Player Matchup

Tyr
Tyr
BIGHAMSAMMY
Tyr
Level 10
God Stats
0W - 2L
1,501 SR
Queue Stats
2W - 5L
1,458 Elo+
Party 3
Sobek
Sobek
CardboardSpider
Sobek
Level 45
God Stats
1W - 2L
1,602 SR
Queue Stats
3W - 3L
1,563 Elo+
Party 3
Charybdis
Charybdis
GenghisConThe1st
Charybdis
Level 106
God Stats
8W - 9L
1,508 SR
Queue Stats
135W - 171L
1,361 Elo+
Party 3
Fenrir
Fenrir
KhaleesiKathryn
Fenrir
Level 85
God Stats
8W - 10L
1,433 SR
Queue Stats
93W - 115L
1,377 Elo+
Party 3
Baron Samedi
Baron Samedi
izzyice28
Baron Samedi
Level 117
God Stats
9W - 9L
1,568 SR
Queue Stats
107W - 114L
1,378 Elo+
Party 3
Team Averages
Level 73
1,522 SR
1,427 Elo+

VS

Team Averages
Level 77
1,549 SR
1,462 Elo+
Morgan Le Fay
Morgan Le Fay
DarthRezyl
Morgan Le Fay
Level 72
God Stats
3W - 8L
1,520 SR
Queue Stats
181W - 149L
1,493 Elo+
Party 1
Gilgamesh
Gilgamesh
Kyle0614
Gilgamesh
Level 28
God Stats
4W - 5L
1,638 SR
Queue Stats
67W - 70L
1,419 Elo+
Party 2
Arachne
Arachne
ORAxJoestarxORA
Arachne
Level 27
God Stats
11W - 7L
1,500 SR
Queue Stats
216W - 221L
1,501 Elo+
Party 1
Artio
Artio
a7xfiend1989
Artio
Level 112
God Stats
8W - 5L
1,312 SR
Queue Stats
174W - 151L
1,444 Elo+
Party 2
Medusa
Medusa
fuzzytacomeat
Medusa
Level 148
God Stats
17W - 6L
1,776 SR
Queue Stats
303W - 266L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,046
371
3,105
12,020
7,133
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
2 / 6 / 2
8,684
457
4,082
20,491
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
14
0 / 6 / 5
8,525
449
9,735
11,723
3,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 8 / 3
8,396
442
8,349
17,680
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
izzyice28
Baron Samedi
14
4 / 7 / 0
9,221
485
9,826
14,428
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DarthRezyl
Morgan Le Fay
18
13 / 3 / 3
11,790
621
15,495
11,401
4,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Kyle0614
Gilgamesh
16
2 / 0 / 4
9,831
517
6,623
11,537
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 1 / 8
9,415
496
9,080
11,356
5,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 13
9,211
485
6,096
15,752
9,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
9 / 1 / 7
10,707
564
21,279
12,344
4,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
7
Kills
31
31
Deaths
7
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
2
6
2
0.5
W
Morgan Le Fay
DarthRezyl
Morgan Le Fay
13
3
3
4.83
L
Charybdis
0
6
5
0.42
L
1
8
3
0.31
W
Gilgamesh
Kyle0614
Gilgamesh
2
0
4
4
W
4
1
8
8
W
3
2
13
4.75
W
9
1
7
12.5
L
Baron Samedi
izzyice28
Baron Samedi
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,097
Damage
58,573
76,342
Taken
62,390
40,660
Mitigated
32,691
20,157
Healing
26,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,105
427
0
2,954
12,020
7,133
46
2,165
9,132
0
19,522
L
4,082
613
123
5,546
20,491
18,742
0
5,479
14,961
17,219
0
W
Morgan Le Fay
DarthRezyl
Morgan Le Fay
15,495
1,388
0
2,377
11,401
4,757
1,332
4,381
7,020
71,609
0
L
Charybdis
9,735
3,377
0
3,002
11,723
3,152
0
1,521
10,152
0
59,279
L
8,349
1,575
0
4,794
17,680
6,306
0
5,582
11,960
0
45,698
W
Gilgamesh
Kyle0614
Gilgamesh
6,623
793
34
6,207
11,537
8,422
2,000
431
11,106
4,164
43,476
W
9,080
5,123
0
5,080
11,356
5,102
429
3,303
8,053
0
46,701
W
6,096
173
2,192
7,132
15,752
9,620
942
3,679
12,073
32,853
0
W
21,279
9,725
0
3,131
12,344
4,790
2,539
2,114
10,230
0
91,894
L
Baron Samedi
izzyice28
Baron Samedi
9,826
609
253
3,485
14,428
5,327
344
7,797
6,631
56,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,872
Gold Earned
50,954
372
Minions Killed
459
0
Camps Cleared
0
1,720,750
Distance Traveled
1,933,549
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,046
371
42
2
0
350,466
0
L
Sobek
8,684
457
23
1
0
373,715
2
W
Morgan Le Fay
11,790
621
118
6
0
360,447
0
L
Charybdis
8,525
449
109
6
0
347,940
6
L
Fenrir
8,396
442
93
5
0
340,366
8
W
Gilgamesh
9,831
517
99
5
0
324,912
2
W
Arachne
9,415
496
65
3
0
456,828
6
W
Artio
9,211
485
52
3
0
393,938
4
W
Medusa
10,707
564
125
7
0
397,424
2
L
Baron Samedi
9,221
485
105
6
0
308,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role