Player Matchup

Terra
Terra
DeckChiney
Terra
Level 29
God Stats
2W - 0L
1,775 SR
Queue Stats
142W - 77L
1,600 Elo+
Party 1
Danzaburou
Danzaburou
DrWindyCS
Danzaburou
Level 15
God Stats
8W - 2L
1,578 SR
Queue Stats
230W - 158L
1,659 Elo+
Party 2
Scylla
Scylla
Maener
Scylla
Level 123
God Stats
9W - 6L
1,680 SR
Queue Stats
312W - 224L
1,627 Elo+
Party 1
Gilgamesh
Gilgamesh
TouchMyBooty
Gilgamesh
Level 68
God Stats
1W - 0L
1,707 SR
Queue Stats
118W - 67L
1,605 Elo+
Party 1
Artio
Artio
that-one-gut247
Artio
Level 83
God Stats
100W - 77L
1,518 SR
Queue Stats
666W - 599L
1,605 Elo+
Party 2
Team Averages
Level 64
1,652 SR
1,619 Elo+

VS

Team Averages
Level 102
1,487 SR
1,505 Elo+
Nemesis
Nemesis
Dale_DemonSlayer
Nemesis
Level 140
God Stats
20W - 16L
1,594 SR
Queue Stats
501W - 453L
1,585 Elo+
Party 3
Chaac
Chaac
DamLust
Chaac
Level 107
God Stats
0W - 1L
1,305 SR
Queue Stats
76W - 87L
1,540 Elo+
Party 3
Cliodhna
Cliodhna
ICanExcel
Cliodhna
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 147L
1,513 Elo+
Party 3
Ra
Ra
Master_Mysogyny
Ra
Level 106
God Stats
54W - 50L
1,565 SR
Queue Stats
662W - 615L
1,531 Elo+
Party 3
Terra
Terra
MattGS22
Terra
Level 36
God Stats
0W - 1L
1,472 SR
Queue Stats
13W - 19L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
4 / 0 / 10
9,522
560
5,428
14,144
15,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
DrWindyCS
Danzaburou
18
11 / 2 / 6
11,492
676
16,351
12,013
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Maener
Scylla
16
6 / 3 / 11
10,205
600
12,099
9,287
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TouchMyBooty
Gilgamesh
17
8 / 1 / 5
10,240
602
8,538
11,997
6,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 0 / 11
10,241
602
15,058
13,842
16,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 0
8,579
505
7,997
14,031
5,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
DamLust
Chaac
14
1 / 5 / 1
8,501
500
6,046
15,441
10,112
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
ICanExcel
Cliodhna
13
1 / 8 / 2
7,956
468
6,048
12,744
4,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 10 / 2
7,790
458
10,475
14,601
5,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Terra
MattGS22
Terra
10
0 / 5 / 0
6,702
394
1,986
18,157
15,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
11
35
Kills
6
6
Deaths
36
43
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
8
0
0.38
L
Chaac
DamLust
Chaac
1
5
1
0.3
W
Terra
4
0
10
9
W
Danzaburou
DrWindyCS
Danzaburou
11
2
6
7
L
Cliodhna
ICanExcel
Cliodhna
1
8
2
0.25
W
Scylla
Maener
Scylla
6
3
11
3.83
L
1
10
2
0.2
L
Terra
MattGS22
Terra
0
5
0
0
W
Gilgamesh
TouchMyBooty
Gilgamesh
8
1
5
10.5
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,474
Damage
32,552
61,283
Taken
74,974
46,227
Mitigated
41,702
24,070
Healing
19,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,997
3,495
0
3,116
14,031
5,776
1,249
5,227
8,686
0
58,783
L
Chaac
DamLust
Chaac
6,046
1,456
0
5,700
15,441
10,112
618
7,520
7,288
0
42,952
W
Terra
5,428
1,827
830
6,620
14,144
15,516
1,235
2,630
11,382
44,416
0
W
Danzaburou
DrWindyCS
Danzaburou
16,351
6,512
0
5,558
12,013
4,718
3,690
2,014
9,917
0
80,991
L
Cliodhna
ICanExcel
Cliodhna
6,048
632
0
900
12,744
4,286
0
2,935
9,698
0
33,538
W
Scylla
Maener
Scylla
12,099
1,555
0
2,289
9,287
3,201
1,246
2,781
6,286
65,046
0
L
10,475
475
649
2,978
14,601
5,626
340
9,049
5,498
53,793
0
L
Terra
MattGS22
Terra
1,986
862
1,162
5,362
18,157
15,902
176
6,714
11,219
14,154
0
W
Gilgamesh
TouchMyBooty
Gilgamesh
8,538
3,343
0
3,380
11,997
6,692
2,091
2,928
8,847
0
57,393
W
15,058
2,022
882
4,511
13,842
16,100
363
1,493
12,325
51,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,700
Gold Earned
39,528
517
Minions Killed
355
0
Camps Cleared
0
1,665,111
Distance Traveled
1,513,805
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,579
505
106
6
0
339,308
1
L
Chaac
8,501
500
77
5
0
288,370
0
W
Terra
9,522
560
84
5
0
335,636
4
W
Danzaburou
11,492
676
133
8
0
299,702
5
L
Cliodhna
7,956
468
49
3
0
284,289
0
W
Scylla
10,205
600
112
7
0
323,123
2
L
Ra
7,790
458
97
6
0
273,008
2
L
Terra
6,702
394
26
2
0
328,830
3
W
Gilgamesh
10,240
602
95
6
0
339,395
3
W
Artio
10,241
602
93
5
0
367,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role