Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Bonecrawler
Kukulkan
Level 86
God Stats
12W - 2L
1,681 SR
Queue Stats
30W - 27L
1,589 Elo+
Party 2
Ravana
Ravana
Rebite14
Ravana
Level 106
God Stats
2W - 1L
1,541 SR
Queue Stats
45W - 34L
1,612 Elo+
Party 2
Team Averages
Level 74
1,574 SR
1,567 Elo+

VS

Team Averages
Level 74
1,567 SR
1,584 Elo+
Baron Samedi
Baron Samedi
Parkh0m
Baron Samedi
Level 87
God Stats
3W - 2L
1,570 SR
Queue Stats
25W - 23L
1,514 Elo+
Party 1
Neith
Neith
PussуPenetrator
Neith
Level 12
God Stats
6W - 6L
1,569 SR
Queue Stats
7W - 7L
1,699 Elo+
Party 1
Fenrir
Fenrir
SergeyPahomov
Fenrir
Level 124
God Stats
1W - 1L
1,562 SR
Queue Stats
27W - 22L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
5 / 2 / 12
8,541
776
8,356
11,760
11,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Bonecrawler
Kukulkan
13
6 / 0 / 12
8,890
808
11,037
3,141
1,340
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
Rebite14
Ravana
13
7 / 2 / 11
8,987
817
7,856
7,603
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Parkh0m
Baron Samedi
9
1 / 5 / 3
7,001
636
4,984
9,268
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 5 / 4
6,522
593
3,834
8,780
2,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 8 / 1
7,392
672
7,016
13,079
7,935
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
18
Kills
4
4
Deaths
18
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
2
12
5.5
W
Kukulkan
Bonecrawler
Kukulkan
6
0
12
12
L
Baron Samedi
Parkh0m
Baron Samedi
1
5
3
0.5
L
0
5
4
0.4
W
Ravana
Rebite14
Ravana
7
2
11
6.25
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,249
Damage
15,834
22,504
Taken
31,127
16,909
Mitigated
14,216
3,555
Healing
6,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,356
337
0
743
11,760
11,480
314
3,054
8,706
0
20,175
W
Kukulkan
Bonecrawler
Kukulkan
11,037
468
0
250
3,141
1,340
955
499
2,642
38,619
0
L
Baron Samedi
Parkh0m
Baron Samedi
4,984
322
923
2,707
9,268
3,735
0
3,349
5,919
24,433
0
L
3,834
2,264
0
1,370
8,780
2,546
0
3,994
4,786
0
12,246
W
Ravana
Rebite14
Ravana
7,856
2,303
0
2,562
7,603
4,089
1,045
1,926
5,677
0
29,008
L
7,016
1,432
0
1,260
13,079
7,935
0
4,039
9,040
0
14,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,418
Gold Earned
20,915
117
Minions Killed
89
6
Camps Cleared
3
639,916
Distance Traveled
539,196
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,541
776
21
2
1
212,430
1
W
Kukulkan
8,890
808
54
5
2
210,481
2
L
Baron Samedi
7,001
636
43
4
0
182,439
4
L
Neith
6,522
593
27
2
3
175,816
0
W
Ravana
8,987
817
42
4
3
217,005
2
L
Fenrir
7,392
672
19
2
0
180,941
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role