Player Matchup

Vamana
Vamana
 
Vamana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Kai_Makaveli
Izanami
Level 82
God Stats
1W - 0L
1,641 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Hera
Hera
NN II C K Y
Hera
Level 129
God Stats
4W - 1L
1,594 SR
Queue Stats
307W - 304L
1,471 Elo+
Solo
Merlin
Merlin
NerfBiden
Merlin
Level 18
God Stats
2W - 0L
1,489 SR
Queue Stats
25W - 23L
1,500 Elo+
Solo
Athena
Athena
stormforger
Athena
Level 133
God Stats
4W - 3L
1,676 SR
Queue Stats
273W - 268L
1,570 Elo+
Solo
Team Averages
Level 97
1,580 SR
1,508 Elo+

VS

Team Averages
Level 67
1,399 SR
1,520 Elo+
Sun Wukong
Sun Wukong
GDTOP
Sun Wukong
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 79L
1,544 Elo+
Party 1
Danzaburou
Danzaburou
Kishimu
Danzaburou
Level 56
God Stats
0W - 2L
1,320 SR
Queue Stats
89W - 84L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
Lumancer
Cthulhu
Level 27
God Stats
0W - 1L
1,279 SR
Queue Stats
2W - 5L
1,467 Elo+
Solo
Medusa
Medusa
RainbowGorilla
Medusa
Level 66
God Stats
5W - 7L
1,566 SR
Queue Stats
277W - 255L
1,545 Elo+
Solo
Freya
Freya
captain_wild495
Freya
Level 156
God Stats
0W - 5L
1,329 SR
Queue Stats
123W - 134L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
8 / 5 / 12
10,733
894
10,667
16,799
18,121
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
Kai_Makaveli
Izanami
18
5 / 4 / 12
10,573
881
16,531
11,867
4,777
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
4 / 3 / 13
9,834
820
12,364
7,037
2,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
NerfBiden
Merlin
19
13 / 4 / 11
11,913
993
20,334
9,354
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
17
1 / 4 / 20
10,394
866
8,724
18,224
18,263
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GDTOP
Sun Wukong
18
5 / 6 / 10
10,432
869
14,580
17,167
11,807
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Kishimu
Danzaburou
18
4 / 4 / 5
10,382
865
9,672
11,883
4,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Lumancer
Cthulhu
14
4 / 7 / 6
8,770
731
11,481
17,455
18,289
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 7 / 8
9,153
763
11,735
14,956
5,746
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 7 / 5
7,536
628
5,336
12,162
4,560
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
54
31
Kills
20
20
Deaths
31
68
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
5
12
2.8
L
Sun Wukong
GDTOP
Sun Wukong
5
6
10
1.67
W
Izanami
Kai_Makaveli
Izanami
5
4
12
2.75
L
Danzaburou
Kishimu
Danzaburou
4
4
5
1.63
L
Cthulhu
Lumancer
Cthulhu
4
7
6
1
W
4
3
13
3.5
W
Merlin
NerfBiden
Merlin
13
4
11
4.63
L
5
7
8
1.29
L
2
7
5
0.64
W
Athena
1
4
20
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,620
Damage
52,804
63,281
Taken
73,623
47,663
Mitigated
45,348
26,194
Healing
21,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,667
5,484
1,965
7,015
16,799
18,121
552
3,604
13,195
1,895
15,784
L
Sun Wukong
GDTOP
Sun Wukong
14,580
3,042
835
5,080
17,167
11,807
360
8,035
9,132
0
23,649
W
Izanami
Kai_Makaveli
Izanami
16,531
12,108
233
3,142
11,867
4,777
2,732
4,238
7,629
0
32,702
L
Danzaburou
Kishimu
Danzaburou
9,672
4,540
704
3,026
11,883
4,946
1,012
8,073
3,810
0
25,888
L
Cthulhu
Lumancer
Cthulhu
11,481
907
1,200
1,722
17,455
18,289
93
8,786
8,669
20,363
0
W
12,364
1,865
651
1,470
7,037
2,520
963
1,395
5,642
28,595
0
W
Merlin
NerfBiden
Merlin
20,334
338
540
2,031
9,354
3,982
644
2,812
6,542
39,265
0
L
11,735
5,165
1,530
3,901
14,956
5,746
0
9,502
5,454
0
26,204
L
5,336
1,795
1,030
2,147
12,162
4,560
0
7,457
4,705
11,124
0
W
Athena
8,724
1,365
3,288
5,859
18,224
18,263
389
4,768
13,456
15,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,447
Gold Earned
46,273
131
Minions Killed
117
0
Camps Cleared
0
1,100,110
Distance Traveled
958,353
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,733
894
8
1
0
231,599
1
L
Sun Wukong
10,432
869
15
1
0
209,019
0
W
Izanami
10,573
881
50
4
0
220,504
1
L
Danzaburou
10,382
865
35
3
0
209,325
1
L
Cthulhu
8,770
731
27
2
0
190,451
2
W
Hera
9,834
820
19
2
0
232,424
1
W
Merlin
11,913
993
40
3
0
214,441
0
L
Medusa
9,153
763
28
2
0
187,666
0
L
Freya
7,536
628
12
1
0
161,892
3
W
Athena
10,394
866
14
1
0
201,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role