Player Matchup

Anubis
Anubis
 
Anubis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
IffyGriffy
Cliodhna
Level 63
God Stats
4W - 4L
1,389 SR
Queue Stats
217W - 202L
1,543 Elo+
Party 1
Jormungandr
Jormungandr
MicBack
Jormungandr
Level 142
God Stats
2W - 2L
1,462 SR
Queue Stats
451W - 394L
1,628 Elo+
Party 1
Izanami
Izanami
OshieisBad
Izanami
Level 16
God Stats
3W - 5L
1,500 SR
Queue Stats
98W - 72L
1,533 Elo+
Party 1
Skadi
Skadi
PlayBoiBenji
Skadi
Level 68
God Stats
1W - 2L
1,170 SR
Queue Stats
140W - 156L
1,434 Elo+
Party 1
Team Averages
Level 80
1,404 SR
1,528 Elo+

VS

Team Averages
Level 35
1,536 SR
1,478 Elo+
Cerberus
Cerberus
 
Cerberus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Auzerix
Neith
Level 20
God Stats
6W - 6L
1,692 SR
Queue Stats
6W - 8L
1,463 Elo+
Party 2
Nike
Nike
Erizzlesizzle
Nike
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 158L
1,474 Elo+
Party 2
Nemesis
Nemesis
Purghe
Nemesis
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 14L
1,444 Elo+
Party 2
Scylla
Scylla
willmarkraft
Scylla
Level 49
God Stats
15W - 16L
1,487 SR
Queue Stats
174W - 165L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
20 / 2 / 6
13,214
629
21,528
12,514
6,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Cliodhna
IffyGriffy
Cliodhna
18
5 / 4 / 14
11,663
555
15,815
14,588
5,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
MicBack
Jormungandr
20
14 / 0 / 8
13,145
626
19,540
15,148
17,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
OshieisBad
Izanami
15
2 / 5 / 2
9,931
473
7,628
9,423
3,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 3
7,298
348
166
2,320
323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 7 / 5
8,684
414
4,138
22,495
23,120
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Auzerix
Neith
13
3 / 6 / 2
8,465
403
5,010
10,674
1,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 10 / 0
10,293
490
12,150
21,936
15,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Purghe
Nemesis
15
2 / 8 / 0
9,099
433
2,585
15,449
5,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
14
1 / 11 / 0
8,790
419
5,616
15,503
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
41
Kills
12
13
Deaths
42
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
20
2
6
11.5
L
Cerberus
 
Cerberus
2
7
5
0.64
L
Neith
Auzerix
Neith
3
6
2
0.67
L
4
10
0
0.4
W
Cliodhna
IffyGriffy
Cliodhna
5
4
14
3
W
Jormungandr
MicBack
Jormungandr
14
0
8
18
W
Izanami
OshieisBad
Izanami
2
5
2
0.6
W
0
2
3
0.75
L
Nemesis
Purghe
Nemesis
2
8
0
0.25
L
Scylla
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,677
Damage
29,499
53,993
Taken
86,057
33,715
Mitigated
49,516
18,192
Healing
10,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
21,528
341
0
7,619
12,514
6,625
540
1,873
10,477
89,434
0
L
Cerberus
 
Cerberus
4,138
722
93
4,785
22,495
23,120
199
7,301
15,194
36,550
0
L
Neith
Auzerix
Neith
5,010
2,319
0
777
10,674
1,906
290
6,655
4,019
0
39,246
L
12,150
4,118
0
959
21,936
15,035
878
13,437
8,073
0
52,352
W
Cliodhna
IffyGriffy
Cliodhna
15,815
2,650
0
4,665
14,588
5,783
1,168
3,385
10,827
0
88,590
W
Jormungandr
MicBack
Jormungandr
19,540
6,597
0
5,053
15,148
17,879
1,526
2,207
11,933
85,996
0
W
Izanami
OshieisBad
Izanami
7,628
4,134
0
774
9,423
3,105
300
1,957
7,365
0
57,483
W
166
31
0
81
2,320
323
686
0
2,320
0
11,228
L
Nemesis
Purghe
Nemesis
2,585
740
0
2,787
15,449
5,931
0
5,527
9,882
0
59,401
L
Scylla
5,616
1,126
0
1,563
15,503
3,524
0
7,907
7,596
55,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,251
Gold Earned
45,331
566
Minions Killed
430
0
Camps Cleared
0
1,762,146
Distance Traveled
1,786,184
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,214
629
148
7
0
369,665
2
L
Cerberus
8,684
414
60
3
0
348,103
1
L
Neith
8,465
403
87
4
0
362,732
0
L
Nike
10,293
490
91
4
0
343,484
0
W
Cliodhna
11,663
555
121
6
0
443,896
1
W
Jormungandr
13,145
626
162
8
0
392,841
3
W
Izanami
9,931
473
114
5
0
447,468
0
W
Skadi
7,298
348
21
1
0
108,276
0
L
Nemesis
9,099
433
92
4
0
454,295
0
L
Scylla
8,790
419
100
5
0
277,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role