Player Matchup

Hades
Hades
Dragondefender
Hades
Level 145
God Stats
4W - 3L
1,599 SR
Queue Stats
319W - 316L
1,598 Elo+
Party 1
Amaterasu
Amaterasu
Kurjadsokid
Amaterasu
Level 147
God Stats
1W - 1L
1,170 SR
Queue Stats
109W - 104L
1,524 Elo+
Party 1
Nemesis
Nemesis
Nisraak
Nemesis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 113L
1,526 Elo+
Solo
Ares
Ares
OneToRuleThemAll
Ares
Level 98
God Stats
4W - 2L
1,594 SR
Queue Stats
52W - 43L
1,547 Elo+
Party 1
Kuzenbo
Kuzenbo
RooflessKarel
Kuzenbo
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
107W - 91L
1,540 Elo+
Party 1
Team Averages
Level 120
1,473 SR
1,547 Elo+

VS

Team Averages
Level 113
1,527 SR
1,501 Elo+
Gilgamesh
Gilgamesh
LJC 39
Gilgamesh
Level 123
God Stats
8W - 9L
1,494 SR
Queue Stats
367W - 374L
1,502 Elo+
Party 2
Nike
Nike
LoveHerSighs
Nike
Level 122
God Stats
3W - 2L
1,695 SR
Queue Stats
646W - 611L
1,488 Elo+
Party 2
Rama
Rama
MikeBFMV
Rama
Level 114
God Stats
3W - 3L
1,471 SR
Queue Stats
151W - 158L
1,477 Elo+
Party 2
Bakasura
Bakasura
Nikirasi
Bakasura
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
203W - 201L
1,552 Elo+
Solo
Athena
Athena
james3434343
Athena
Level 107
God Stats
3W - 3L
1,473 SR
Queue Stats
384W - 372L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 18
10,948
842
13,745
12,912
9,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Kurjadsokid
Amaterasu
17
9 / 4 / 21
11,188
861
21,240
16,287
23,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nemesis
Nisraak
Nemesis
18
7 / 4 / 16
10,843
834
12,728
12,178
9,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 4 / 11
9,425
725
9,549
15,890
22,493
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
19
3 / 1 / 24
10,472
806
8,767
10,815
17,023
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LJC 39
Gilgamesh
17
1 / 7 / 8
9,775
752
11,860
19,122
18,388
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 6 / 6
9,378
721
8,518
18,175
22,337
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
13
0 / 7 / 5
7,922
609
11,689
11,783
4,791
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
Nikirasi
Bakasura
18
9 / 7 / 2
11,564
890
10,745
14,995
8,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
15
2 / 6 / 11
9,067
697
8,345
17,005
18,429
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
47
32
Kills
15
15
Deaths
33
90
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
2
18
9
W
Amaterasu
Kurjadsokid
Amaterasu
9
4
21
4.88
L
Gilgamesh
LJC 39
Gilgamesh
1
7
8
0.71
L
3
6
6
1
L
Rama
0
7
5
0.36
L
Bakasura
Nikirasi
Bakasura
9
7
2
1.43
W
Nemesis
Nisraak
Nemesis
7
4
16
3.75
W
4
4
11
2.38
W
Kuzenbo
3
1
24
15
L
Athena
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,029
Damage
51,157
68,082
Taken
81,080
82,544
Mitigated
72,942
24,529
Healing
16,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,745
1,701
4,862
4,202
12,912
9,786
1,031
1,083
11,606
31,557
0
W
Amaterasu
Kurjadsokid
Amaterasu
21,240
7,105
1,799
4,152
16,287
23,450
505
1,397
14,392
0
32,717
L
Gilgamesh
LJC 39
Gilgamesh
11,860
1,518
1,449
2,294
19,122
18,388
336
7,361
11,534
0
35,879
L
8,518
293
2,258
2,253
18,175
22,337
206
6,808
10,999
0
20,618
L
Rama
11,689
8,585
0
1,658
11,783
4,791
1,363
5,897
5,478
0
18,778
L
Bakasura
Nikirasi
Bakasura
10,745
6,551
1,589
4,002
14,995
8,997
0
5,963
8,944
0
17,373
W
Nemesis
Nisraak
Nemesis
12,728
7,008
1,959
1,326
12,178
9,792
2,052
1,464
10,544
0
22,857
W
9,549
378
2,948
1,806
15,890
22,493
890
2,827
12,598
14,896
0
W
Kuzenbo
8,767
2,216
1,002
473
10,815
17,023
502
1,574
8,998
24,552
0
L
Athena
8,345
1,793
780
681
17,005
18,429
250
6,032
10,619
13,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,876
Gold Earned
47,706
109
Minions Killed
113
0
Camps Cleared
0
1,217,373
Distance Traveled
1,106,289
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,948
842
46
4
0
224,481
0
W
Amaterasu
11,188
861
19
1
0
248,372
2
L
Gilgamesh
9,775
752
35
3
0
228,072
5
L
Nike
9,378
721
22
2
0
236,842
0
L
Rama
7,922
609
14
1
0
189,652
0
L
Bakasura
11,564
890
34
3
0
226,708
0
W
Nemesis
10,843
834
10
1
0
250,071
0
W
Ares
9,425
725
8
1
0
224,534
0
W
Kuzenbo
10,472
806
26
2
0
269,915
5
L
Athena
9,067
697
8
1
0
225,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role