Player Matchup

Yemoja
Yemoja
Chaoskitty1921
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,376 Elo+
Solo
Ymir
Ymir
DemonMaster6500
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
StreamCrush
Nox
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
322W - 327L
1,477 Elo+
Solo
Artemis
Artemis
WolfmanZz4540
Artemis
Level 80
God Stats
3W - 9L
1,584 SR
Queue Stats
378W - 443L
1,378 Elo+
Solo
Fenrir
Fenrir
recon rich37
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,330 Elo+
Solo
Team Averages
Level 51
1,517 SR
1,412 Elo+

VS

Team Averages
Level 24
1,427 SR
1,469 Elo+
Odin
Odin
Caperr
Odin
Level 19
God Stats
2W - 0L
1,345 SR
Queue Stats
45W - 47L
1,449 Elo+
Party 1
Ravana
Ravana
MasterOGC
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,480 Elo+
Solo
Khepri
Khepri
SlightlySoberSam
Khepri
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 196L
1,528 Elo+
Party 1
Medusa
Medusa
VelvetThunder69
Medusa
Level 21
God Stats
2W - 1L
1,288 SR
Queue Stats
8W - 11L
1,297 Elo+
Party 1
Yemoja
Yemoja
whatisthatnose
Yemoja
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 83L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 8
7,943
794
8,517
14,009
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
0 / 8 / 5
6,421
642
4,286
15,122
9,505
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 2 / 5
8,023
802
11,043
5,492
2,802
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
14
2 / 3 / 5
7,301
730
10,404
7,454
3,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
11
2 / 5 / 6
7,495
750
2,481
10,190
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Caperr
Odin
16
8 / 2 / 12
9,813
981
15,891
14,819
10,016
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ravana
MasterOGC
Ravana
14
3 / 5 / 13
8,553
855
5,947
11,253
5,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 16
8,424
842
7,984
14,967
14,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
6 / 1 / 11
9,072
907
11,936
8,083
3,655
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 1 / 15
8,076
808
4,122
4,748
2,950
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
87
10
Kills
20
20
Deaths
10
29
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Odin
Caperr
Odin
8
2
12
7
L
2
2
8
3
L
0
8
5
0.31
W
Ravana
MasterOGC
Ravana
3
5
13
1.9
W
2
1
16
10
L
4
2
5
3.25
W
6
1
11
11.5
L
Artemis
2
3
5
1.5
L
Fenrir
2
5
6
1
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,731
Damage
45,880
52,267
Taken
53,870
40,433
Mitigated
36,419
14,459
Healing
30,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Caperr
Odin
15,891
3,345
1,129
3,688
14,819
10,016
945
3,887
10,932
0
23,728
L
8,517
1,606
4,499
4,877
14,009
17,628
78
2,996
10,960
19,527
0
L
4,286
416
0
0
15,122
9,505
81
3,287
11,513
10,609
0
W
Ravana
MasterOGC
Ravana
5,947
2,541
0
2,122
11,253
5,579
793
7,149
4,104
0
15,094
W
7,984
521
3,455
4,334
14,967
14,219
496
5,224
9,743
15,930
0
L
11,043
382
951
194
5,492
2,802
0
1,245
4,113
19,984
0
W
11,936
5,339
173
125
8,083
3,655
1,583
4,070
4,013
0
33,440
L
Artemis
10,404
3,035
1,693
1,555
7,454
3,166
805
1,757
5,616
0
16,666
L
Fenrir
2,481
356
177
513
10,190
7,332
84
2,821
7,104
0
3,323
W
4,122
1,637
15,000
928
4,748
2,950
840
3,516
1,232
8,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,183
Gold Earned
43,938
82
Minions Killed
98
0
Camps Cleared
0
787,088
Distance Traveled
954,971
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,813
981
17
2
0
193,144
0
L
Yemoja
7,943
794
23
2
0
153,736
0
L
Ymir
6,421
642
15
2
0
143,854
1
W
Ravana
8,553
855
24
2
0
173,372
0
W
Khepri
8,424
842
16
2
0
213,137
0
L
Nox
8,023
802
24
2
0
178,322
0
W
Medusa
9,072
907
33
3
0
211,386
0
L
Artemis
7,301
730
17
2
0
140,131
0
L
Fenrir
7,495
750
3
0
0
171,045
0
W
Yemoja
8,076
808
8
1
0
163,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role