Player Matchup

Horus
Horus
CasaHill
Horus
Level 119
God Stats
8W - 0L
1,997 SR
Queue Stats
63W - 52L
1,605 Elo+
Party 2
Merlin
Merlin
DoktorDosenbier
Merlin
Level 89
God Stats
4W - 2L
1,553 SR
Queue Stats
276W - 166L
1,702 Elo+
Party 2
Danzaburou
Danzaburou
LolTubby
Danzaburou
Level 29
God Stats
13W - 11L
1,414 SR
Queue Stats
69W - 90L
1,437 Elo+
Solo
Team Averages
Level 79
1,655 SR
1,581 Elo+

VS

Team Averages
Level 83
1,570 SR
1,542 Elo+
Achilles
Achilles
KiraKiraLolipop
Achilles
Level 106
God Stats
19W - 16L
1,573 SR
Queue Stats
202W - 182L
1,605 Elo+
Party 1
Nemesis
Nemesis
LKOD
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,527 Elo+
Party 1
Scylla
Scylla
SharkS3npa1
Scylla
Level 129
God Stats
2W - 2L
1,637 SR
Queue Stats
127W - 96L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CasaHill
Horus
14
5 / 1 / 19
9,117
760
7,700
7,982
7,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
12 / 0 / 14
10,094
841
13,902
5,742
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
LolTubby
Danzaburou
13
9 / 2 / 14
9,418
785
9,965
8,240
2,946
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
0 / 5 / 2
7,370
614
5,881
13,297
14,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
LKOD
Nemesis
9
2 / 13 / 1
7,906
659
2,303
12,891
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
11
1 / 8 / 1
7,648
637
5,365
10,005
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
26
Kills
3
3
Deaths
26
47
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
CasaHill
Horus
5
1
19
14.5
W
12
0
14
19
L
Achilles
0
5
2
0.2
L
Nemesis
LKOD
Nemesis
2
13
1
0.19
W
Danzaburou
LolTubby
Danzaburou
9
2
14
8
L
Scylla
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,567
Damage
13,549
21,964
Taken
36,193
12,507
Mitigated
22,479
8,566
Healing
1,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CasaHill
Horus
7,700
3,254
1,059
2,486
7,982
7,266
133
1,995
5,987
0
19,157
W
13,902
1,042
174
1,774
5,742
2,295
659
1,273
4,469
50,341
0
L
Achilles
5,881
1,043
199
1,240
13,297
14,608
0
3,988
9,309
0
18,963
L
Nemesis
LKOD
Nemesis
2,303
550
0
415
12,891
4,895
0
4,695
8,196
0
6,601
W
Danzaburou
LolTubby
Danzaburou
9,965
5,283
441
2,632
8,240
2,946
1,460
2,358
5,882
0
32,682
L
Scylla
5,365
259
0
0
10,005
2,976
0
5,219
4,786
24,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,629
Gold Earned
22,924
156
Minions Killed
79
10
Camps Cleared
0
661,284
Distance Traveled
568,300
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,117
760
25
2
4
231,095
2
W
Merlin
10,094
841
63
5
5
210,418
2
L
Achilles
7,370
614
28
2
0
228,636
1
L
Nemesis
7,906
659
7
1
0
173,640
4
W
Danzaburou
9,418
785
68
6
1
219,771
2
L
Scylla
7,648
637
44
4
0
166,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role