Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ANIHUJU
Cerberus
Level 157
God Stats
1W - 0L
1,405 SR
Queue Stats
104W - 105L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
BenjaOMG
Baron Samedi
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
97W - 108L
1,420 Elo+
Party 1
Charybdis
Charybdis
LeSims
Charybdis
Level 158
God Stats
1W - 0L
1,287 SR
Queue Stats
91W - 80L
1,489 Elo+
Solo
Hou Yi
Hou Yi
Matylonko
Hou Yi
Level 109
God Stats
1W - 1L
1,275 SR
Queue Stats
17W - 28L
1,361 Elo+
Party 1
Team Averages
Level 147
1,393 SR
1,449 Elo+

VS

Team Averages
Level 83
1,481 SR
1,490 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BenettonM
Khepri
Level 104
God Stats
4W - 5L
1,404 SR
Queue Stats
229W - 255L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
Borgeslbf
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,440 Elo+
Solo
Hades
Hades
ErZaScAlAt
Hades
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 74L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
Evankhelll
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
6 / 1 / 14
9,185
835
9,496
12,107
10,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
ANIHUJU
Cerberus
16
2 / 1 / 18
9,070
825
10,845
16,593
15,975
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
BenjaOMG
Baron Samedi
16
4 / 1 / 17
9,332
848
17,554
10,013
5,702
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LeSims
Charybdis
15
4 / 2 / 11
8,922
811
8,853
9,631
4,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Matylonko
Hou Yi
15
7 / 3 / 8
9,174
834
11,807
10,473
4,422
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
5 / 5 / 1
8,646
786
14,739
10,952
4,979
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
BenettonM
Khepri
15
1 / 4 / 4
8,467
770
4,655
18,721
13,500
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
Borgeslbf
Sun Wukong
12
1 / 6 / 3
7,581
689
11,877
12,430
8,322
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
14
1 / 5 / 4
7,604
691
6,089
12,378
11,712
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Evankhelll
Kuzenbo
14
0 / 3 / 4
7,257
660
9,544
12,982
20,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
24
23
Kills
8
8
Deaths
23
68
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
1
14
13
L
Olorun
 
Olorun
5
5
1
1.1
W
Cerberus
ANIHUJU
Cerberus
2
1
18
11
L
Khepri
BenettonM
Khepri
1
4
4
0.75
W
Baron Samedi
BenjaOMG
Baron Samedi
4
1
17
12.5
L
Sun Wukong
Borgeslbf
Sun Wukong
1
6
3
0.42
L
Hades
1
5
4
0.6
L
Kuzenbo
Evankhelll
Kuzenbo
0
3
4
0.67
W
Charybdis
LeSims
Charybdis
4
2
11
4.75
W
Hou Yi
Matylonko
Hou Yi
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,555
Damage
46,904
58,817
Taken
67,463
41,044
Mitigated
58,767
36,605
Healing
21,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,496
2,099
2,145
2,685
12,107
10,454
466
6,467
5,329
0
15,824
L
Olorun
 
Olorun
14,739
6,049
1,867
2,222
10,952
4,979
306
5,922
5,030
28,615
2,373
W
Cerberus
ANIHUJU
Cerberus
10,845
935
548
5,762
16,593
15,975
142
6,915
9,314
21,275
0
L
Khepri
BenettonM
Khepri
4,655
28
1,141
6,048
18,721
13,500
0
7,205
11,516
13,534
0
W
Baron Samedi
BenjaOMG
Baron Samedi
17,554
1,918
11,590
5,974
10,013
5,702
348
7,090
2,595
34,130
0
L
Sun Wukong
Borgeslbf
Sun Wukong
11,877
705
1,045
3,007
12,430
8,322
0
5,045
7,385
0
15,144
L
Hades
6,089
947
1,174
1,633
12,378
11,712
199
5,757
6,621
15,261
0
L
Kuzenbo
Evankhelll
Kuzenbo
9,544
2,781
748
2,854
12,982
20,254
0
4,470
8,512
13,640
0
W
Charybdis
LeSims
Charybdis
8,853
4,063
2,195
1,619
9,631
4,491
1,491
6,591
2,863
0
19,919
W
Hou Yi
Matylonko
Hou Yi
11,807
5,303
1,094
2,993
10,473
4,422
122
5,039
5,253
0
25,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,683
Gold Earned
39,555
140
Minions Killed
98
0
Camps Cleared
0
1,086,987
Distance Traveled
1,018,105
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,185
835
12
1
0
241,410
0
L
Olorun
8,646
786
45
4
0
172,844
1
W
Cerberus
9,070
825
37
3
0
233,325
5
L
Khepri
8,467
770
10
1
0
218,506
1
W
Baron Samedi
9,332
848
35
3
0
209,395
3
L
Sun Wukong
7,581
689
9
1
0
220,411
2
L
Hades
7,604
691
27
2
0
177,472
0
L
Kuzenbo
7,257
660
7
1
0
228,872
1
W
Charybdis
8,922
811
22
2
0
192,220
3
W
Hou Yi
9,174
834
34
3
0
210,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role