Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Big Chacc
Chronos
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 20L
1,719 Elo+
Party 2
Hachiman
Hachiman
ComBan
Hachiman
Level 96
God Stats
15W - 4L
1,735 SR
Queue Stats
90W - 38L
1,692 Elo+
Party 2
Bacchus
Bacchus
Onstarr34
Bacchus
Level 69
God Stats
51W - 55L
1,604 SR
Queue Stats
398W - 303L
1,618 Elo+
Party 2
Loki
Loki
Wee Sheggs x
Loki
Level 47
God Stats
6W - 0L
1,705 SR
Queue Stats
128W - 48L
1,700 Elo+
Party 2
Team Averages
Level 79
1,609 SR
1,646 Elo+

VS

Team Averages
Level 81
1,582 SR
1,499 Elo+
Geb
Geb
DontBeTorbMain
Geb
Level 16
God Stats
3W - 2L
1,647 SR
Queue Stats
11W - 6L
1,595 Elo+
Party 1
Neith
Neith
MauBoy82
Neith
Level 63
God Stats
3W - 3L
1,636 SR
Queue Stats
169W - 204L
1,393 Elo+
Solo
Charybdis
Charybdis
POV Vision
Charybdis
Level 109
God Stats
16W - 16L
1,539 SR
Queue Stats
166W - 142L
1,480 Elo+
Party 1
Ullr
Ullr
Reddiboy1
Ullr
Level 129
God Stats
6W - 5L
1,575 SR
Queue Stats
379W - 290L
1,509 Elo+
Party 1
Chang'e
Chang'e
Yvele
Chang'e
Level 88
God Stats
80W - 58L
1,512 SR
Queue Stats
271W - 230L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
7 / 0 / 5
7,228
657
8,572
6,192
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Big Chacc
Chronos
12
3 / 0 / 8
6,899
627
5,107
5,271
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
ComBan
Hachiman
10
1 / 1 / 2
5,923
538
2,866
4,840
1,225
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Onstarr34
Bacchus
11
0 / 0 / 2
6,337
576
2,886
4,721
3,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
6 / 0 / 6
6,823
620
5,633
7,987
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,707
428
1,385
7,064
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
MauBoy82
Neith
11
0 / 2 / 0
5,881
535
3,460
6,534
2,360
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
POV Vision
Charybdis
7
0 / 4 / 1
4,518
411
2,709
6,188
1,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ullr
8
1 / 3 / 0
5,179
471
2,399
8,285
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Yvele
Chang'e
9
0 / 5 / 1
5,105
464
2,843
7,202
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
17
Kills
1
1
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
5
9.5
W
Chronos
Big Chacc
Chronos
3
0
8
7
W
Hachiman
ComBan
Hachiman
1
1
2
2
L
0
3
1
0.17
L
Neith
MauBoy82
Neith
0
2
0
0
W
Bacchus
Onstarr34
Bacchus
0
0
2
1
L
Charybdis
POV Vision
Charybdis
0
4
1
0.13
L
Ullr
1
3
0
0.33
W
6
0
6
9
L
Chang'e
Yvele
Chang'e
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
12,796
29,011
Taken
35,273
11,738
Mitigated
10,868
12,700
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,572
2,280
0
3,545
6,192
2,471
0
1,322
4,788
0
42,791
W
Chronos
Big Chacc
Chronos
5,107
1,850
0
2,555
5,271
1,466
725
1,057
4,040
42,518
0
W
Hachiman
ComBan
Hachiman
2,866
1,228
0
1,248
4,840
1,225
0
511
4,297
0
30,665
L
1,385
33
0
685
7,064
3,163
0
549
6,515
6,649
0
L
Neith
MauBoy82
Neith
3,460
1,155
0
3,460
6,534
2,360
0
2,886
3,648
0
34,126
W
Bacchus
Onstarr34
Bacchus
2,886
157
0
2,472
4,721
3,453
0
0
4,721
30,711
0
L
Charybdis
POV Vision
Charybdis
2,709
1,370
0
1,130
6,188
1,383
0
954
5,234
0
22,716
L
Ullr
2,399
881
0
2,608
8,285
2,063
30
1,227
7,058
0
21,901
W
5,633
1,119
0
2,880
7,987
3,123
0
1,140
6,779
0
21,446
L
Chang'e
Yvele
Chang'e
2,843
87
560
2,109
7,202
1,899
0
2,377
4,825
23,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,210
Gold Earned
25,390
273
Minions Killed
254
0
Camps Cleared
0
1,104,814
Distance Traveled
983,668
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,228
657
72
7
0
255,118
3
W
Chronos
6,899
627
71
6
0
207,302
5
W
Hachiman
5,923
538
59
5
0
207,567
0
L
Geb
4,707
428
18
2
0
213,642
0
L
Neith
5,881
535
94
9
0
182,558
3
W
Bacchus
6,337
576
40
4
0
204,187
5
L
Charybdis
4,518
411
35
3
0
186,857
1
L
Ullr
5,179
471
55
5
0
196,613
3
W
Loki
6,823
620
31
3
0
230,640
3
L
Chang'e
5,105
464
52
5
0
203,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role