Player Matchup

Fenrir
Fenrir
Bugstar123
Fenrir
Level 84
God Stats
1W - 0L
1,622 SR
Queue Stats
24W - 21L
1,537 Elo+
Party 1
Yemoja
Yemoja
DboneDill
Yemoja
Level 14
God Stats
2W - 0L
1,712 SR
Queue Stats
16W - 8L
1,597 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RocketLove
Morgan Le Fay
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
32W - 17L
1,631 Elo+
Party 1
Danzaburou
Danzaburou
Schwartzyz
Danzaburou
Level 72
God Stats
1W - 0L
1,348 SR
Queue Stats
13W - 8L
1,581 Elo+
Party 1
Bellona
Bellona
Ticedaddy
Bellona
Level 27
God Stats
2W - 2L
1,343 SR
Queue Stats
20W - 9L
1,666 Elo+
Party 1
Team Averages
Level 61
1,505 SR
1,602 Elo+

VS

Team Averages
Level 55
1,526 SR
1,519 Elo+
Ares
Ares
DRRoss99
Ares
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
25W - 28L
1,537 Elo+
Party 3
Charybdis
Charybdis
Finxjt
Charybdis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 15L
1,507 Elo+
Party 2
Hercules
Hercules
Tazumn
Hercules
Level 29
God Stats
2W - 5L
1,560 SR
Queue Stats
20W - 24L
1,535 Elo+
Party 3
Pele
Pele
Urokeeper
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,507 Elo+
Party 2
Ra
Ra
Zapdos292
Ra
Level 12
God Stats
2W - 2L
1,569 SR
Queue Stats
2W - 2L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bugstar123
Fenrir
20
12 / 2 / 12
16,095
596
16,707
26,823
27,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Yemoja
DboneDill
Yemoja
18
4 / 5 / 18
13,887
514
12,713
29,055
41,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
RocketLove
Morgan Le Fay
20
10 / 3 / 10
15,477
573
29,368
21,243
10,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Schwartzyz
Danzaburou
20
9 / 4 / 17
15,296
567
26,891
20,888
9,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Ticedaddy
Bellona
19
4 / 4 / 8
14,340
531
10,627
22,162
29,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
8 / 7 / 6
13,543
502
20,145
31,304
38,183
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
Finxjt
Charybdis
19
5 / 7 / 7
12,215
452
20,253
19,953
7,771
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Tazumn
Hercules
17
4 / 7 / 6
11,874
440
12,485
26,216
30,678
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
17
1 / 10 / 3
11,011
408
7,742
22,795
10,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 8 / 6
10,391
385
13,671
15,888
5,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
46
39
Kills
18
18
Deaths
39
65
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bugstar123
Fenrir
12
2
12
9
L
Ares
8
7
6
1.57
W
Yemoja
DboneDill
Yemoja
4
5
18
2.6
L
Charybdis
Finxjt
Charybdis
5
7
7
1.21
W
Morgan Le Fay
RocketLove
Morgan Le Fay
10
3
10
5
W
Danzaburou
Schwartzyz
Danzaburou
9
4
17
4.38
L
Hercules
Tazumn
Hercules
4
7
6
1
W
Bellona
Ticedaddy
Bellona
4
4
8
2
L
Pele
1
10
3
0.25
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,306
Damage
74,296
120,171
Taken
116,156
117,615
Mitigated
92,488
42,471
Healing
18,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bugstar123
Fenrir
16,707
3,948
0
11,636
26,823
27,002
0
6,415
20,408
0
142,495
L
Ares
20,145
764
0
1,158
31,304
38,183
228
8,136
23,168
48,636
0
W
Yemoja
DboneDill
Yemoja
12,713
2,763
3,390
6,586
29,055
41,251
1,014
8,363
20,692
46,145
0
L
Charybdis
Finxjt
Charybdis
20,253
10,229
0
1,810
19,953
7,771
1,213
11,874
8,079
0
77,430
W
Morgan Le Fay
RocketLove
Morgan Le Fay
29,368
2,768
1,020
8,151
21,243
10,821
1,034
6,863
14,380
131,275
0
W
Danzaburou
Schwartzyz
Danzaburou
26,891
17,470
0
6,942
20,888
9,526
5,305
10,041
10,847
0
98,657
L
Hercules
Tazumn
Hercules
12,485
2,913
359
7,489
26,216
30,678
429
8,240
17,976
0
52,634
W
Bellona
Ticedaddy
Bellona
10,627
3,440
0
4,746
22,162
29,015
3,272
4,919
17,243
4,480
75,349
L
Pele
7,742
1,263
0
3,484
22,795
10,103
0
5,332
17,463
0
91,022
L
13,671
1,278
2,586
2,070
15,888
5,753
87
9,350
6,538
60,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,095
Gold Earned
59,034
654
Minions Killed
512
0
Camps Cleared
0
2,467,427
Distance Traveled
2,417,716
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,095
596
160
6
0
584,409
7
L
Ares
13,543
502
51
2
0
496,025
5
W
Yemoja
13,887
514
45
2
0
427,950
1
L
Charybdis
12,215
452
116
4
0
468,452
0
W
Morgan Le Fay
15,477
573
165
6
0
476,262
7
W
Danzaburou
15,296
567
138
5
0
447,830
2
L
Hercules
11,874
440
97
4
0
516,482
6
W
Bellona
14,340
531
146
5
0
530,976
4
L
Pele
11,011
408
123
5
0
495,378
1
L
Ra
10,391
385
125
5
0
441,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role