Player Matchup

Merlin
Merlin
CosierFire39
Merlin
Level 83
God Stats
14W - 16L
1,469 SR
Queue Stats
306W - 285L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
PrayThtILag
Danzaburou
Level 29
God Stats
30W - 18L
1,594 SR
Queue Stats
99W - 71L
1,483 Elo+
Party 1
Athena
Athena
beatedcorpse69
Athena
Level 88
God Stats
5W - 1L
1,801 SR
Queue Stats
375W - 393L
1,460 Elo+
Party 1
Team Averages
Level 67
1,621 SR
1,474 Elo+

VS

Team Averages
Level 27
1,432 SR
1,409 Elo+
Ymir
Ymir
BaneThunderDust
Ymir
Level 26
God Stats
52W - 57L
1,486 SR
Queue Stats
207W - 252L
1,403 Elo+
Solo
Izanami
Izanami
thepenguinskin
Izanami
Level 29
God Stats
1W - 6L
1,502 SR
Queue Stats
15W - 26L
1,399 Elo+
Solo
Thanatos
Thanatos
wolfhunter7518
Thanatos
Level 26
God Stats
1W - 6L
1,308 SR
Queue Stats
195W - 211L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 3 / 18
10,651
710
14,790
10,471
3,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
PrayThtILag
Danzaburou
17
17 / 2 / 5
12,906
860
22,286
16,216
6,981
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 5 / 19
11,228
749
9,339
21,022
24,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 4
8,622
575
9,794
22,841
14,202
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 3 / 4
10,335
689
12,394
14,313
5,071
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
13
6 / 12 / 3
10,765
718
7,976
15,618
7,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
24
Kills
9
10
Deaths
24
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
W
Merlin
4
3
18
4.33
W
Danzaburou
PrayThtILag
Danzaburou
17
2
5
9.75
W
3
5
19
2.5
L
3
3
4
1.67
L
Thanatos
6
12
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,415
Damage
30,164
47,709
Taken
52,772
35,754
Mitigated
26,722
14,596
Healing
11,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,794
2,438
260
4,284
22,841
14,202
0
8,248
14,593
27,328
0
W
Merlin
14,790
1,128
0
1,334
10,471
3,802
1,415
1,428
9,043
46,836
0
W
Danzaburou
PrayThtILag
Danzaburou
22,286
13,210
749
8,132
16,216
6,981
1,123
4,001
10,874
0
56,741
W
9,339
3,502
0
4,381
21,022
24,971
120
4,909
15,708
21,925
0
L
12,394
6,203
0
1,579
14,313
5,071
1,012
7,897
6,416
0
41,215
L
Thanatos
7,976
2,412
530
5,062
15,618
7,449
0
8,351
7,267
0
16,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,785
Gold Earned
29,722
152
Minions Killed
137
6
Camps Cleared
3
788,323
Distance Traveled
727,962
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,622
575
39
3
0
223,341
0
W
Merlin
10,651
710
60
4
4
253,418
2
W
Danzaburou
12,906
860
63
4
1
252,150
3
W
Athena
11,228
749
29
2
1
282,755
0
L
Izanami
10,335
689
80
5
1
272,323
4
L
Thanatos
10,765
718
18
1
2
232,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role