Player Matchup

Sylvanus
Sylvanus
jormesprkl
Sylvanus
Level 116
God Stats
14W - 15L
1,653 SR
Queue Stats
240W - 226L
1,513 Elo+
Solo
Medusa
Medusa
szymekstoo
Medusa
Level 27
God Stats
0W - 3L
1,440 SR
Queue Stats
3W - 8L
1,304 Elo+
Party 2
Ra
Ra
szymka2133
Ra
Level 128
God Stats
0W - 1L
1,512 SR
Queue Stats
5W - 13L
1,373 Elo+
Party 2
Team Averages
Level 90
1,535 SR
1,397 Elo+

VS

Team Averages
Level 10
1,576 SR
1,464 Elo+
Susano
Susano
BgRobbins
Susano
Level 18
God Stats
7W - 5L
1,727 SR
Queue Stats
13W - 16L
1,451 Elo+
Party 1
Nemesis
Nemesis
ISxnGxku_-
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
UpbeatManx3936
Chang'e
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 18L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
jormesprkl
Sylvanus
16
4 / 4 / 10
11,934
746
13,980
26,576
40,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
szymekstoo
Medusa
5
0 / 0 / 2
8,130
508
0
0
0
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
10 / 7 / 3
11,905
744
20,164
18,141
10,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BgRobbins
Susano
16
5 / 4 / 3
11,372
711
11,166
13,765
5,022
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
ISxnGxku_-
Nemesis
13
0 / 8 / 3
9,473
592
4,395
13,394
4,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
6 / 3 / 5
12,870
804
25,449
20,644
7,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
14
Kills
11
11
Deaths
15
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Susano
BgRobbins
Susano
5
4
3
1.63
W
Nemesis
ISxnGxku_-
Nemesis
0
8
3
0.19
W
6
3
5
2.83
L
Sylvanus
jormesprkl
Sylvanus
4
4
10
2.25
L
Medusa
szymekstoo
Medusa
0
0
2
1
L
10
7
3
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,144
Damage
41,010
44,717
Taken
47,803
51,727
Mitigated
17,167
20,317
Healing
17,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
BgRobbins
Susano
11,166
1,746
906
1,895
13,765
5,022
166
10,353
3,166
0
29,601
W
Nemesis
ISxnGxku_-
Nemesis
4,395
2,036
0
1,599
13,394
4,557
1,412
7,740
5,546
0
21,148
W
25,449
1,601
3,402
9,873
20,644
7,588
568
15,947
4,371
73,905
0
L
Sylvanus
jormesprkl
Sylvanus
13,980
2,702
1,633
9,803
26,576
40,809
0
13,085
13,491
24,927
0
L
Medusa
szymekstoo
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
20,164
2,644
3,179
5,702
18,141
10,918
0
12,775
5,366
71,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,969
Gold Earned
33,715
145
Minions Killed
204
4
Camps Cleared
7
550,568
Distance Traveled
881,084
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,372
711
38
2
3
300,188
0
W
Nemesis
9,473
592
41
3
1
307,543
1
W
Chang'e
12,870
804
125
8
3
273,353
2
L
Sylvanus
11,934
746
17
1
0
281,742
0
L
Medusa
8,130
508
0
0
0
12,921
0
L
Ra
11,905
744
128
8
4
255,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role