Player Matchup

Fenrir
Fenrir
Silver II
Amat Somnia
Fenrir
Silver II
Level 156
God Stats
1W - 1L
1,523 SR
Queue Stats
28W - 13L
1,747 MMR
Solo
Osiris
Osiris
Platinum IV
Aquisii
Osiris
Platinum IV
Level 155
God Stats
45W - 33L
1,687 SR
Queue Stats
1,464W - 1,454L
1,755 MMR
Solo
Cerberus
Cerberus
Gold I
ChR Ares
Cerberus
Gold I
Level 121
God Stats
33W - 36L
1,534 SR
Queue Stats
154W - 143L
1,675 MMR
Solo
Danzaburou
Danzaburou
Gold I
Zepharonn
Danzaburou
Gold I
Level 101
God Stats
24W - 21L
1,816 SR
Queue Stats
304W - 306L
1,687 MMR
Solo
Vulcan
Vulcan
Platinum II
kazzy_ghenna
Vulcan
Platinum II
Level 159
God Stats
56W - 56L
1,549 SR
Queue Stats
653W - 645L
1,822 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,622 SR
1,737 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,461 SR
1,736 MMR
Arachne
Arachne
Platinum III
FryTheHuman
Arachne
Platinum III
Level 126
God Stats
159W - 124L
1,589 SR
Queue Stats
262W - 270L
1,756 MMR
Solo
Bacchus
Bacchus
Gold III
HeavenMasquerade
Bacchus
Gold III
Level 151
God Stats
6W - 2L
1,381 SR
Queue Stats
59W - 47L
1,827 MMR
Solo
Anubis
Anubis
Gold I
PhantomTenshi
Anubis
Gold I
Level 66
God Stats
1W - 0L
1,249 SR
Queue Stats
91W - 85L
1,695 MMR
Solo
Xbalanque
Xbalanque
Platinum I
Shadow12Jt
Xbalanque
Platinum I
Level 106
God Stats
183W - 165L
1,574 SR
Queue Stats
273W - 280L
1,756 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
agorilla1
Sun Wukong
Platinum III
Level 138
God Stats
40W - 46L
1,512 SR
Queue Stats
704W - 689L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
11 / 6 / 3
11,649
530
17,709
20,289
7,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Osiris
Aquisii
Osiris
17
1 / 4 / 3
10,846
493
11,625
17,255
21,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
ChR Ares
Cerberus
14
1 / 8 / 3
10,025
456
8,199
23,744
23,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Zepharonn
Danzaburou
16
2 / 12 / 2
10,479
476
6,850
17,822
6,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
17
0 / 3 / 4
10,643
484
15,207
10,047
4,019
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebAwilixGilgameshKing ArthurBastet

VS

Bans
ArtioThanatosChaacIzanamiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FryTheHuman
Arachne
20
3 / 2 / 5
12,471
567
9,972
22,369
11,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
7 / 1 / 21
13,572
617
14,227
18,594
31,635
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
3 / 4 / 9
13,092
595
13,261
18,836
9,100
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Shadow12Jt
Xbalanque
20
17 / 5 / 6
14,685
668
21,711
18,266
7,833
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
agorilla1
Sun Wukong
19
3 / 4 / 8
12,521
569
10,631
21,934
26,182
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
82
15
Kills
33
33
Deaths
16
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
11
6
3
2.08
L
Osiris
Aquisii
Osiris
1
4
3
0.63
L
Cerberus
ChR Ares
Cerberus
1
8
3
0.31
W
Arachne
FryTheHuman
Arachne
3
2
5
2.75
W
7
1
21
17.5
W
3
4
9
1.88
W
Xbalanque
Shadow12Jt
Xbalanque
17
5
6
4
L
Danzaburou
Zepharonn
Danzaburou
2
12
2
0.25
W
Sun Wukong
agorilla1
Sun Wukong
3
4
8
1.75
L
Vulcan
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,590
Damage
69,802
89,157
Taken
99,999
62,792
Mitigated
86,206
16,420
Healing
37,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
17,709
4,470
0
4,604
20,289
7,779
28
6,627
13,662
0
65,217
L
Osiris
Aquisii
Osiris
11,625
2,730
0
3,153
17,255
21,407
0
2,811
14,444
9,615
66,948
L
Cerberus
ChR Ares
Cerberus
8,199
389
0
4,660
23,744
23,461
0
8,265
15,479
48,310
0
W
Arachne
FryTheHuman
Arachne
9,972
6,865
0
12,032
22,369
11,456
1,383
4,043
18,326
0
124,376
W
14,227
2,028
0
2,785
18,594
31,635
367
4,667
13,927
31,067
0
W
13,261
540
0
10,039
18,836
9,100
1,581
9,563
9,273
108,603
0
W
Xbalanque
Shadow12Jt
Xbalanque
21,711
13,354
0
7,897
18,266
7,833
5,911
4,196
14,070
0
129,778
L
Danzaburou
Zepharonn
Danzaburou
6,850
3,244
0
2,365
17,822
6,126
472
7,829
9,993
0
65,747
W
Sun Wukong
agorilla1
Sun Wukong
10,631
1,224
0
5,121
21,934
26,182
981
3,313
18,621
4,669
79,555
L
Vulcan
15,207
5,880
0
1,638
10,047
4,019
212
2,945
7,102
77,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,642
Gold Earned
66,341
592
Minions Killed
746
0
Camps Cleared
0
2,005,867
Distance Traveled
2,174,126
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,649
530
101
5
0
415,550
1
L
Osiris
10,846
493
149
7
0
435,291
4
L
Cerberus
10,025
456
92
4
0
402,883
1
W
Arachne
12,471
567
174
8
0
567,787
3
W
Bacchus
13,572
617
27
1
0
418,581
7
W
Anubis
13,092
595
210
10
0
371,628
2
W
Xbalanque
14,685
668
164
7
0
389,418
4
L
Danzaburou
10,479
476
102
5
0
362,352
1
W
Sun Wukong
12,521
569
171
8
0
426,712
7
L
Vulcan
10,643
484
148
7
0
389,791
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role