Player Matchup

Baron Samedi
Baron Samedi
Coleman6262589
Baron Samedi
Level 125
God Stats
8W - 10L
1,524 SR
Queue Stats
330W - 367L
1,370 Elo+
Solo
Danzaburou
Danzaburou
IRenjy
Danzaburou
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 41L
1,316 Elo+
Solo
Sun Wukong
Sun Wukong
chelouman1
Sun Wukong
Level 63
God Stats
0W - 1L
1,301 SR
Queue Stats
12W - 9L
1,774 Elo+
Solo
Fenrir
Fenrir
saadZ1
Fenrir
Level 104
God Stats
13W - 20L
1,449 SR
Queue Stats
380W - 412L
1,493 Elo+
Solo
Hel
Hel
viel_zu__bekifft
Hel
Level 57
God Stats
1W - 8L
1,217 SR
Queue Stats
188W - 183L
1,408 Elo+
Solo
Team Averages
Level 79
1,398 SR
1,472 Elo+

VS

Team Averages
Level 103
1,420 SR
1,415 Elo+
Nu Wa
Nu Wa
Black_Governor
Nu Wa
Level 77
God Stats
195W - 170L
1,509 SR
Queue Stats
433W - 462L
1,409 Elo+
Solo
Chaac
Chaac
EL HOMBRE SHH
Chaac
Level 116
God Stats
27W - 23L
1,516 SR
Queue Stats
394W - 390L
1,414 Elo+
Party 1
Odin
Odin
Fensterbank99
Odin
Level 89
God Stats
9W - 11L
1,395 SR
Queue Stats
201W - 221L
1,447 Elo+
Solo
Tiamat
Tiamat
IIl Nemesis lII
Tiamat
Level 128
God Stats
2W - 5L
1,240 SR
Queue Stats
639W - 634L
1,394 Elo+
Party 1
Ymir
Ymir
mikryx
Ymir
Level 107
God Stats
130W - 149L
1,441 SR
Queue Stats
433W - 492L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Coleman6262589
Baron Samedi
9
1 / 0 / 0
5,195
520
1,646
2,812
853
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
IRenjy
Danzaburou
6
1 / 5 / 0
4,284
428
1,814
7,087
2,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sun Wukong
chelouman1
Sun Wukong
7
0 / 0 / 1
4,308
431
2,002
3,999
2,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
saadZ1
Fenrir
7
1 / 0 / 1
4,741
474
2,286
6,001
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 6 / 0
4,295
430
773
5,828
2,541
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,893
589
3,920
3,275
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
6 / 0 / 5
6,233
623
4,721
5,114
1,818
10
0 / 1 / 0
5,903
590
2,001
4,989
3,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
4 / 0 / 7
5,702
570
4,796
2,560
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
mikryx
Ymir
7
0 / 2 / 3
4,710
471
1,739
5,875
2,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
11
11
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Baron Samedi
Coleman6262589
Baron Samedi
1
0
0
1
W
6
0
5
8.5
W
0
1
0
0
W
4
0
7
7.5
L
Danzaburou
IRenjy
Danzaburou
1
5
0
0.2
L
Sun Wukong
chelouman1
Sun Wukong
0
0
1
0.5
W
Ymir
mikryx
Ymir
0
2
3
0.75
L
Fenrir
saadZ1
Fenrir
1
0
1
1.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,521
Damage
17,177
25,727
Taken
21,813
10,206
Mitigated
8,983
10,683
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,920
1,355
98
1,686
3,275
941
970
1,353
1,922
30,005
0
L
Baron Samedi
Coleman6262589
Baron Samedi
1,646
101
196
1,792
2,812
853
0
1,739
977
27,535
0
W
4,721
786
91
1,804
5,114
1,818
308
499
4,385
0
24,224
W
2,001
535
0
1,077
4,989
3,202
0
0
4,833
0
28,076
W
4,796
546
51
1,247
2,560
918
218
274
2,091
20,310
0
L
Danzaburou
IRenjy
Danzaburou
1,814
421
0
1,524
7,087
2,194
205
2,417
4,347
0
16,073
L
Sun Wukong
chelouman1
Sun Wukong
2,002
299
0
2,242
3,999
2,132
0
1,044
2,829
0
17,919
W
Ymir
mikryx
Ymir
1,739
488
0
500
5,875
2,104
0
293
5,426
20,891
0
L
Fenrir
saadZ1
Fenrir
2,286
374
69
2,972
6,001
2,486
0
1,392
4,120
0
14,460
L
773
62
707
1,181
5,828
2,541
0
2,926
2,632
14,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,823
Gold Earned
28,441
164
Minions Killed
287
0
Camps Cleared
0
851,947
Distance Traveled
930,833
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,893
589
72
7
0
168,592
2
L
Baron Samedi
5,195
520
39
4
0
170,422
6
W
Chaac
6,233
623
50
5
0
189,109
1
W
Odin
5,903
590
89
9
0
167,698
3
W
Tiamat
5,702
570
33
3
0
201,517
1
L
Danzaburou
4,284
428
24
2
0
143,838
2
L
Sun Wukong
4,308
431
32
3
0
198,959
1
W
Ymir
4,710
471
43
4
0
203,917
4
L
Fenrir
4,741
474
33
3
0
165,525
1
L
Hel
4,295
430
36
4
0
173,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role