Player Matchup

Neith
Neith
Platinum IV
AFakeStory
Neith
Platinum IV
Level 32
God Stats
1W - 0L
1,403 SR
Queue Stats
6W - 0L
2,000 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 32
1,403 SR
2,000 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 79
1,604 SR
1,469 MMR
Hercules
Hercules
Gold V
adanMPLVT
Hercules
Gold V
Level 79
God Stats
6W - 7L
1,604 SR
Queue Stats
26W - 33L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
6 / 0 / 0
12,007
924
14,832
10,541
5,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
UllrAnubisBakasuraAnhurHades

VS

Bans
Ao KuangIzanamiArtemisAh Muzen CabKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
adanMPLVT
Hercules
13
0 / 6 / 0
8,393
646
4,234
19,224
17,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
6
0
0
6
L
Hercules
adanMPLVT
Hercules
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,832
Damage
4,234
10,541
Taken
19,224
5,626
Mitigated
17,138
4,577
Healing
2,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
14,832
8,614
0
4,577
10,541
5,626
2,494
639
9,902
0
98,966
L
Hercules
adanMPLVT
Hercules
4,234
1,865
0
2,340
19,224
17,138
0
168
19,056
319
43,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,007
Gold Earned
8,393
164
Minions Killed
87
12
Camps Cleared
0
237,149
Distance Traveled
256,065
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,007
924
164
13
12
237,149
1
L
Hercules
8,393
646
87
7
0
256,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role