Player Matchup

Serqet
Serqet
GiveMeMilky
Serqet
Level 17
God Stats
3W - 3L
1,598 SR
Queue Stats
71W - 60L
1,653 Elo+
Solo
Anhur
Anhur
MisterSwack
Anhur
Level 17
God Stats
30W - 14L
1,739 SR
Queue Stats
41W - 35L
1,628 Elo+
Party 1
Charybdis
Charybdis
Shplorgus
Charybdis
Level 23
God Stats
9W - 9L
1,796 SR
Queue Stats
57W - 46L
1,662 Elo+
Party 1
Sol
Sol
SongAndDance
Sol
Level 28
God Stats
1W - 4L
1,732 SR
Queue Stats
115W - 99L
1,613 Elo+
Solo
Cliodhna
Cliodhna
aznbluebear
Cliodhna
Level 17
God Stats
8W - 2L
1,877 SR
Queue Stats
41W - 30L
1,671 Elo+
Party 1
Team Averages
Level 20
1,748 SR
1,645 Elo+

VS

Team Averages
Level 22
1,567 SR
1,727 Elo+
Agni
Agni
BigDairyHick
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,749 Elo+
Party 2
He Bo
He Bo
FORTNITEisDOPE
He Bo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,715 Elo+
Party 2
Horus
Horus
FenrirSupport
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 4L
1,778 Elo+
Party 2
Rama
Rama
IButtSeksYourMom
Rama
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,772 Elo+
Party 2
Bellona
Bellona
JustAhCuk
Bellona
Level 26
God Stats
11W - 1L
1,835 SR
Queue Stats
167W - 158L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
3 / 4 / 4
8,244
485
4,701
13,125
13,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 2
7,102
418
3,448
8,020
1,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Shplorgus
Charybdis
14
3 / 5 / 1
7,716
454
5,430
12,236
2,939
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 3
7,707
453
6,339
10,829
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
aznbluebear
Cliodhna
13
5 / 5 / 4
8,695
511
9,483
14,649
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 3
10,326
607
8,797
8,312
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 3 / 4
9,254
544
6,746
8,911
6,860
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 2 / 5
8,621
507
4,261
15,013
14,573
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 2 / 6
11,916
701
14,651
12,288
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
JustAhCuk
Bellona
17
10 / 2 / 1
10,878
640
10,171
13,884
10,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
12
Kills
24
24
Deaths
12
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
0
3
4
0.67
W
5
2
5
3.75
L
Serqet
3
4
4
1.25
W
5
2
6
4
W
Bellona
JustAhCuk
Bellona
10
2
1
5.25
L
0
4
2
0.25
L
Charybdis
Shplorgus
Charybdis
3
5
1
0.7
L
1
6
3
0.42
L
Cliodhna
aznbluebear
Cliodhna
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,401
Damage
44,626
58,859
Taken
58,408
25,846
Mitigated
38,517
14,144
Healing
24,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,797
78
0
1,401
8,312
2,691
754
3,683
4,296
61,967
0
W
6,746
1,112
0
2,673
8,911
6,860
772
943
7,570
50,647
0
W
4,261
2,060
4,102
6,004
15,013
14,573
103
2,218
12,577
0
16,050
L
Serqet
4,701
1,111
0
2,948
13,125
13,040
0
5,893
7,174
0
31,306
W
14,651
11,721
0
5,172
12,288
4,011
2,279
747
11,511
0
106,658
W
Bellona
JustAhCuk
Bellona
10,171
2,663
0
5,131
13,884
10,382
0
736
13,092
0
80,658
L
3,448
1,741
0
1,381
8,020
1,317
0
0
8,020
0
31,430
L
Charybdis
Shplorgus
Charybdis
5,430
3,930
0
4,098
12,236
2,939
0
1,567
10,587
0
46,023
L
6,339
1,596
0
2,330
10,829
2,949
0
3,877
6,642
53,536
0
L
Cliodhna
aznbluebear
Cliodhna
9,483
2,575
0
3,387
14,649
5,601
0
3,610
10,893
0
49,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,464
Gold Earned
50,995
411
Minions Killed
541
0
Camps Cleared
0
1,598,903
Distance Traveled
1,671,386
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,326
607
132
8
0
340,048
8
W
He Bo
9,254
544
98
6
0
280,471
0
W
Horus
8,621
507
18
1
0
337,255
3
L
Serqet
8,244
485
73
4
0
326,740
3
W
Rama
11,916
701
181
11
0
319,173
2
W
Bellona
10,878
640
112
7
0
394,439
4
L
Anhur
7,102
418
73
4
0
316,839
4
L
Charybdis
7,716
454
91
5
0
315,213
0
L
Sol
7,707
453
106
6
0
306,428
3
L
Cliodhna
8,695
511
68
4
0
333,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role