Player Matchup

Terra
Terra
Gomsalo
Terra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,541 Elo+
Party 3
Zeus
Zeus
Mesias43
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 58L
1,504 Elo+
Party 2
Medusa
Medusa
NumaSan101
Medusa
Level 83
God Stats
3W - 5L
1,411 SR
Queue Stats
193W - 166L
1,458 Elo+
Party 3
Da Ji
Da Ji
ReiRuge
Da Ji
Level 28
God Stats
3W - 0L
1,518 SR
Queue Stats
71W - 67L
1,499 Elo+
Solo
Mulan
Mulan
elsinmano5
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 23L
1,493 Elo+
Party 2
Team Averages
Level 32
1,486 SR
1,499 Elo+

VS

Team Averages
Level 19
1,510 SR
1,567 Elo+
Ra
Ra
JoZer0
Ra
Level 22
God Stats
1W - 2L
1,494 SR
Queue Stats
62W - 49L
1,583 Elo+
Solo
Da Ji
Da Ji
MíísWonderLand
Da Ji
Level 27
God Stats
35W - 31L
1,586 SR
Queue Stats
109W - 85L
1,539 Elo+
Solo
Amaterasu
Amaterasu
PhenrirJade
Amaterasu
Level 29
God Stats
19W - 10L
1,709 SR
Queue Stats
142W - 140L
1,543 Elo+
Solo
Ymir
Ymir
PutsFudeo
Ymir
Level 13
God Stats
0W - 1L
1,264 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
nicolinhakk
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Gomsalo
Terra
15
3 / 3 / 9
10,876
473
3,314
17,169
18,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Zeus
18
7 / 8 / 4
12,574
547
22,162
17,853
7,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
NumaSan101
Medusa
18
9 / 4 / 10
12,860
559
17,533
17,748
7,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
ReiRuge
Da Ji
16
3 / 10 / 5
10,949
476
8,277
18,579
7,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Mulan
16
4 / 7 / 4
10,851
472
8,054
19,382
19,391
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
7 / 4 / 9
10,983
478
12,359
14,952
5,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
15 / 5 / 12
12,689
552
23,714
19,545
14,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
PhenrirJade
Amaterasu
16
9 / 9 / 9
11,106
483
11,447
32,878
30,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
9
0 / 5 / 7
7,770
338
2,889
8,354
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
7
0 / 5 / 2
6,936
302
1,508
5,864
1,107
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
70
26
Kills
31
32
Deaths
28
32
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Terra
Gomsalo
Terra
3
3
9
2.5
L
Ra
7
4
9
2.88
W
Zeus
7
8
4
1.13
L
15
5
12
4.2
W
Medusa
NumaSan101
Medusa
9
4
10
3.5
L
Amaterasu
PhenrirJade
Amaterasu
9
9
9
1.5
L
Ymir
0
5
7
0.7
W
Da Ji
ReiRuge
Da Ji
3
10
5
0.55
W
Mulan
4
7
4
0.86
L
Apollo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,340
Damage
51,917
90,731
Taken
81,593
60,649
Mitigated
57,139
19,384
Healing
19,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Gomsalo
Terra
3,314
994
2,150
4,462
17,169
18,428
64
4,526
12,295
16,906
0
L
Ra
12,359
392
3,491
3,760
14,952
5,998
214
8,867
6,085
73,075
0
W
Zeus
22,162
2,015
354
5,167
17,853
7,639
1,059
3,348
14,279
102,891
0
L
23,714
6,163
0
2,380
19,545
14,422
0
9,524
10,021
0
60,612
W
Medusa
NumaSan101
Medusa
17,533
11,733
0
720
17,748
7,950
3,878
1,843
15,823
0
79,785
L
Amaterasu
PhenrirJade
Amaterasu
11,447
3,818
0
9,565
32,878
30,145
1,070
10,437
22,441
0
47,244
L
Ymir
2,889
805
0
319
8,354
5,467
130
1,138
7,216
11,561
0
W
Da Ji
ReiRuge
Da Ji
8,277
1,788
0
2,109
18,579
7,241
116
1,684
16,697
0
66,757
W
Mulan
8,054
1,471
0
4,422
19,382
19,391
1,484
2,924
16,255
0
55,178
L
Apollo
1,508
668
0
222
5,864
1,107
362
76
5,788
0
16,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,110
Gold Earned
49,484
485
Minions Killed
336
0
Camps Cleared
0
2,116,760
Distance Traveled
1,762,000
6
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,876
473
22
1
0
462,577
0
L
Ra
10,983
478
126
5
0
541,342
9
W
Zeus
12,574
547
159
7
0
394,286
3
L
Da Ji
12,689
552
83
4
0
397,985
1
W
Medusa
12,860
559
129
6
0
418,245
1
L
Amaterasu
11,106
483
74
3
0
434,821
11
L
Ymir
7,770
338
24
1
0
230,291
0
W
Da Ji
10,949
476
86
4
0
411,454
0
W
Mulan
10,851
472
89
4
0
430,198
2
L
Apollo
6,936
302
29
1
0
157,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role