Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
BionicShredder
Pele
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,477 Elo+
Party 1
Ares
Ares
Jazyuri
Ares
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 64L
1,492 Elo+
Party 4
Sun Wukong
Sun Wukong
Pork_Balls_
Sun Wukong
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,448 Elo+
Party 1
Jing Wei
Jing Wei
Xciteify_
Jing Wei
Level 147
God Stats
5W - 2L
1,969 SR
Queue Stats
440W - 403L
1,480 Elo+
Party 4
Team Averages
Level 120
1,594 SR
1,479 Elo+

VS

Team Averages
Level 101
1,601 SR
1,486 Elo+
Tsukuyomi
Tsukuyomi
Buddaz
Tsukuyomi
Level 126
God Stats
9W - 6L
1,580 SR
Queue Stats
233W - 223L
1,496 Elo+
Party 3
Cliodhna
Cliodhna
EmranDYZ
Cliodhna
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 113L
1,459 Elo+
Party 2
Bacchus
Bacchus
GARFIUS
Bacchus
Level 118
God Stats
7W - 3L
1,789 SR
Queue Stats
187W - 195L
1,472 Elo+
Party 3
Arachne
Arachne
Hunter319
Arachne
Level 61
God Stats
2W - 0L
1,675 SR
Queue Stats
165W - 136L
1,492 Elo+
Solo
Ah Puch
Ah Puch
asfour-96
Ah Puch
Level 129
God Stats
7W - 6L
1,461 SR
Queue Stats
408W - 381L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
2 / 7 / 10
9,659
644
7,724
17,113
10,938
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 8 / 7
11,489
766
17,859
19,349
8,109
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ares
Jazyuri
Ares
17
6 / 6 / 10
11,117
741
10,053
19,287
21,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Pork_Balls_
Sun Wukong
17
3 / 7 / 9
9,955
664
10,099
16,538
12,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Xciteify_
Jing Wei
18
3 / 7 / 11
10,721
715
12,833
16,850
7,222
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Buddaz
Tsukuyomi
20
10 / 5 / 14
12,009
801
22,560
14,336
8,968
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cliodhna
EmranDYZ
Cliodhna
16
7 / 8 / 12
10,877
725
9,312
13,289
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
GARFIUS
Bacchus
20
10 / 1 / 20
11,999
800
6,952
12,482
18,168
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
Hunter319
Arachne
16
4 / 6 / 19
10,809
721
14,384
15,170
9,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
asfour-96
Ah Puch
20
4 / 4 / 21
13,160
877
27,990
16,053
7,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
121
24
Kills
35
35
Deaths
24
47
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
10
1
L
10
8
7
1.69
W
Tsukuyomi
Buddaz
Tsukuyomi
10
5
14
3.4
W
Cliodhna
EmranDYZ
Cliodhna
7
8
12
1.63
W
Bacchus
GARFIUS
Bacchus
10
1
20
20
W
Arachne
Hunter319
Arachne
4
6
19
2.25
L
Ares
Jazyuri
Ares
6
6
10
1.83
L
Sun Wukong
Pork_Balls_
Sun Wukong
3
7
9
1.07
L
Jing Wei
Xciteify_
Jing Wei
3
7
11
1.21
W
Ah Puch
asfour-96
Ah Puch
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,568
Damage
81,198
89,137
Taken
71,330
60,580
Mitigated
50,357
23,913
Healing
19,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,724
843
784
1,488
17,113
10,938
200
4,217
12,896
574
13,282
L
17,859
2,703
1,752
6,061
19,349
8,109
0
10,619
8,730
0
33,691
W
Tsukuyomi
Buddaz
Tsukuyomi
22,560
5,780
1,432
2,235
14,336
8,968
1,311
1,379
12,783
0
39,798
W
Cliodhna
EmranDYZ
Cliodhna
9,312
731
176
1,348
13,289
5,982
0
1,884
11,186
0
16,065
W
Bacchus
GARFIUS
Bacchus
6,952
215
315
1,747
12,482
18,168
252
2,427
9,854
12,015
0
W
Arachne
Hunter319
Arachne
14,384
8,626
715
3,844
15,170
9,322
377
2,591
12,288
0
17,837
L
Ares
Jazyuri
Ares
10,053
365
1,840
3,075
19,287
21,540
0
6,972
12,315
19,623
0
L
Sun Wukong
Pork_Balls_
Sun Wukong
10,099
1,259
1,086
2,646
16,538
12,771
340
7,859
8,679
0
16,875
L
Jing Wei
Xciteify_
Jing Wei
12,833
10,149
1,784
3,397
16,850
7,222
813
5,275
11,575
0
38,044
W
Ah Puch
asfour-96
Ah Puch
27,990
1,528
631
6,564
16,053
7,917
781
2,215
13,605
69,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,941
Gold Earned
58,854
178
Minions Killed
148
0
Camps Cleared
0
1,245,816
Distance Traveled
1,417,696
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,659
644
20
1
0
238,175
0
L
Pele
11,489
766
38
3
0
263,987
3
W
Tsukuyomi
12,009
801
27
2
0
279,665
0
W
Cliodhna
10,877
725
7
0
0
252,472
1
W
Bacchus
11,999
800
8
1
0
310,932
0
W
Arachne
10,809
721
7
0
0
294,502
1
L
Ares
11,117
741
17
1
0
282,060
1
L
Sun Wukong
9,955
664
21
1
0
244,783
1
L
Jing Wei
10,721
715
82
5
0
216,811
3
W
Ah Puch
13,160
877
99
7
0
280,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role