Player Matchup

Osiris
Osiris
 
Osiris
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Creamerus
Hera
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,284 Elo+
Solo
Charybdis
Charybdis
DoctorVibes
Charybdis
Level 127
God Stats
1W - 1L
1,593 SR
Queue Stats
6W - 6L
1,488 Elo+
Solo
Thoth
Thoth
I Hit Tooters
Thoth
Level 129
God Stats
3W - 3L
1,879 SR
Queue Stats
714W - 692L
1,510 Elo+
Party 1
Merlin
Merlin
shnoutyberry912
Merlin
Level 142
God Stats
4W - 6L
1,551 SR
Queue Stats
391W - 392L
1,482 Elo+
Party 1
Team Averages
Level 124
1,604 SR
1,453 Elo+

VS

Team Averages
Level 68
1,594 SR
1,686 Elo+
Da Ji
Da Ji
GooodNews
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 117L
1,400 Elo+
Solo
Kuzenbo
Kuzenbo
MMVaccis
Kuzenbo
Level 159
God Stats
1W - 0L
1,800 SR
Queue Stats
116W - 92L
1,622 Elo+
Party 2
Ganesha
Ganesha
NotAsura
Ganesha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,960 Elo+
Party 2
Zhong Kui
Zhong Kui
PootaScoota
Zhong Kui
Level 24
God Stats
4W - 1L
1,500 SR
Queue Stats
109W - 24L
1,890 Elo+
Party 2
Freya
Freya
Zion_TD
Freya
Level 115
God Stats
2W - 0L
1,670 SR
Queue Stats
159W - 176L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 7 / 5
9,307
846
7,617
16,624
19,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hera
15
3 / 6 / 11
8,757
796
6,160
8,419
3,631
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
DoctorVibes
Charybdis
15
5 / 6 / 6
8,301
755
8,779
9,960
4,648
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
4 / 7 / 6
7,863
715
7,100
9,875
4,238
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 10
8,599
782
8,255
8,847
3,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GooodNews
Da Ji
16
10 / 3 / 7
10,216
929
10,470
8,052
4,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
MMVaccis
Kuzenbo
18
12 / 4 / 12
11,698
1,063
9,135
15,134
20,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
NotAsura
Ganesha
15
0 / 3 / 26
9,523
866
9,777
14,770
19,492
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
PootaScoota
Zhong Kui
16
6 / 6 / 16
10,275
934
12,804
12,553
18,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Freya
Zion_TD
Freya
14
4 / 5 / 10
8,944
813
5,424
9,512
4,210
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
103
19
Kills
32
32
Deaths
21
38
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
7
5
1.07
L
Hera
3
6
11
1.42
L
Charybdis
DoctorVibes
Charybdis
5
6
6
1.33
W
Da Ji
GooodNews
Da Ji
10
3
7
4.5
L
4
7
6
1
W
Kuzenbo
MMVaccis
Kuzenbo
12
4
12
4.5
W
Ganesha
NotAsura
Ganesha
0
3
26
4.33
W
Zhong Kui
PootaScoota
Zhong Kui
6
6
16
2.33
W
Freya
Zion_TD
Freya
4
5
10
1.8
L
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,911
Damage
47,610
53,725
Taken
60,021
35,999
Mitigated
67,787
8,235
Healing
16,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,617
2,375
612
3,565
16,624
19,865
0
6,893
9,731
0
11,086
L
Hera
6,160
1,518
823
675
8,419
3,631
0
7,708
711
17,210
0
L
Charybdis
DoctorVibes
Charybdis
8,779
3,636
43
817
9,960
4,648
193
6,554
3,406
0
16,954
W
Da Ji
GooodNews
Da Ji
10,470
2,910
1,403
1,560
8,052
4,573
1,057
2,786
5,165
0
17,619
L
7,100
623
236
655
9,875
4,238
0
7,967
1,908
16,145
0
W
Kuzenbo
MMVaccis
Kuzenbo
9,135
2,936
165
2,051
15,134
20,592
268
3,732
11,145
23,180
0
W
Ganesha
NotAsura
Ganesha
9,777
925
1,739
2,396
14,770
19,492
76
6,515
8,003
15,649
0
W
Zhong Kui
PootaScoota
Zhong Kui
12,804
1,349
1,467
1,759
12,553
18,920
223
3,623
8,726
22,773
0
W
Freya
Zion_TD
Freya
5,424
2,107
928
3,160
9,512
4,210
1,222
3,983
5,467
12,989
0
L
8,255
479
55
754
8,847
3,617
259
8,018
829
18,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,827
Gold Earned
50,656
98
Minions Killed
96
0
Camps Cleared
0
860,162
Distance Traveled
948,639
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,307
846
4
0
0
174,214
0
L
Hera
8,757
796
22
2
0
181,262
0
L
Charybdis
8,301
755
19
2
0
159,582
0
W
Da Ji
10,216
929
32
3
0
205,744
1
L
Thoth
7,863
715
19
2
0
180,996
1
W
Kuzenbo
11,698
1,063
28
3
0
205,672
3
W
Ganesha
9,523
866
0
0
0
203,881
2
W
Zhong Kui
10,275
934
14
1
0
167,739
0
W
Freya
8,944
813
22
2
0
165,603
0
L
Merlin
8,599
782
34
3
0
164,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role