Player Matchup

Nu Wa
Nu Wa
Bellor
Nu Wa
Level 43
God Stats
4W - 6L
1,535 SR
Queue Stats
58W - 73L
1,457 Elo+
Solo
Persephone
Persephone
EDiacara
Persephone
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
KingOfNothingg
Gilgamesh
Level 68
God Stats
4W - 5L
1,522 SR
Queue Stats
22W - 23L
1,475 Elo+
Solo
Terra
Terra
MrMiaoFlex
Terra
Level 29
God Stats
2W - 3L
1,601 SR
Queue Stats
88W - 101L
1,433 Elo+
Party 1
Chiron
Chiron
gabky
Chiron
Level 93
God Stats
2W - 1L
1,823 SR
Queue Stats
30W - 40L
1,428 Elo+
Party 1
Team Averages
Level 58
1,596 SR
1,460 Elo+

VS

Team Averages
Level 62
1,508 SR
1,484 Elo+
Cthulhu
Cthulhu
KOOORJIK
Cthulhu
Level 85
God Stats
24W - 13L
1,642 SR
Queue Stats
119W - 107L
1,495 Elo+
Solo
Da Ji
Da Ji
LyndZ420
Da Ji
Level 106
God Stats
7W - 7L
1,514 SR
Queue Stats
100W - 74L
1,574 Elo+
Solo
Eset
Eset
Muteke
Eset
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,422 Elo+
Party 2
Chernobog
Chernobog
RADIMJEZKURVYSYN
Chernobog
Level 29
God Stats
28W - 15L
1,628 SR
Queue Stats
49W - 41L
1,478 Elo+
Party 2
The Morrigan
The Morrigan
SeaWitchCalypso
The Morrigan
Level 52
God Stats
4W - 7L
1,259 SR
Queue Stats
43W - 46L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bellor
Nu Wa
18
0 / 9 / 3
10,639
818
7,646
12,571
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
EDiacara
Persephone
18
2 / 3 / 4
12,595
969
8,781
9,035
3,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
KingOfNothingg
Gilgamesh
18
2 / 10 / 5
11,792
907
16,587
30,209
25,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
19
0 / 7 / 5
11,944
919
8,525
30,106
27,657
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
gabky
Chiron
18
5 / 9 / 1
13,102
1,008
23,855
24,800
9,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KOOORJIK
Cthulhu
20
6 / 1 / 25
14,269
1,098
25,164
17,002
19,968
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
LyndZ420
Da Ji
20
16 / 3 / 12
14,639
1,126
22,663
13,618
6,232
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Muteke
Eset
20
5 / 0 / 21
13,639
1,049
19,737
16,360
7,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
19
4 / 4 / 18
12,226
940
9,172
11,700
4,387
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
SeaWitchCalypso
The Morrigan
20
7 / 1 / 19
13,901
1,069
25,745
13,618
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
133
9
Kills
38
38
Deaths
9
18
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Bellor
Nu Wa
0
9
3
0.17
L
Persephone
EDiacara
Persephone
2
3
4
1.33
W
Cthulhu
KOOORJIK
Cthulhu
6
1
25
18.5
L
Gilgamesh
KingOfNothingg
Gilgamesh
2
10
5
0.45
W
Da Ji
LyndZ420
Da Ji
16
3
12
7.33
L
Terra
0
7
5
0.36
W
Eset
Muteke
Eset
5
0
21
15.5
W
Chernobog
4
4
18
3.25
W
The Morrigan
SeaWitchCalypso
The Morrigan
7
1
19
16.5
L
Chiron
gabky
Chiron
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,394
Damage
102,481
106,721
Taken
72,298
70,108
Mitigated
44,129
7,711
Healing
18,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Bellor
Nu Wa
7,646
496
0
4
12,571
4,388
0
8,263
4,142
19,101
0
L
Persephone
EDiacara
Persephone
8,781
660
0
399
9,035
3,218
0
5,392
3,573
34,395
0
W
Cthulhu
KOOORJIK
Cthulhu
25,164
1,338
1,849
250
17,002
19,968
0
6,261
10,741
51,132
0
L
Gilgamesh
KingOfNothingg
Gilgamesh
16,587
4,862
0
212
30,209
25,752
0
18,641
11,324
296
34,279
W
Da Ji
LyndZ420
Da Ji
22,663
6,627
0
749
13,618
6,232
0
4,221
9,397
0
36,156
L
Terra
8,525
361
1,415
2,179
30,106
27,657
0
18,580
11,190
33,357
0
W
Eset
Muteke
Eset
19,737
1,513
1,050
7,985
16,360
7,749
0
4,892
11,468
60,636
0
W
Chernobog
9,172
6,945
0
1,923
11,700
4,387
0
3,429
8,271
0
21,714
W
The Morrigan
SeaWitchCalypso
The Morrigan
25,745
1,547
3,272
1,191
13,618
5,793
0
6,414
7,204
44,251
0
L
Chiron
gabky
Chiron
23,855
10,167
740
2,762
24,800
9,093
0
18,667
5,846
0
63,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,072
Gold Earned
68,674
255
Minions Killed
277
6
Camps Cleared
10
1,068,116
Distance Traveled
1,315,301
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,639
818
21
2
1
139,169
2
L
Persephone
12,595
969
53
4
0
189,887
0
W
Cthulhu
14,269
1,098
51
4
0
298,406
1
L
Gilgamesh
11,792
907
27
2
3
228,341
0
W
Da Ji
14,639
1,126
30
2
4
286,790
1
L
Terra
11,944
919
54
4
2
272,329
0
W
Eset
13,639
1,049
101
8
3
249,501
0
W
Chernobog
12,226
940
30
2
1
231,826
0
W
The Morrigan
13,901
1,069
65
5
2
248,778
0
L
Chiron
13,102
1,008
100
8
0
238,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role