Neith
matheusbutin
Neith
Level 86
God Stats
1W - 0L
1,266 SR
Queue Stats
5W - 5L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,904
416
7,173
16,126
14,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
MissingPiece123
Baron Samedi
1
0 / 0 / 0
5,144
271
0
0
0
18
7 / 5 / 1
10,536
555
8,657
17,616
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 0 / 5
9,366
493
12,223
12,289
4,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
7 / 5 / 3
10,832
570
16,848
20,456
10,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OverHAULL
Cthulhu
13
1 / 4 / 1
7,842
413
5,844
11,205
8,252
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 4 / 2
10,884
573
9,730
13,936
8,450
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
VouMalharFLW
Tsukuyomi
16
3 / 3 / 5
9,910
522
9,879
13,572
7,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
YanGomes95
Morgan Le Fay
15
3 / 4 / 4
9,715
511
10,805
11,555
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 3 / 1
8,425
443
9,645
12,967
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
18
Kills
13
13
Deaths
18
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Baron Samedi
MissingPiece123
Baron Samedi
0
0
0
0
W
Cthulhu
OverHAULL
Cthulhu
1
4
1
0.38
W
3
4
2
1
L
7
5
1
1.5
L
3
0
5
5.5
W
Tsukuyomi
VouMalharFLW
Tsukuyomi
3
3
5
1.83
W
Morgan Le Fay
YanGomes95
Morgan Le Fay
3
4
4
1.25
W
3
3
1
1.17
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,901
Damage
45,903
66,487
Taken
63,235
36,400
Mitigated
32,625
20,098
Healing
21,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,173
381
0
2,995
16,126
14,391
116
5,126
10,805
23,146
0
L
Baron Samedi
MissingPiece123
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
OverHAULL
Cthulhu
5,844
297
355
1,840
11,205
8,252
0
4,544
6,661
29,989
0
W
9,730
4,304
0
3,480
13,936
8,450
1,272
9,493
4,443
0
72,561
L
8,657
1,444
0
7,428
17,616
6,999
0
5,302
11,795
0
72,162
L
12,223
4,022
0
5,537
12,289
4,973
91
4,047
8,124
0
74,200
W
Tsukuyomi
VouMalharFLW
Tsukuyomi
9,879
2,632
0
5,206
13,572
7,607
0
3,857
9,715
0
60,628
W
Morgan Le Fay
YanGomes95
Morgan Le Fay
10,805
639
0
3,889
11,555
4,176
211
2,253
9,302
62,169
0
W
9,645
4,213
608
6,489
12,967
4,140
396
4,059
8,908
0
45,247
L
16,848
3,795
0
4,138
20,456
10,037
715
1,289
19,114
68,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,782
Gold Earned
46,776
386
Minions Killed
505
0
Camps Cleared
0
1,405,560
Distance Traveled
1,768,474
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,904
416
27
1
0
347,096
8
L
Baron Samedi
5,144
271
0
0
0
0
0
W
Cthulhu
7,842
413
48
3
0
325,528
0
W
Set
10,884
573
170
9
0
337,660
3
L
Fenrir
10,536
555
108
6
0
344,650
4
L
Neith
9,366
493
130
7
0
375,843
3
W
Tsukuyomi
9,910
522
85
4
0
410,945
5
W
Morgan Le Fay
9,715
511
111
6
0
366,756
8
W
Neith
8,425
443
91
5
0
327,585
3
L
Ymir
10,832
570
121
6
0
337,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role