Player Matchup

Jormungandr
Jormungandr
Dreams XDG
Jormungandr
Level 78
God Stats
2W - 2L
1,393 SR
Queue Stats
60W - 95L
1,310 Elo+
Party 1
Charybdis
Charybdis
J2HReble
Charybdis
Level 61
God Stats
2W - 1L
1,474 SR
Queue Stats
29W - 57L
1,217 Elo+
Party 1
Fafnir
Fafnir
Uncle German
Fafnir
Level 88
God Stats
1W - 5L
1,266 SR
Queue Stats
29W - 52L
1,323 Elo+
Party 1
Team Averages
Level 76
1,377 SR
1,283 Elo+

VS

Team Averages
Level 127
1,481 SR
1,312 Elo+
Ra
Ra
NF4 SPARTAN
Ra
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 171L
1,265 Elo+
Solo
Gilgamesh
Gilgamesh
OverloadAT17
Gilgamesh
Level 121
God Stats
16W - 11L
1,548 SR
Queue Stats
424W - 483L
1,332 Elo+
Solo
Cliodhna
Cliodhna
totaldomination0
Cliodhna
Level 139
God Stats
22W - 20L
1,394 SR
Queue Stats
554W - 646L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dreams XDG
Jormungandr
13
4 / 3 / 4
9,699
746
8,786
20,019
14,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
J2HReble
Charybdis
12
1 / 9 / 3
8,351
642
7,872
12,932
4,166
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
12
3 / 11 / 4
9,386
722
8,987
15,918
8,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
9,882
760
13,675
10,603
4,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
OverloadAT17
Gilgamesh
15
10 / 2 / 12
11,188
861
15,734
19,811
14,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
10 / 4 / 9
10,964
843
13,597
11,193
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
23
23
Deaths
8
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dreams XDG
Jormungandr
4
3
4
2
L
Charybdis
J2HReble
Charybdis
1
9
3
0.28
W
3
2
13
4.75
W
Gilgamesh
OverloadAT17
Gilgamesh
10
2
12
8
L
Fafnir
3
11
4
0.45
W
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,645
Damage
43,006
48,869
Taken
41,607
27,602
Mitigated
24,222
6,697
Healing
19,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dreams XDG
Jormungandr
8,786
1,700
208
4,367
20,019
14,916
0
6,296
12,491
19,706
0
L
Charybdis
J2HReble
Charybdis
7,872
4,627
0
0
12,932
4,166
348
2,227
10,039
0
35,114
W
13,675
1,205
2,454
5,954
10,603
4,123
176
6,079
4,524
39,288
0
W
Gilgamesh
OverloadAT17
Gilgamesh
15,734
4,090
501
8,391
19,811
14,432
814
6,658
13,153
0
32,855
L
Fafnir
8,987
2,865
0
2,122
15,918
8,520
0
4,592
9,947
12,931
399
W
13,597
1,737
0
2,584
11,193
5,667
1,246
6,004
5,189
0
36,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,436
Gold Earned
32,034
85
Minions Killed
146
3
Camps Cleared
9
603,784
Distance Traveled
783,080
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,699
746
14
1
0
223,285
0
L
Charybdis
8,351
642
65
5
3
193,025
1
W
Ra
9,882
760
75
6
4
257,071
4
W
Gilgamesh
11,188
861
26
2
3
275,359
1
L
Fafnir
9,386
722
6
0
0
187,474
0
W
Cliodhna
10,964
843
45
3
2
250,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role