Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
BoomySpy9229034
Jing Wei
Level 70
God Stats
9W - 10L
1,472 SR
Queue Stats
297W - 313L
1,400 Elo+
Solo
Ne Zha
Ne Zha
GhostBoy2041
Ne Zha
Level 72
God Stats
3W - 2L
1,471 SR
Queue Stats
324W - 350L
1,433 Elo+
Solo
Chaac
Chaac
ll-vlaZysnaGz-ll
Chaac
Level 68
God Stats
8W - 10L
1,570 SR
Queue Stats
62W - 90L
1,312 Elo+
Solo
Hel
Hel
valsmite
Hel
Level 118
God Stats
1W - 4L
1,505 SR
Queue Stats
250W - 250L
1,384 Elo+
Solo
Team Averages
Level 97
1,504 SR
1,406 Elo+

VS

Team Averages
Level 86
1,455 SR
1,383 Elo+
Medusa
Medusa
CrimsonMusic
Medusa
Level 70
God Stats
2W - 3L
1,361 SR
Queue Stats
80W - 82L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
WHIPLLLAAASSHH
Sun Wukong
Level 94
God Stats
5W - 11L
1,266 SR
Queue Stats
222W - 245L
1,384 Elo+
Party 1
Thoth
Thoth
WOLVERINE-PMC
Thoth
Level 83
God Stats
10W - 5L
1,692 SR
Queue Stats
295W - 321L
1,390 Elo+
Party 1
Geb
Geb
jobama2012
Geb
Level 76
God Stats
14W - 11L
1,463 SR
Queue Stats
356W - 364L
1,360 Elo+
Solo
Arachne
Arachne
jws1177
Arachne
Level 109
God Stats
112W - 89L
1,495 SR
Queue Stats
333W - 360L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
3 / 2 / 2
6,216
518
5,893
8,981
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
8
2 / 7 / 0
5,361
447
6,784
11,563
3,118
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
9
1 / 3 / 0
5,439
453
3,692
9,158
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 0
5,390
449
4,751
5,834
4,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 0
4,507
376
3,145
6,747
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
5 / 1 / 5
6,228
519
6,300
6,406
1,777
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
WHIPLLLAAASSHH
Sun Wukong
11
4 / 2 / 2
6,827
569
6,392
7,484
5,262
9
1 / 4 / 4
6,088
507
6,380
7,830
2,303
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
3 / 0 / 7
6,794
566
5,150
10,273
5,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
jws1177
Arachne
13
7 / 1 / 7
7,787
649
6,097
7,601
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
7
Kills
20
20
Deaths
8
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
2
2
2
L
Jing Wei
2
7
0
0.29
W
Medusa
5
1
5
7.5
L
Ne Zha
1
3
0
0.33
W
Sun Wukong
WHIPLLLAAASSHH
Sun Wukong
4
2
2
2.5
W
1
4
4
0.75
W
3
0
7
6.5
W
Arachne
jws1177
Arachne
7
1
7
10.5
L
1
2
0
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,265
Damage
30,319
42,283
Taken
39,594
17,330
Mitigated
17,953
16,403
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,893
850
772
4,114
8,981
3,213
480
3,397
5,151
29,834
0
L
Jing Wei
6,784
4,943
0
2,715
11,563
3,118
0
2,948
8,607
0
22,208
W
Medusa
6,300
3,150
365
1,739
6,406
1,777
447
885
5,477
0
21,033
L
Ne Zha
3,692
1,218
0
2,674
9,158
2,751
0
1,867
7,165
0
23,652
W
Sun Wukong
WHIPLLLAAASSHH
Sun Wukong
6,392
1,204
0
1,296
7,484
5,262
831
1,100
5,894
0
29,372
W
6,380
468
609
2,993
7,830
2,303
350
3,988
3,340
25,678
0
W
5,150
1,163
1,581
3,624
10,273
5,195
351
2,071
8,085
22,461
0
W
Arachne
jws1177
Arachne
6,097
4,079
349
3,683
7,601
3,416
626
356
7,158
0
46,620
L
4,751
566
0
2,272
5,834
4,351
0
1,141
4,610
0
20,444
L
3,145
467
1,534
2,322
6,747
3,897
0
1,527
5,220
16,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,913
Gold Earned
33,724
214
Minions Killed
249
0
Camps Cleared
0
1,045,515
Distance Traveled
1,140,662
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,216
518
58
5
0
219,642
4
L
Jing Wei
5,361
447
37
3
0
245,033
0
W
Medusa
6,228
519
28
2
0
226,541
0
L
Ne Zha
5,439
453
58
5
0
236,424
0
W
Sun Wukong
6,827
569
60
5
0
207,858
3
W
Thoth
6,088
507
45
4
0
219,793
1
W
Geb
6,794
566
33
3
0
230,887
3
W
Arachne
7,787
649
83
7
0
255,583
2
L
Chaac
5,390
449
38
3
0
156,338
1
L
Hel
4,507
376
23
2
0
188,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role