Player Matchup

Apollo
Apollo
Kumo VII
Apollo
Level 156
God Stats
6W - 3L
1,732 SR
Queue Stats
182W - 183L
1,493 Elo+
Party 1
Chang'e
Chang'e
PardonMySkills
Chang'e
Level 18
God Stats
11W - 9L
1,343 SR
Queue Stats
85W - 85L
1,278 Elo+
Solo
Ne Zha
Ne Zha
welshblows4free
Ne Zha
Level 51
God Stats
1W - 0L
1,797 SR
Queue Stats
14W - 7L
1,579 Elo+
Party 1
Team Averages
Level 75
1,624 SR
1,450 Elo+

VS

Team Averages
Level 50
1,419 SR
1,263 Elo+
Cthulhu
Cthulhu
Boiii Chilll
Cthulhu
Level 25
God Stats
4W - 6L
1,423 SR
Queue Stats
20W - 21L
1,227 Elo+
Party 2
Merlin
Merlin
OmgitsTapout
Merlin
Level 20
God Stats
1W - 1L
1,469 SR
Queue Stats
4W - 4L
1,365 Elo+
Party 2
Cliodhna
Cliodhna
Shtickys
Cliodhna
Level 106
God Stats
0W - 1L
1,365 SR
Queue Stats
2W - 12L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Kumo VII
Apollo
15
1 / 5 / 10
11,453
603
13,809
17,243
5,626
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
5 / 3 / 10
13,013
685
13,256
18,305
11,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
13 / 3 / 6
14,158
745
26,753
20,278
8,311
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Boiii Chilll
Cthulhu
16
3 / 1 / 8
13,274
699
16,985
23,583
34,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
13
0 / 10 / 4
10,244
539
11,805
19,092
8,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Shtickys
Cliodhna
16
8 / 8 / 0
13,125
691
12,985
20,874
10,054
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
19
Kills
11
11
Deaths
19
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Boiii Chilll
Cthulhu
3
1
8
7
W
Apollo
Kumo VII
Apollo
1
5
10
1.2
L
Merlin
0
10
4
0.2
W
5
3
10
3.33
L
Cliodhna
Shtickys
Cliodhna
8
8
0
1
W
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,818
Damage
41,775
55,826
Taken
63,549
25,104
Mitigated
52,739
26,460
Healing
6,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Boiii Chilll
Cthulhu
16,985
1,411
0
1,363
23,583
34,052
92
6,344
17,239
39,594
0
W
Apollo
Kumo VII
Apollo
13,809
9,887
0
3,255
17,243
5,626
2,080
8,532
8,711
0
49,757
L
Merlin
11,805
585
87
2,008
19,092
8,633
174
2,729
16,363
43,640
0
W
13,256
140
6,963
10,814
18,305
11,167
182
11,609
6,696
50,375
0
L
Cliodhna
Shtickys
Cliodhna
12,985
1,170
0
2,917
20,874
10,054
132
4,543
16,331
0
37,543
W
26,753
5,505
0
5,428
20,278
8,311
183
9,439
10,839
0
60,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
36,643
208
Minions Killed
154
12
Camps Cleared
3
1,042,823
Distance Traveled
916,918
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,274
699
41
2
1
371,583
0
W
Apollo
11,453
603
76
4
7
335,705
3
L
Merlin
10,244
539
68
4
0
273,289
5
W
Chang'e
13,013
685
81
4
4
349,948
3
L
Cliodhna
13,125
691
45
2
2
272,046
2
W
Ne Zha
14,158
745
51
3
1
357,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role