Player Matchup

Cthulhu
Cthulhu
AshinKushrr
Cthulhu
Level 14
God Stats
4W - 5L
1,199 SR
Queue Stats
29W - 36L
1,130 Elo+
Solo
Anhur
Anhur
Railock142
Anhur
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
SdPereira402
Terra
Level 8
God Stats
0W - 2L
1,294 SR
Queue Stats
6W - 17L
1,080 Elo+
Solo
Ares
Ares
axiacamus
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
981 Elo+
Solo
Kukulkan
Kukulkan
rytorr1215
Kukulkan
Level 6
God Stats
0W - 1L
1,856 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 8
1,470 SR
1,238 Elo+

VS

Team Averages
Level 25
1,546 SR
1,351 Elo+
Thanatos
Thanatos
Alfa_Rodriguez88
Thanatos
Level 26
God Stats
20W - 25L
1,416 SR
Queue Stats
20W - 33L
1,168 Elo+
Solo
Bacchus
Bacchus
Hentia_great
Bacchus
Level 13
God Stats
2W - 1L
1,459 SR
Queue Stats
11W - 10L
1,418 Elo+
Solo
Mercury
Mercury
OGASSCLOWN
Mercury
Level 29
God Stats
6W - 1L
1,500 SR
Queue Stats
101W - 113L
1,282 Elo+
Solo
Kali
Kali
PSH-ZacKuJo
Kali
Level 29
God Stats
3W - 2L
1,550 SR
Queue Stats
139W - 143L
1,460 Elo+
Solo
Olorun
Olorun
assasin00601
Olorun
Level 27
God Stats
3W - 0L
1,807 SR
Queue Stats
66W - 60L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AshinKushrr
Cthulhu
15
4 / 4 / 2
10,578
529
9,227
21,636
20,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
6
0 / 15 / 1
5,863
293
1,459
11,946
3,217
12
2 / 8 / 2
8,487
424
4,489
18,717
15,865
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ares
11
0 / 9 / 1
6,873
344
1,453
12,483
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
rytorr1215
Kukulkan
8
1 / 8 / 1
6,958
348
806
8,191
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 13
11,376
569
14,165
10,218
3,518
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Hentia_great
Bacchus
14
9 / 2 / 10
10,318
516
9,377
15,490
9,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
OGASSCLOWN
Mercury
17
11 / 2 / 3
11,203
560
10,675
8,601
5,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 1 / 10
11,772
589
15,481
17,580
9,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
18
9 / 2 / 4
12,577
629
10,457
17,779
8,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
83
7
Kills
43
44
Deaths
8
7
Assists
40
Player
Kills
Deaths
Assists
KDA
W
7
1
13
13.5
L
Cthulhu
AshinKushrr
Cthulhu
4
4
2
1.25
W
Bacchus
Hentia_great
Bacchus
9
2
10
7
W
Mercury
OGASSCLOWN
Mercury
11
2
3
6.25
W
7
1
10
12
L
Anhur
0
15
1
0.03
L
2
8
2
0.38
W
Olorun
9
2
4
5.5
L
Ares
0
9
1
0.06
L
Kukulkan
rytorr1215
Kukulkan
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,434
Damage
60,155
72,973
Taken
69,668
46,700
Mitigated
35,699
4,545
Healing
27,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,165
6,158
0
8,684
10,218
3,518
1,886
3,918
6,070
0
62,747
L
Cthulhu
AshinKushrr
Cthulhu
9,227
1,182
0
1,200
21,636
20,081
0
3,421
18,215
36,896
0
W
Bacchus
Hentia_great
Bacchus
9,377
1,275
122
2,162
15,490
9,560
981
2,230
13,077
32,616
0
W
Mercury
OGASSCLOWN
Mercury
10,675
3,433
0
2,180
8,601
5,346
1,170
2,572
5,721
0
51,319
W
15,481
9,212
0
6,907
17,580
9,271
665
4,933
12,346
0
82,695
L
Anhur
1,459
1,070
0
0
11,946
3,217
0
4,588
7,358
0
4,236
L
4,489
494
1,185
1,820
18,717
15,865
0
4,425
14,292
13,619
0
W
Olorun
10,457
6,352
562
7,058
17,779
8,004
7,346
1,276
16,282
116,344
0
L
Ares
1,453
498
0
340
12,483
4,879
0
2,674
9,809
11,709
0
L
Kukulkan
rytorr1215
Kukulkan
806
205
0
0
8,191
2,658
0
4,726
3,465
13,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,759
Gold Earned
57,246
132
Minions Killed
493
0
Camps Cleared
0
1,260,703
Distance Traveled
1,998,660
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,376
569
105
5
0
393,479
0
L
Cthulhu
10,578
529
66
3
0
341,196
0
W
Bacchus
10,318
516
36
2
0
386,371
0
W
Mercury
11,203
560
87
4
0
458,892
0
W
Kali
11,772
589
110
6
0
390,351
0
L
Anhur
5,863
293
3
0
0
199,808
2
L
Terra
8,487
424
17
1
0
266,669
1
W
Olorun
12,577
629
155
8
0
369,567
0
L
Ares
6,873
344
12
1
0
234,796
0
L
Kukulkan
6,958
348
34
2
0
218,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role