Player Matchup

Bastet
Bastet
PrototypeJ
Bastet
Level 28
God Stats
10W - 12L
1,737 SR
Queue Stats
233W - 261L
1,459 Elo+
Party 3
Fafnir
Fafnir
Robert9884
Fafnir
Level 24
God Stats
7W - 2L
1,852 SR
Queue Stats
55W - 58L
1,404 Elo+
Solo
Yemoja
Yemoja
SegaIgniteEvo
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Eset
Eset
TaroRogue
Eset
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 36L
1,621 Elo+
Party 2
Izanami
Izanami
iggy442
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,379 Elo+
Party 3
Team Averages
Level 21
1,618 SR
1,473 Elo+

VS

Team Averages
Level 6
1,448 SR
1,014 Elo+
Sun Wukong
Sun Wukong
AcidConstant
Sun Wukong
Level 8
God Stats
1W - 1L
1,712 SR
Queue Stats
8W - 29L
1,119 Elo+
Party 1
Cerberus
Cerberus
Dawnables
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 25L
858 Elo+
Party 1
Arachne
Arachne
LadyGwenivar
Arachne
Level 5
God Stats
3W - 14L
1,291 SR
Queue Stats
3W - 20L
1,102 Elo+
Party 1
Ra
Ra
NeroYamada
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
889 Elo+
Party 1
Odin
Odin
Spacecadett13
Odin
Level 8
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 12L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
PrototypeJ
Bastet
16
12 / 0 / 5
9,779
652
6,341
10,810
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Robert9884
Fafnir
11
7 / 1 / 11
9,243
616
5,668
12,809
16,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 18
8,131
542
6,266
6,997
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
14
17 / 1 / 1
9,741
649
13,877
8,351
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
iggy442
Izanami
14
7 / 0 / 10
9,316
621
9,887
6,313
2,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AcidConstant
Sun Wukong
9
0 / 12 / 0
5,605
374
1,468
11,756
3,912
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Dawnables
Cerberus
7
0 / 9 / 0
5,113
341
2,268
10,620
6,509
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
LadyGwenivar
Arachne
9
1 / 8 / 0
6,396
426
1,359
13,253
4,291
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Bow

Short Bow

+15%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 12 / 1
5,503
367
3,983
11,495
2,735
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
1 / 6 / 1
6,386
426
2,585
12,675
5,458
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
4
46
Kills
2
2
Deaths
47
45
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AcidConstant
Sun Wukong
0
12
0
0
L
Cerberus
Dawnables
Cerberus
0
9
0
0
L
Arachne
LadyGwenivar
Arachne
1
8
0
0.13
L
0
12
1
0.04
W
Bastet
PrototypeJ
Bastet
12
0
5
14.5
W
Fafnir
Robert9884
Fafnir
7
1
11
12.5
W
3
0
18
12
L
1
6
1
0.25
W
Eset
17
1
1
17.5
W
Izanami
iggy442
Izanami
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,039
Damage
11,663
45,280
Taken
59,799
29,185
Mitigated
22,905
14,988
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AcidConstant
Sun Wukong
1,468
302
0
0
11,756
3,912
1,231
4,873
6,589
0
19,885
L
Cerberus
Dawnables
Cerberus
2,268
611
0
1,321
10,620
6,509
0
4,398
6,032
14,271
0
L
Arachne
LadyGwenivar
Arachne
1,359
759
0
2,649
13,253
4,291
247
2,796
10,169
0
15,343
L
3,983
1,248
92
294
11,495
2,735
0
4,862
6,425
20,601
0
W
Bastet
PrototypeJ
Bastet
6,341
2,614
0
4,103
10,810
3,969
146
341
10,347
0
62,621
W
Fafnir
Robert9884
Fafnir
5,668
1,784
0
1,848
12,809
16,075
752
3,139
9,670
22,670
0
W
6,266
1,803
1,646
1,462
6,997
3,905
922
559
6,150
22,292
0
L
2,585
577
0
708
12,675
5,458
0
7,351
4,773
0
13,602
W
Eset
13,877
1,129
197
1,688
8,351
3,135
1,871
617
7,543
57,773
0
W
Izanami
iggy442
Izanami
9,887
7,665
0
4,044
6,313
2,101
3,620
1,595
4,679
0
81,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,210
Gold Earned
29,003
427
Minions Killed
176
0
Camps Cleared
0
1,367,286
Distance Traveled
1,260,105
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,605
374
36
2
0
281,082
2
L
Cerberus
5,113
341
32
2
0
251,994
3
L
Arachne
6,396
426
36
2
0
220,297
0
L
Ra
5,503
367
37
2
0
233,009
0
W
Bastet
9,779
652
113
8
0
317,583
0
W
Fafnir
9,243
616
24
2
0
246,921
1
W
Yemoja
8,131
542
37
2
0
247,510
1
L
Odin
6,386
426
35
2
0
273,723
4
W
Eset
9,741
649
111
7
0
283,730
2
W
Izanami
9,316
621
142
9
0
271,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role