Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
 
Scylla
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
GhostLionGod
Nemesis
Level 35
God Stats
3W - 3L
1,564 SR
Queue Stats
102W - 60L
1,731 Elo+
Party 1
Geb
Geb
MiKeNn
Geb
Level 25
God Stats
22W - 5L
1,618 SR
Queue Stats
309W - 121L
1,810 Elo+
Party 3
Hou Yi
Hou Yi
Weebinese
Hou Yi
Level 39
God Stats
5W - 7L
1,699 SR
Queue Stats
179W - 104L
1,703 Elo+
Party 1
Team Averages
Level 56
1,576 SR
1,649 Elo+

VS

Team Averages
Level 67
1,514 SR
1,695 Elo+
Skadi
Skadi
 
Skadi
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
AMQueueTroll
Anhur
Level 44
God Stats
2W - 1L
1,709 SR
Queue Stats
40W - 8L
1,994 Elo+
Party 2
Hera
Hera
Hеntai
Hera
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 21L
1,837 Elo+
Party 2
Cliodhna
Cliodhna
Krothradomix
Cliodhna
Level 136
God Stats
9W - 10L
1,240 SR
Queue Stats
234W - 210L
1,405 Elo+
Party 2
Ymir
Ymir
xProjectMyst
Ymir
Level 108
God Stats
8W - 7L
1,623 SR
Queue Stats
256W - 179L
1,738 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
4 / 0 / 2
7,438
676
5,237
7,885
4,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
 
Scylla
10
2 / 3 / 2
5,990
545
5,464
5,361
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
GhostLionGod
Nemesis
11
5 / 3 / 2
6,997
636
4,066
7,503
2,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Geb
MiKeNn
Geb
9
1 / 1 / 6
5,943
540
3,442
9,456
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Weebinese
Hou Yi
13
7 / 0 / 2
7,442
677
7,016
6,039
2,041
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
0 / 6 / 0
4,751
432
2,333
6,338
1,107
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 2
5,897
536
4,083
6,759
2,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Hеntai
Hera
12
3 / 3 / 2
6,638
603
7,135
6,586
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
Krothradomix
Cliodhna
9
4 / 4 / 0
5,801
527
3,176
7,037
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 3
5,403
491
2,318
7,592
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
19
Kills
7
7
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
0
2
5
W
Scylla
 
Scylla
2
3
2
1
L
Skadi
 
Skadi
0
6
0
0
L
0
3
2
0.33
W
Nemesis
GhostLionGod
Nemesis
5
3
2
2
L
Hera
Hеntai
Hera
3
3
2
1.33
L
Cliodhna
Krothradomix
Cliodhna
4
4
0
1
W
Geb
MiKeNn
Geb
1
1
6
4
W
Hou Yi
Weebinese
Hou Yi
7
0
2
8
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,225
Damage
19,045
36,244
Taken
34,312
16,717
Mitigated
13,346
10,709
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,237
1,018
0
2,875
7,885
4,086
0
572
7,273
3,039
39,985
W
Scylla
 
Scylla
5,464
1,011
0
1,000
5,361
1,643
0
2,528
2,699
41,678
0
L
Skadi
 
Skadi
2,333
1,173
0
309
6,338
1,107
0
319
6,019
0
18,056
L
4,083
1,622
0
1,426
6,759
2,694
0
566
6,193
0
32,227
W
Nemesis
GhostLionGod
Nemesis
4,066
1,387
0
1,185
7,503
2,997
0
1,787
5,622
0
32,994
L
Hera
Hеntai
Hera
7,135
1,515
0
813
6,586
2,121
0
3,105
3,481
44,902
0
L
Cliodhna
Krothradomix
Cliodhna
3,176
437
0
651
7,037
2,617
0
1,504
5,533
0
22,843
W
Geb
MiKeNn
Geb
3,442
734
0
2,705
9,456
5,950
0
3,930
5,432
14,277
0
W
Hou Yi
Weebinese
Hou Yi
7,016
3,009
0
2,944
6,039
2,041
1,104
274
5,765
0
45,733
L
2,318
985
0
1,041
7,592
4,807
0
3,682
3,910
15,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,810
Gold Earned
28,490
369
Minions Killed
271
0
Camps Cleared
0
1,058,446
Distance Traveled
1,011,474
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,438
676
114
10
0
225,812
2
W
Scylla
5,990
545
75
7
0
183,674
5
L
Skadi
4,751
432
34
3
0
182,610
1
L
Anhur
5,897
536
71
6
0
180,592
4
W
Nemesis
6,997
636
73
7
0
242,274
2
L
Hera
6,638
603
98
9
0
216,341
2
L
Cliodhna
5,801
527
47
4
0
224,887
1
W
Geb
5,943
540
18
2
0
214,143
4
W
Hou Yi
7,442
677
89
8
0
192,543
2
L
Ymir
5,403
491
21
2
0
207,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role