Player Matchup

Achilles
Achilles
Hermy22
Achilles
Level 87
God Stats
4W - 11L
1,378 SR
Queue Stats
61W - 69L
1,402 Elo+
Party 1
Tiamat
Tiamat
Raithirn
Tiamat
Level 29
God Stats
2W - 2L
1,394 SR
Queue Stats
46W - 47L
1,392 Elo+
Party 1
Gilgamesh
Gilgamesh
titans207
Gilgamesh
Level 24
God Stats
5W - 4L
1,406 SR
Queue Stats
36W - 32L
1,421 Elo+
Party 1
Team Averages
Level 47
1,392 SR
1,405 Elo+

VS

Team Averages
Level 65
1,548 SR
1,548 Elo+
Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Brody T Sparks
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
Im Big D0M
Thanatos
Level 66
God Stats
5W - 6L
1,643 SR
Queue Stats
130W - 70L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hermy22
Achilles
11
3 / 1 / 2
6,846
761
5,122
5,914
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
Raithirn
Tiamat
11
1 / 0 / 5
6,626
736
3,779
2,724
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
titans207
Gilgamesh
11
3 / 2 / 3
6,918
769
5,532
5,334
3,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 2 / 2
5,719
635
3,349
9,910
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
6
1 / 4 / 2
5,483
609
1,494
3,062
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Thanatos
Im Big D0M
Thanatos
10
1 / 1 / 1
5,772
641
3,351
7,192
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
7
Kills
3
3
Deaths
7
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
2
1
L
Kukulkan
1
4
2
0.5
W
Achilles
Hermy22
Achilles
3
1
2
4
L
Thanatos
Im Big D0M
Thanatos
1
1
1
1.5
W
Tiamat
Raithirn
Tiamat
1
0
5
3.5
W
Gilgamesh
titans207
Gilgamesh
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,433
Damage
8,194
13,972
Taken
20,164
8,671
Mitigated
9,704
5,481
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,349
867
0
4,005
9,910
6,601
0
1,313
7,588
0
8,734
L
Kukulkan
1,494
358
0
0
3,062
793
0
767
1,998
4,395
0
W
Achilles
Hermy22
Achilles
5,122
1,396
241
2,196
5,914
4,554
273
703
4,814
0
17,782
L
Thanatos
Im Big D0M
Thanatos
3,351
289
0
2,956
7,192
2,310
0
1,135
5,555
0
15,729
W
Tiamat
Raithirn
Tiamat
3,779
173
0
1,356
2,724
891
185
540
2,004
24,750
0
W
Gilgamesh
titans207
Gilgamesh
5,532
1,553
184
1,504
5,334
3,226
364
749
4,223
0
17,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,390
Gold Earned
16,974
110
Minions Killed
61
5
Camps Cleared
2
532,766
Distance Traveled
426,496
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,719
635
17
2
2
182,931
2
L
Kukulkan
5,483
609
9
1
0
71,558
0
W
Achilles
6,846
761
22
2
0
187,187
2
L
Thanatos
5,772
641
35
4
0
172,007
0
W
Tiamat
6,626
736
64
7
2
152,725
0
W
Gilgamesh
6,918
769
24
3
3
192,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role