Player Matchup

Medusa
Medusa
Aquaterion
Medusa
Level 106
God Stats
1W - 1L
1,569 SR
Queue Stats
3W - 2L
1,654 Elo+
Party 3
Tyr
Tyr
CypherPrimer
Tyr
Level 102
God Stats
2W - 0L
1,626 SR
Queue Stats
25W - 16L
1,669 Elo+
Party 3
Chiron
Chiron
TankyRo
Chiron
Level 160
God Stats
10W - 6L
1,741 SR
Queue Stats
848W - 495L
1,750 Elo+
Party 3
Sylvanus
Sylvanus
TimboSlíce
Sylvanus
Level 37
God Stats
5W - 1L
1,947 SR
Queue Stats
117W - 65L
1,640 Elo+
Party 3
Discordia
Discordia
zmijazec
Discordia
Level 158
God Stats
30W - 13L
1,786 SR
Queue Stats
235W - 154L
1,709 Elo+
Party 3
Team Averages
Level 113
1,734 SR
1,684 Elo+

VS

Team Averages
Level 71
1,567 SR
1,466 Elo+
Ra
Ra
 
Ra
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Cravo313
Sun Wukong
Level 48
God Stats
2W - 2L
1,544 SR
Queue Stats
252W - 218L
1,483 Elo+
Party 1
Medusa
Medusa
Et3rnus
Medusa
Level 125
God Stats
7W - 7L
1,582 SR
Queue Stats
68W - 85L
1,483 Elo+
Party 2
Khepri
Khepri
Pasharacc
Khepri
Level 29
God Stats
4W - 10L
1,532 SR
Queue Stats
4W - 11L
1,337 Elo+
Party 2
Neith
Neith
skwid77
Neith
Level 105
God Stats
10W - 5L
1,674 SR
Queue Stats
403W - 329L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aquaterion
Medusa
13
1 / 2 / 10
8,111
507
7,075
6,509
1,852
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 0
8,610
538
4,991
7,781
7,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
TankyRo
Chiron
17
10 / 1 / 7
10,155
635
19,089
12,415
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
TimboSlíce
Sylvanus
12
3 / 2 / 7
7,361
460
2,267
11,318
10,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
zmijazec
Discordia
15
3 / 1 / 8
8,927
558
6,455
4,593
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 4 / 5
8,885
555
7,093
10,560
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Cravo313
Sun Wukong
15
1 / 0 / 1
8,914
557
7,111
9,988
7,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
Et3rnus
Medusa
15
3 / 4 / 1
9,306
582
5,568
7,736
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Pasharacc
Khepri
11
0 / 5 / 5
7,060
441
2,215
11,614
10,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
skwid77
Neith
12
1 / 5 / 2
7,660
479
5,534
10,383
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
18
Kills
7
7
Deaths
18
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
4
5
1.13
W
Medusa
Aquaterion
Medusa
1
2
10
3
L
Sun Wukong
Cravo313
Sun Wukong
1
0
1
1.5
W
1
1
0
1
L
Medusa
Et3rnus
Medusa
3
4
1
0.88
L
Khepri
Pasharacc
Khepri
0
5
5
0.5
W
Chiron
TankyRo
Chiron
10
1
7
13.5
W
Sylvanus
TimboSlíce
Sylvanus
3
2
7
3.25
L
Neith
skwid77
Neith
1
5
2
0.4
W
Discordia
zmijazec
Discordia
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,877
Damage
27,521
42,616
Taken
50,281
25,296
Mitigated
29,356
16,780
Healing
12,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,093
330
282
3,869
10,560
3,691
0
2,388
7,928
64,850
0
W
Medusa
Aquaterion
Medusa
7,075
3,118
0
1,226
6,509
1,852
1,076
1,239
5,222
0
48,038
L
Sun Wukong
Cravo313
Sun Wukong
7,111
1,334
0
3,216
9,988
7,740
0
1,011
8,944
0
59,002
W
4,991
398
0
1,669
7,781
7,064
0
457
7,298
0
50,465
L
Medusa
Et3rnus
Medusa
5,568
1,459
0
1,474
7,736
3,141
0
909
6,783
0
65,651
L
Khepri
Pasharacc
Khepri
2,215
180
0
1,193
11,614
10,912
0
2,848
8,572
11,713
0
W
Chiron
TankyRo
Chiron
19,089
10,899
992
7,645
12,415
4,709
0
1,702
10,601
0
88,640
W
Sylvanus
TimboSlíce
Sylvanus
2,267
782
1,458
2,877
11,318
10,129
0
4,511
6,567
13,350
0
L
Neith
skwid77
Neith
5,534
1,995
0
2,662
10,383
3,872
0
961
9,332
0
48,176
W
Discordia
zmijazec
Discordia
6,455
485
0
913
4,593
1,542
70
841
3,620
63,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,164
Gold Earned
41,825
464
Minions Killed
497
0
Camps Cleared
0
1,721,482
Distance Traveled
1,591,168
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,885
555
131
8
0
321,385
5
W
Medusa
8,111
507
90
6
0
333,664
2
L
Sun Wukong
8,914
557
135
8
0
348,965
5
W
Tyr
8,610
538
99
6
0
367,103
2
L
Medusa
9,306
582
119
7
0
303,637
6
L
Khepri
7,060
441
26
2
0
305,526
2
W
Chiron
10,155
635
135
8
0
364,575
2
W
Sylvanus
7,361
460
17
1
0
328,412
7
L
Neith
7,660
479
86
5
0
311,655
4
W
Discordia
8,927
558
123
8
0
327,728
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role