Player Matchup

Loki
Loki
Raidórum
Loki
Level 18
God Stats
1W - 2L
1,204 SR
Queue Stats
16W - 23L
1,382 Elo+
Party 1
Mulan
Mulan
RiasGremory1996
Mulan
Level 27
God Stats
2W - 5L
1,395 SR
Queue Stats
62W - 81L
1,486 Elo+
Party 2
Ymir
Ymir
Zomboney
Ymir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,437 Elo+
Party 1
Xbalanque
Xbalanque
gamesprot
Xbalanque
Level 49
God Stats
1W - 0L
1,247 SR
Queue Stats
61W - 55L
1,527 Elo+
Solo
Sol
Sol
ultraplague21
Sol
Level 49
God Stats
2W - 1L
1,482 SR
Queue Stats
238W - 235L
1,509 Elo+
Party 2
Team Averages
Level 58
1,366 SR
1,468 Elo+

VS

Team Averages
Level 43
1,528 SR
1,563 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Romeish
Heimdallr
Level 49
God Stats
3W - 5L
1,458 SR
Queue Stats
320W - 325L
1,526 Elo+
Solo
Merlin
Merlin
Spagootie
Merlin
Level 29
God Stats
0W - 1L
1,547 SR
Queue Stats
3W - 1L
1,736 Elo+
Party 3
Aphrodite
Aphrodite
Timbobaloo
Aphrodite
Level 60
God Stats
3W - 3L
1,513 SR
Queue Stats
22W - 13L
1,564 Elo+
Party 3
Arachne
Arachne
qwertyfenix
Arachne
Level 41
God Stats
26W - 29L
1,620 SR
Queue Stats
229W - 236L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 3 / 3
7,861
491
4,497
11,347
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 0
7,365
460
2,254
9,953
6,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
13
5 / 2 / 8
8,706
544
5,791
8,942
10,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
gamesprot
Xbalanque
13
3 / 3 / 6
8,243
515
5,108
6,599
2,184
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 6 / 5
8,502
531
13,945
13,156
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 2 / 0
4,786
299
0
1,464
912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Romeish
Heimdallr
15
1 / 5 / 2
8,473
530
4,472
11,069
3,457
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Spagootie
Merlin
13
3 / 4 / 5
7,966
498
7,413
8,899
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Aphrodite
Timbobaloo
Aphrodite
14
5 / 3 / 3
8,799
550
11,805
13,263
7,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
qwertyfenix
Arachne
17
8 / 2 / 3
10,042
628
8,322
9,625
4,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
15
Kills
17
18
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Loki
2
3
3
1.17
W
2
4
0
0.5
L
Heimdallr
Romeish
Heimdallr
1
5
2
0.4
L
Merlin
Spagootie
Merlin
3
4
5
1.38
L
Aphrodite
Timbobaloo
Aphrodite
5
3
3
2.17
W
Ymir
5
2
8
4.5
W
Xbalanque
gamesprot
Xbalanque
3
3
6
2
L
Arachne
qwertyfenix
Arachne
8
2
3
4.75
W
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,595
Damage
32,012
49,997
Taken
44,320
28,436
Mitigated
18,715
13,838
Healing
15,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
24
1,464
912
0
352
1,112
1
0
W
Loki
4,497
1,510
0
3,244
11,347
4,184
0
4,982
6,365
0
42,700
W
2,254
419
0
2,269
9,953
6,955
183
4,793
5,160
0
23,580
L
Heimdallr
Romeish
Heimdallr
4,472
1,693
0
1,443
11,069
3,457
0
4,526
6,495
0
60,562
L
Merlin
Spagootie
Merlin
7,413
741
0
662
8,899
2,786
224
4,748
4,151
43,548
0
L
Aphrodite
Timbobaloo
Aphrodite
11,805
2,609
427
7,731
13,263
7,078
1,256
5,998
6,926
51,352
0
W
Ymir
5,791
1,239
0
1,195
8,942
10,219
0
3,270
5,672
23,402
0
W
Xbalanque
gamesprot
Xbalanque
5,108
2,690
0
2,303
6,599
2,184
512
1,141
5,458
0
40,795
L
Arachne
qwertyfenix
Arachne
8,322
5,955
0
4,893
9,625
4,482
0
3,255
6,325
0
77,562
W
13,945
5,029
0
4,827
13,156
4,894
614
5,032
8,124
57,535
5,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,677
Gold Earned
40,066
371
Minions Killed
421
0
Camps Cleared
0
1,513,533
Distance Traveled
1,207,247
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,786
299
1
0
0
43,693
0
W
Loki
7,861
491
86
5
0
356,931
2
W
Mulan
7,365
460
49
3
0
224,297
0
L
Heimdallr
8,473
530
105
7
0
253,648
2
L
Merlin
7,966
498
84
5
0
299,075
1
L
Aphrodite
8,799
550
100
6
0
246,964
3
W
Ymir
8,706
544
25
2
0
327,189
6
W
Xbalanque
8,243
515
87
5
0
280,770
4
L
Arachne
10,042
628
131
8
0
363,867
1
W
Sol
8,502
531
124
8
0
324,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role