Player Matchup

Odin
Odin
Hìnata
Odin
Level 42
God Stats
2W - 0L
1,759 SR
Queue Stats
130W - 79L
1,703 Elo+
Party 1
Sobek
Sobek
Lz_SecretzXIV
Sobek
Level 157
God Stats
8W - 5L
1,637 SR
Queue Stats
417W - 389L
1,492 Elo+
Party 1
Olorun
Olorun
Smeerz
Olorun
Level 18
God Stats
1W - 2L
1,214 SR
Queue Stats
35W - 22L
1,683 Elo+
Party 1
Kali
Kali
TheFinnishPete
Kali
Level 160
God Stats
8W - 1L
1,804 SR
Queue Stats
332W - 330L
1,524 Elo+
Party 1
Neith
Neith
TheGrimEclypse
Neith
Level 160
God Stats
12W - 9L
1,541 SR
Queue Stats
383W - 383L
1,524 Elo+
Party 1
Team Averages
Level 107
1,591 SR
1,585 Elo+

VS

Team Averages
Level 82
1,328 SR
1,331 Elo+
Sol
Sol
Regular_Pancake
Sol
Level 36
God Stats
89W - 107L
1,383 SR
Queue Stats
132W - 178L
1,308 Elo+
Party 2
Medusa
Medusa
clo_udz
Medusa
Level 135
God Stats
7W - 9L
1,348 SR
Queue Stats
640W - 823L
1,328 Elo+
Party 2
Zeus
Zeus
joshfagan4
Zeus
Level 98
God Stats
2W - 7L
1,146 SR
Queue Stats
94W - 146L
1,333 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kraeckermuschel
Morgan Le Fay
Level 49
God Stats
30W - 38L
1,429 SR
Queue Stats
80W - 114L
1,379 Elo+
Solo
Erlang Shen
Erlang Shen
wolf-Hunter2003
Erlang Shen
Level 91
God Stats
7W - 13L
1,337 SR
Queue Stats
342W - 497L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Hìnata
Odin
10
2 / 1 / 1
5,754
575
3,665
6,738
3,442
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 2 / 10
5,530
553
4,042
6,456
4,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Smeerz
Olorun
10
7 / 3 / 0
6,105
611
6,304
9,087
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
10 / 1 / 5
7,684
768
7,276
7,608
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 1 / 3
5,909
591
2,023
5,463
1,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
5,240
524
2,878
5,324
1,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
clo_udz
Medusa
10
3 / 2 / 1
5,963
596
4,128
6,388
1,615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 6 / 1
5,304
530
5,370
6,588
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
kraeckermuschel
Morgan Le Fay
9
0 / 3 / 0
5,336
534
3,066
5,834
1,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
wolf-Hunter2003
Erlang Shen
9
3 / 5 / 0
6,083
608
4,318
8,714
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
8
8
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
Hìnata
Odin
2
1
1
2.5
W
0
2
10
2.5
L
1
4
3
0.63
W
Olorun
Smeerz
Olorun
7
3
0
2.33
W
10
1
5
12.5
W
1
1
3
2.5
L
Medusa
clo_udz
Medusa
3
2
1
1.75
L
1
6
1
0.25
L
Morgan Le Fay
kraeckermuschel
Morgan Le Fay
0
3
0
0
L
Erlang Shen
wolf-Hunter2003
Erlang Shen
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,310
Damage
19,760
35,352
Taken
32,848
14,986
Mitigated
9,495
16,462
Healing
7,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Hìnata
Odin
3,665
1,058
0
2,125
6,738
3,442
0
3,031
3,707
0
22,669
W
4,042
253
0
2,513
6,456
4,384
0
1,781
4,623
14,142
0
L
2,878
1,025
123
991
5,324
1,345
645
1,430
3,894
18,363
2,889
W
Olorun
Smeerz
Olorun
6,304
2,774
146
4,528
9,087
2,434
948
3,226
5,621
25,446
0
W
7,276
3,405
0
4,853
7,608
3,284
0
1,876
5,651
0
33,357
W
2,023
674
0
2,297
5,463
1,442
0
582
4,881
0
37,763
L
Medusa
clo_udz
Medusa
4,128
1,917
75
2,943
6,388
1,615
467
1,449
4,939
0
31,100
L
5,370
519
59
577
6,588
1,783
70
3,734
2,854
22,158
0
L
Morgan Le Fay
kraeckermuschel
Morgan Le Fay
3,066
454
0
1,152
5,834
1,880
504
275
5,559
21,590
0
L
Erlang Shen
wolf-Hunter2003
Erlang Shen
4,318
2,231
19
1,708
8,714
2,872
0
3,612
5,102
0
23,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,982
Gold Earned
27,926
254
Minions Killed
223
0
Camps Cleared
0
990,264
Distance Traveled
928,976
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,754
575
54
5
0
205,380
0
W
Sobek
5,530
553
14
1
0
207,772
2
L
Sol
5,240
524
48
5
0
196,707
3
W
Olorun
6,105
611
52
5
0
158,062
1
W
Kali
7,684
768
60
6
0
244,100
2
W
Neith
5,909
591
74
7
0
174,950
3
L
Medusa
5,963
596
48
5
0
192,472
1
L
Zeus
5,304
530
39
4
0
173,447
2
L
Morgan Le Fay
5,336
534
41
4
0
150,640
1
L
Erlang Shen
6,083
608
47
5
0
215,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role