Player Matchup

Hercules
Hercules
Barairran69
Hercules
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
25W - 25L
1,373 Elo+
Party 1
Discordia
Discordia
ChiefShonah
Discordia
Level 109
God Stats
8W - 5L
1,658 SR
Queue Stats
150W - 139L
1,503 Elo+
Party 1
Medusa
Medusa
GeniusIdiot
Medusa
Level 27
God Stats
2W - 2L
1,414 SR
Queue Stats
153W - 153L
1,477 Elo+
Solo
Zeus
Zeus
ImmortalReks
Zeus
Level 29
God Stats
1W - 2L
1,250 SR
Queue Stats
146W - 170L
1,469 Elo+
Solo
Loki
Loki
ResoAwe
Loki
Level 25
God Stats
24W - 19L
1,570 SR
Queue Stats
24W - 20L
1,532 Elo+
Solo
Team Averages
Level 39
1,478 SR
1,471 Elo+

VS

Team Averages
Level 22
1,518 SR
1,494 Elo+
Terra
Terra
Dropdeaddino
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,466 Elo+
Solo
Zeus
Zeus
ElNicoarg
Zeus
Level 28
God Stats
81W - 83L
1,534 SR
Queue Stats
201W - 212L
1,516 Elo+
Solo
Nemesis
Nemesis
Hargot
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Jimbologna
Neith
Level 14
God Stats
18W - 20L
1,558 SR
Queue Stats
21W - 24L
1,502 Elo+
Solo
Artemis
Artemis
PolarDraggon
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Barairran69
Hercules
16
3 / 0 / 17
9,303
1,163
5,031
7,978
7,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
ChiefShonah
Discordia
16
8 / 0 / 14
10,202
1,275
16,280
3,364
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
16
3 / 0 / 14
9,512
1,189
9,698
7,037
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 0 / 15
9,007
1,126
11,178
4,337
1,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
ResoAwe
Loki
16
10 / 1 / 12
9,990
1,249
9,412
6,073
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

363

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,472
934
1,815
16,105
15,514
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
13
0 / 9 / 0
7,637
955
8,899
13,544
4,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Hargot
Nemesis
13
1 / 7 / 0
7,420
928
3,079
9,170
3,676
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
13
0 / 6 / 1
7,787
973
7,372
15,008
5,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
PolarDraggon
Artemis
13
0 / 2 / 0
7,068
884
3,239
4,007
1,207
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
2
27
Kills
1
1
Deaths
27
72
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
Barairran69
Hercules
3
0
17
11.5
W
Discordia
ChiefShonah
Discordia
8
0
14
15
L
0
3
0
0
L
Zeus
0
9
0
0
W
Medusa
3
0
14
10
L
Nemesis
Hargot
Nemesis
1
7
0
0.14
W
3
0
15
10.5
L
Neith
0
6
1
0.08
L
Artemis
PolarDraggon
Artemis
0
2
0
0
W
Loki
ResoAwe
Loki
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,599
Damage
24,404
28,789
Taken
57,834
14,850
Mitigated
30,946
5,721
Healing
3,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Barairran69
Hercules
5,031
974
0
3,324
7,978
7,051
0
3,501
4,477
0
9,311
W
Discordia
ChiefShonah
Discordia
16,280
1,224
214
454
3,364
1,098
0
1,347
2,017
23,990
0
L
1,815
316
281
1,316
16,105
15,514
0
5,591
10,002
16,260
0
L
Zeus
8,899
588
0
135
13,544
4,880
0
6,114
7,109
25,539
0
W
Medusa
9,698
5,984
0
817
7,037
3,302
0
2,581
4,456
0
33,789
L
Nemesis
Hargot
Nemesis
3,079
494
0
437
9,170
3,676
0
5,756
3,140
0
3,895
W
11,178
1,754
87
393
4,337
1,338
0
2,103
2,234
29,713
0
L
Neith
7,372
3,791
0
824
15,008
5,669
0
7,312
7,248
0
23,403
L
Artemis
PolarDraggon
Artemis
3,239
1,678
0
167
4,007
1,207
0
1,660
2,189
0
5,403
W
Loki
ResoAwe
Loki
9,412
4,811
0
432
6,073
2,061
0
1,182
4,891
0
22,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,014
Gold Earned
37,384
161
Minions Killed
112
9
Camps Cleared
2
880,759
Distance Traveled
646,552
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,303
1,163
13
2
0
192,931
0
W
Discordia
10,202
1,275
21
3
0
180,459
0
L
Terra
7,472
934
37
5
0
175,428
3
L
Zeus
7,637
955
27
3
1
151,850
1
W
Medusa
9,512
1,189
48
6
1
155,316
0
L
Nemesis
7,420
928
3
0
0
125,122
1
W
Zeus
9,007
1,126
55
7
1
164,730
1
L
Neith
7,787
973
35
4
1
137,021
0
L
Artemis
7,068
884
10
1
0
57,131
0
W
Loki
9,990
1,249
24
3
7
187,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role