Player Matchup

Tiamat
Tiamat
Captainapoll0
Tiamat
Level 86
God Stats
10W - 5L
1,538 SR
Queue Stats
53W - 30L
1,664 Elo+
Party 1
Artio
Artio
Yozzie
Artio
Level 63
God Stats
4W - 2L
1,421 SR
Queue Stats
44W - 23L
1,682 Elo+
Party 1
Cernunnos
Cernunnos
soysauce31
Cernunnos
Level 87
God Stats
29W - 8L
1,672 SR
Queue Stats
51W - 30L
1,659 Elo+
Party 1
Team Averages
Level 79
1,544 SR
1,668 Elo+

VS

Team Averages
Level 119
1,437 SR
1,457 Elo+
Izanami
Izanami
Qazzza
Izanami
Level 136
God Stats
2W - 7L
1,500 SR
Queue Stats
123W - 166L
1,474 Elo+
Solo
Fafnir
Fafnir
Vilrak
Fafnir
Level 121
God Stats
0W - 6L
1,508 SR
Queue Stats
11W - 26L
1,349 Elo+
Solo
Sol
Sol
oxxycolton
Sol
Level 101
God Stats
0W - 1L
1,302 SR
Queue Stats
46W - 44L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
8,760
730
8,196
10,063
6,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Yozzie
Artio
12
2 / 2 / 6
9,038
753
4,379
13,343
12,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
soysauce31
Cernunnos
12
3 / 1 / 4
8,402
700
9,766
5,638
2,148
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Qazzza
Izanami
13
2 / 5 / 1
8,514
710
6,034
9,996
3,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Vilrak
Fafnir
12
0 / 3 / 4
8,614
718
4,486
16,252
16,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

5
1 / 0 / 0
7,002
584
2,240
1,750
491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
3
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
Izanami
Qazzza
Izanami
2
5
1
0.5
L
Fafnir
Vilrak
Fafnir
0
3
4
0.67
W
Artio
Yozzie
Artio
2
2
6
2.5
L
1
0
0
1
W
Cernunnos
soysauce31
Cernunnos
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,341
Damage
12,760
29,044
Taken
27,998
20,578
Mitigated
21,130
8,623
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,196
1,086
0
2,145
10,063
6,195
879
2,891
7,172
37,460
0
L
Izanami
Qazzza
Izanami
6,034
2,929
358
2,351
9,996
3,728
2,115
5,818
4,178
0
37,196
L
Fafnir
Vilrak
Fafnir
4,486
1,326
0
6,008
16,252
16,911
700
6,209
10,043
14,832
0
W
Artio
Yozzie
Artio
4,379
400
984
4,719
13,343
12,235
93
3,169
9,397
18,744
0
L
2,240
730
0
396
1,750
491
0
1,093
657
8,017
0
W
Cernunnos
soysauce31
Cernunnos
9,766
6,291
0
775
5,638
2,148
1,917
1,135
4,503
0
38,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,200
Gold Earned
24,130
141
Minions Killed
126
6
Camps Cleared
6
695,797
Distance Traveled
423,559
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,760
730
73
6
5
222,001
1
L
Izanami
8,514
710
98
8
4
182,360
2
L
Fafnir
8,614
718
16
1
1
199,413
2
W
Artio
9,038
753
22
2
0
259,339
3
L
Sol
7,002
584
12
1
1
41,786
1
W
Cernunnos
8,402
700
46
4
1
214,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role