Player Matchup

Ne Zha
Ne Zha
Crazzycontrols1
Ne Zha
Level 16
God Stats
1W - 6L
1,261 SR
Queue Stats
1W - 9L
922 Elo+
Party 2
Ares
Ares
NAxopAx
Ares
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
918 Elo+
Party 2
Geb
Geb
ThatDoberman
Geb
Level 21
God Stats
0W - 5L
1,261 SR
Queue Stats
0W - 9L
1,039 Elo+
Party 2
Sun Wukong
Sun Wukong
ZanMstrSmals
Sun Wukong
Level 5
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Achilles
Achilles
tunel-inegavel
Achilles
Level 12
God Stats
7W - 8L
1,522 SR
Queue Stats
49W - 50L
1,171 Elo+
Solo
Team Averages
Level 15
1,361 SR
1,110 Elo+

VS

Team Averages
Level 15
1,483 SR
1,297 Elo+
Hercules
Hercules
Comebackkid4810
Hercules
Level 18
God Stats
5W - 5L
1,338 SR
Queue Stats
49W - 71L
1,232 Elo+
Solo
Anhur
Anhur
TWITCH_zjuan10
Anhur
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 10L
1,247 Elo+
Party 1
Cliodhna
Cliodhna
ThyVillain
Cliodhna
Level 26
God Stats
2W - 4L
1,291 SR
Queue Stats
96W - 116L
1,339 Elo+
Solo
Hun Batz
Hun Batz
narutoblade0714
Hun Batz
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ra
Ra
neremouk
Ra
Level 8
God Stats
4W - 4L
1,787 SR
Queue Stats
4W - 10L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 7 / 4
11,873
495
17,557
19,689
7,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
NAxopAx
Ares
14
1 / 8 / 2
9,017
376
8,190
24,096
9,183
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 2
8,440
352
7,159
16,989
7,767
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
ZanMstrSmals
Sun Wukong
2
1 / 2 / 0
6,497
271
674
1,510
658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
18
9 / 8 / 1
11,976
499
16,097
18,977
14,810
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 6 / 1
9,285
387
3,572
21,923
21,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
16 / 1 / 2
13,235
551
22,194
16,012
6,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
ThyVillain
Cliodhna
17
5 / 6 / 7
11,727
489
8,761
15,001
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hun Batz
17
5 / 8 / 5
11,675
486
9,979
17,595
6,685
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 4 / 8
11,502
479
10,355
14,039
4,406
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
24
Kills
31
32
Deaths
25
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
6
1
0.42
L
12
7
4
2
L
Ares
NAxopAx
Ares
1
8
2
0.25
W
16
1
2
17
L
1
7
2
0.29
W
Cliodhna
ThyVillain
Cliodhna
5
6
7
1.42
L
Sun Wukong
ZanMstrSmals
Sun Wukong
1
2
0
0.5
W
Hun Batz
5
8
5
0.94
W
3
4
8
1.75
L
Achilles
9
8
1
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,677
Damage
54,861
81,261
Taken
84,570
39,621
Mitigated
46,644
5,835
Healing
17,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,572
1,302
0
1,408
21,923
21,587
0
3,553
18,334
0
25,687
L
17,557
8,867
0
3,639
19,689
7,203
1,824
1,346
18,343
0
55,795
L
Ares
NAxopAx
Ares
8,190
838
0
196
24,096
9,183
1,513
4,807
19,289
38,042
0
W
22,194
15,053
0
7,133
16,012
6,283
7,804
4,489
11,451
0
80,535
L
7,159
1,118
0
1,790
16,989
7,767
0
3,248
13,741
37,564
0
W
Cliodhna
ThyVillain
Cliodhna
8,761
717
0
2,603
15,001
7,683
333
1,624
13,377
0
68,491
L
Sun Wukong
ZanMstrSmals
Sun Wukong
674
285
0
109
1,510
658
0
95
1,415
0
530
W
Hun Batz
9,979
2,771
65
2,985
17,595
6,685
1,665
880
16,715
0
56,368
W
10,355
3,213
446
2,554
14,039
4,406
2,016
4,803
9,200
41,104
0
L
Achilles
16,097
5,657
0
101
18,977
14,810
0
859
18,118
0
63,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,803
Gold Earned
57,424
254
Minions Killed
405
0
Camps Cleared
0
1,753,540
Distance Traveled
1,952,897
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,285
387
37
2
0
391,410
0
L
Ne Zha
11,873
495
78
3
0
418,425
0
L
Ares
9,017
376
39
2
0
418,748
2
W
Anhur
13,235
551
117
5
0
409,663
0
L
Geb
8,440
352
34
1
0
401,142
0
W
Cliodhna
11,727
489
111
5
0
400,211
0
L
Sun Wukong
6,497
271
0
0
0
61,632
0
W
Hun Batz
11,675
486
83
3
0
368,687
0
W
Ra
11,502
479
57
2
0
382,926
0
L
Achilles
11,976
499
103
4
0
453,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role