Player Matchup

Bacchus
Bacchus
Ersquall
Bacchus
Level 145
God Stats
2W - 0L
1,702 SR
Queue Stats
91W - 73L
1,513 Elo+
Party 1
Discordia
Discordia
NaDiLoo
Discordia
Level 156
God Stats
16W - 11L
1,570 SR
Queue Stats
399W - 343L
1,549 Elo+
Party 1
Terra
Terra
SalyAsigar
Terra
Level 111
God Stats
2W - 0L
1,653 SR
Queue Stats
90W - 69L
1,534 Elo+
Party 1
Merlin
Merlin
TheSsexTyRex
Merlin
Level 99
God Stats
1W - 0L
1,703 SR
Queue Stats
17W - 4L
1,783 Elo+
Party 1
Rama
Rama
justSephi
Rama
Level 159
God Stats
3W - 6L
1,372 SR
Queue Stats
307W - 305L
1,497 Elo+
Party 1
Team Averages
Level 134
1,600 SR
1,575 Elo+

VS

Team Averages
Level 119
1,580 SR
1,572 Elo+
Jormungandr
Jormungandr
Ishi4President
Jormungandr
Level 87
God Stats
3W - 1L
1,850 SR
Queue Stats
218W - 211L
1,570 Elo+
Solo
Fenrir
Fenrir
Loshmi99
Fenrir
Level 139
God Stats
7W - 7L
1,586 SR
Queue Stats
203W - 210L
1,610 Elo+
Solo
Hun Batz
Hun Batz
Puesvayasitotal
Hun Batz
Level 140
God Stats
3W - 5L
1,464 SR
Queue Stats
846W - 856L
1,486 Elo+
Solo
Cliodhna
Cliodhna
SoundWawe
Cliodhna
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 63L
1,629 Elo+
Solo
Ra
Ra
Zelodd
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ersquall
Bacchus
17
4 / 6 / 15
10,689
713
7,806
15,381
30,155
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
NaDiLoo
Discordia
17
1 / 6 / 21
10,273
685
16,514
12,585
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
15
1 / 6 / 14
10,431
695
3,899
18,087
22,939
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
20
17 / 3 / 12
13,472
898
27,602
14,894
6,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rama
20
11 / 3 / 13
12,945
863
18,519
13,125
5,744
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ishi4President
Jormungandr
18
6 / 6 / 13
11,590
773
16,320
19,687
25,697
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Loshmi99
Fenrir
18
7 / 7 / 8
10,702
713
12,671
18,893
15,175
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
18
4 / 8 / 11
11,221
748
8,199
14,671
7,821
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
SoundWawe
Cliodhna
15
2 / 7 / 7
9,368
625
8,402
13,490
6,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ra
17
4 / 7 / 9
10,401
693
9,809
16,601
7,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
71
34
Kills
23
24
Deaths
35
75
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ersquall
Bacchus
4
6
15
1.92
L
Jormungandr
Ishi4President
Jormungandr
6
6
13
2.08
L
Fenrir
Loshmi99
Fenrir
7
7
8
1.57
W
Discordia
NaDiLoo
Discordia
1
6
21
1.92
L
Hun Batz
4
8
11
1.19
W
Terra
1
6
14
1.33
L
Cliodhna
SoundWawe
Cliodhna
2
7
7
0.79
W
Merlin
17
3
12
7.67
L
Ra
4
7
9
1.21
W
Rama
11
3
13
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,340
Damage
55,401
74,072
Taken
83,342
70,646
Mitigated
62,897
25,045
Healing
23,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ersquall
Bacchus
7,806
634
1,054
1,493
15,381
30,155
116
4,288
11,093
13,196
0
L
Jormungandr
Ishi4President
Jormungandr
16,320
2,813
955
828
19,687
25,697
156
12,924
6,543
40,312
0
L
Fenrir
Loshmi99
Fenrir
12,671
2,332
602
3,918
18,893
15,175
0
12,252
6,441
1,020
18,848
W
Discordia
NaDiLoo
Discordia
16,514
1,186
749
1,254
12,585
4,853
570
5,143
7,442
28,640
0
L
Hun Batz
8,199
1,131
122
609
14,671
7,821
0
9,806
4,673
0
19,659
W
Terra
3,899
130
3,889
3,423
18,087
22,939
376
7,783
10,304
6,282
0
L
Cliodhna
SoundWawe
Cliodhna
8,402
309
713
1,267
13,490
6,234
0
9,442
3,922
0
15,217
W
Merlin
27,602
1,241
2,515
7,165
14,894
6,955
748
6,053
8,841
57,170
0
L
Ra
9,809
714
8,224
6,623
16,601
7,970
146
10,571
5,942
27,272
0
W
Rama
18,519
9,777
0
3,503
13,125
5,744
3,387
3,514
9,611
0
45,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,810
Gold Earned
53,282
150
Minions Killed
129
0
Camps Cleared
0
1,350,618
Distance Traveled
1,174,320
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,689
713
4
0
0
271,268
1
L
Jormungandr
11,590
773
41
3
0
219,409
2
L
Fenrir
10,702
713
12
1
0
254,006
0
W
Discordia
10,273
685
22
1
0
256,901
0
L
Hun Batz
11,221
748
26
2
0
188,347
0
W
Terra
10,431
695
2
0
0
269,146
0
L
Cliodhna
9,368
625
21
1
0
245,301
1
W
Merlin
13,472
898
70
5
0
302,075
0
L
Ra
10,401
693
29
2
0
267,257
1
W
Rama
12,945
863
52
3
0
251,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role