Player Matchup

Sol
Sol
JackyPatches
Sol
Level 18
God Stats
2W - 1L
1,905 SR
Queue Stats
19W - 22L
1,515 Elo+
Solo
Anhur
Anhur
Lizzum
Anhur
Level 28
God Stats
4W - 6L
1,558 SR
Queue Stats
177W - 191L
1,557 Elo+
Solo
Janus
Janus
Slappureself
Janus
Level 26
God Stats
13W - 16L
1,555 SR
Queue Stats
86W - 89L
1,527 Elo+
Solo
Fenrir
Fenrir
StonksAHoy
Fenrir
Level 9
God Stats
0W - 1L
1,432 SR
Queue Stats
2W - 2L
1,516 Elo+
Solo
Terra
Terra
User232
Terra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,545 Elo+
Solo
Team Averages
Level 19
1,590 SR
1,532 Elo+

VS

Team Averages
Level 26
1,500 SR
1,559 Elo+
Medusa
Medusa
AmericanBoot420
Medusa
Level 36
God Stats
10W - 10L
1,610 SR
Queue Stats
29W - 19L
1,617 Elo+
Party 1
Terra
Terra
FrankieOcean
Terra
Level 25
God Stats
1W - 1L
1,613 SR
Queue Stats
76W - 70L
1,549 Elo+
Solo
Scylla
Scylla
Squideeeeeeeeeee
Scylla
Level 25
God Stats
10W - 10L
1,467 SR
Queue Stats
27W - 19L
1,593 Elo+
Party 1
Fenrir
Fenrir
matthew516
Fenrir
Level 16
God Stats
1W - 1L
1,449 SR
Queue Stats
52W - 44L
1,459 Elo+
Solo
Cerberus
Cerberus
yungjaylin
Cerberus
Level 29
God Stats
2W - 1L
1,362 SR
Queue Stats
57W - 38L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,309
662
1,731
1,729
486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Lizzum
Anhur
5
0 / 0 / 0
3,115
623
682
2,245
322
Heavy Mace

Heavy Mace

+30
Physical Power

7
3 / 1 / 0
4,488
898
2,459
3,686
719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
StonksAHoy
Fenrir
5
0 / 3 / 1
3,365
673
1,525
3,540
897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
User232
Terra
3
0 / 0 / 0
3,094
619
469
2,375
770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,457
691
2,501
1,523
253
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,351
670
749
2,779
991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 1
3,471
694
485
2,360
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
matthew516
Fenrir
6
1 / 1 / 0
3,688
738
2,137
2,884
1,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
yungjaylin
Cerberus
8
4 / 0 / 0
4,305
861
2,064
4,081
1,459
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
5
5
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
0
0
0
0
L
0
1
0
0
L
Anhur
Lizzum
Anhur
0
0
0
0
L
3
1
0
3
W
0
2
1
0.25
L
Fenrir
StonksAHoy
Fenrir
0
3
1
0.17
L
Terra
User232
Terra
0
0
0
0
W
Fenrir
matthew516
Fenrir
1
1
0
1
W
Cerberus
yungjaylin
Cerberus
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,866
Damage
7,936
13,575
Taken
13,627
3,194
Mitigated
4,433
4,934
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,501
1,410
0
608
1,523
253
0
314
1,209
0
13,605
W
749
205
278
806
2,779
991
0
417
2,343
7,406
0
L
1,731
975
0
547
1,729
486
955
839
890
8,316
1,788
L
Anhur
Lizzum
Anhur
682
487
0
838
2,245
322
0
117
2,128
0
8,740
L
2,459
88
0
1,635
3,686
719
0
705
2,933
18,643
0
W
485
215
0
330
2,360
663
434
1,476
702
12,135
0
L
Fenrir
StonksAHoy
Fenrir
1,525
496
0
859
3,540
897
293
1,258
2,282
0
8,223
L
Terra
User232
Terra
469
30
141
914
2,375
770
0
331
2,044
2,673
0
W
Fenrir
matthew516
Fenrir
2,137
618
0
1,104
2,884
1,067
66
461
2,364
0
14,692
W
Cerberus
yungjaylin
Cerberus
2,064
197
0
2,853
4,081
1,459
0
1,408
2,673
16,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,371
Gold Earned
18,272
105
Minions Killed
158
0
Camps Cleared
0
449,098
Distance Traveled
535,163
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,457
691
36
7
0
116,993
3
W
Terra
3,351
670
12
2
0
109,702
1
L
Sol
3,309
662
23
5
0
93,635
0
L
Anhur
3,115
623
16
3
0
93,488
0
L
Janus
4,488
898
39
8
0
100,905
2
W
Scylla
3,471
694
26
5
0
93,937
1
L
Fenrir
3,365
673
19
4
0
116,866
0
L
Terra
3,094
619
8
2
0
44,204
0
W
Fenrir
3,688
738
37
7
0
104,569
0
W
Cerberus
4,305
861
47
9
0
109,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role