Player Matchup

Ares
Ares
BC9R-
Ares
Level 18
God Stats
1W - 1L
1,464 SR
Queue Stats
3W - 11L
1,050 Elo+
Party 2
Thanatos
Thanatos
XCFKSA3
Thanatos
Level 21
God Stats
1W - 1L
1,570 SR
Queue Stats
3W - 9L
1,101 Elo+
Party 2
Thor
Thor
hashem-gfd
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,183 Elo+
Party 2
Team Averages
Level 18
1,511 SR
1,111 Elo+

VS

Team Averages
Level 17
1,339 SR
1,282 Elo+
Chang'e
Chang'e
Not_Bad_Lady
Chang'e
Level 18
God Stats
2W - 2L
1,520 SR
Queue Stats
5W - 8L
1,304 Elo+
Party 1
Tiamat
Tiamat
Not_Bad_Panda
Tiamat
Level 5
God Stats
0W - 4L
1,157 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 1
Cliodhna
Cliodhna
Warlord7814
Cliodhna
Level 28
God Stats
0W - 2L
1,340 SR
Queue Stats
63W - 85L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BC9R-
Ares
16
4 / 1 / 16
11,541
679
4,716
18,466
22,746
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
XCFKSA3
Thanatos
17
15 / 5 / 9
13,394
788
25,030
18,257
10,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 6 / 12
11,955
703
13,091
16,574
6,909
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Not_Bad_Lady
Chang'e
14
1 / 10 / 9
10,750
632
9,352
15,853
4,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 10 / 7
10,989
646
8,606
17,799
7,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
Warlord7814
Cliodhna
15
8 / 5 / 2
11,661
686
23,823
14,557
4,682
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
30
25
Kills
12
12
Deaths
25
37
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ares
BC9R-
Ares
4
1
16
12
L
Chang'e
Not_Bad_Lady
Chang'e
1
10
9
0.55
L
3
10
7
0.65
L
Cliodhna
Warlord7814
Cliodhna
8
5
2
1.8
W
Thanatos
XCFKSA3
Thanatos
15
5
9
3.9
W
6
6
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,837
Damage
41,781
53,297
Taken
48,209
39,705
Mitigated
16,436
11,500
Healing
9,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
BC9R-
Ares
4,716
502
0
0
18,466
22,746
122
6,477
11,819
27,415
0
L
Chang'e
Not_Bad_Lady
Chang'e
9,352
1,392
2,252
3,473
15,853
4,172
186
1,778
14,075
25,472
0
L
8,606
2,344
286
3,042
17,799
7,582
42
1,227
16,572
29,141
0
L
Cliodhna
Warlord7814
Cliodhna
23,823
1,780
0
677
14,557
4,682
818
2,087
12,470
0
46,394
W
Thanatos
XCFKSA3
Thanatos
25,030
7,637
0
11,500
18,257
10,050
672
5,404
12,623
0
50,232
W
13,091
2,444
0
0
16,574
6,909
0
6,601
9,733
0
35,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,890
Gold Earned
33,400
163
Minions Killed
139
8
Camps Cleared
3
916,024
Distance Traveled
836,630
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,541
679
56
3
2
325,289
0
L
Chang'e
10,750
632
45
3
1
260,347
0
L
Tiamat
10,989
646
44
3
0
246,621
0
L
Cliodhna
11,661
686
50
3
2
329,662
6
W
Thanatos
13,394
788
56
3
4
316,163
0
W
Thor
11,955
703
51
3
2
274,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role