Player Matchup

Baron Samedi
Baron Samedi
Awstin36teen
Baron Samedi
Level 46
God Stats
2W - 7L
1,320 SR
Queue Stats
97W - 120L
1,332 Elo+
Party 3
Charybdis
Charybdis
BigPappaMJ
Charybdis
Level 31
God Stats
24W - 29L
1,517 SR
Queue Stats
100W - 123L
1,465 Elo+
Party 3
Thor
Thor
BrandonBlack10
Thor
Level 46
God Stats
1W - 2L
1,578 SR
Queue Stats
35W - 50L
1,463 Elo+
Solo
Persephone
Persephone
Darclotus3nds
Persephone
Level 88
God Stats
1W - 2L
1,284 SR
Queue Stats
60W - 81L
1,289 Elo+
Party 2
Ymir
Ymir
GmanGraves6
Ymir
Level 16
God Stats
6W - 12L
1,327 SR
Queue Stats
11W - 18L
1,271 Elo+
Party 2
Team Averages
Level 45
1,405 SR
1,364 Elo+

VS

Team Averages
Level 47
1,542 SR
1,351 Elo+
Ares
Ares
Heavydizle
Ares
Level 44
God Stats
3W - 6L
1,518 SR
Queue Stats
147W - 151L
1,468 Elo+
Solo
Cliodhna
Cliodhna
Minjuki
Cliodhna
Level 78
God Stats
3W - 4L
1,610 SR
Queue Stats
100W - 125L
1,354 Elo+
Party 4
Fenrir
Fenrir
Xx_Ice-Klone_xX
Fenrir
Level 49
God Stats
4W - 3L
1,396 SR
Queue Stats
94W - 120L
1,325 Elo+
Party 4
Danzaburou
Danzaburou
broesserx
Danzaburou
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
19W - 43L
1,272 Elo+
Party 1
Raijin
Raijin
mentril1
Raijin
Level 48
God Stats
6W - 5L
1,688 SR
Queue Stats
145W - 202L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Awstin36teen
Baron Samedi
15
0 / 11 / 1
10,233
365
4,468
22,180
20,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
BigPappaMJ
Charybdis
20
11 / 6 / 3
14,268
510
29,795
22,022
8,507
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 11 / 4
11,194
400
9,621
22,641
8,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Darclotus3nds
Persephone
18
5 / 12 / 1
13,013
465
16,744
19,156
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 8 / 12
10,786
385
4,861
26,513
23,384
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 14
13,327
476
8,311
27,742
38,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
Minjuki
Cliodhna
20
21 / 2 / 11
16,992
607
30,918
24,548
11,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
14 / 2 / 9
15,375
549
22,665
25,876
18,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
broesserx
Danzaburou
17
2 / 8 / 9
11,572
413
8,134
18,926
5,906
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Raijin
mentril1
Raijin
20
5 / 6 / 11
13,325
476
12,723
22,402
9,630
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
101
17
Kills
47
48
Deaths
18
21
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Awstin36teen
Baron Samedi
0
11
1
0.05
L
Charybdis
BigPappaMJ
Charybdis
11
6
3
2.08
L
1
11
4
0.27
L
Persephone
Darclotus3nds
Persephone
5
12
1
0.46
L
0
8
12
0.75
W
5
0
14
12
W
Cliodhna
Minjuki
Cliodhna
21
2
11
13.25
W
14
2
9
9.25
W
Danzaburou
broesserx
Danzaburou
2
8
9
0.81
W
Raijin
mentril1
Raijin
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,489
Damage
82,751
112,512
Taken
119,494
66,623
Mitigated
83,583
16,807
Healing
39,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Awstin36teen
Baron Samedi
4,468
258
210
2,987
22,180
20,172
102
2,113
20,067
44,466
0
L
Charybdis
BigPappaMJ
Charybdis
29,795
18,483
0
5,062
22,022
8,507
3,981
4,210
17,812
0
114,807
L
9,621
1,460
0
487
22,641
8,671
58
2,447
20,194
0
96,110
L
Persephone
Darclotus3nds
Persephone
16,744
1,238
554
2,865
19,156
5,889
3,119
3,892
15,252
70,607
0
L
4,861
1,292
592
4,050
26,513
23,384
689
8,369
18,144
22,059
0
W
8,311
817
0
6,107
27,742
38,115
576
7,176
20,122
42,946
0
W
Cliodhna
Minjuki
Cliodhna
30,918
5,734
0
10,732
24,548
11,417
4,274
4,126
20,119
0
150,340
W
22,665
6,048
0
11,598
25,876
18,515
2,453
6,799
18,167
0
102,834
W
Danzaburou
broesserx
Danzaburou
8,134
3,992
0
3,440
18,926
5,906
1,258
4,187
14,597
0
44,360
W
Raijin
mentril1
Raijin
12,723
2,301
0
7,580
22,402
9,630
695
5,675
16,254
86,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,494
Gold Earned
70,591
502
Minions Killed
579
0
Camps Cleared
0
2,191,069
Distance Traveled
2,478,735
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,233
365
66
2
0
364,986
5
L
Charybdis
14,268
510
169
6
0
474,021
4
L
Thor
11,194
400
106
4
0
406,984
0
L
Persephone
13,013
465
120
4
0
464,312
2
L
Ymir
10,786
385
41
1
0
480,766
0
W
Ares
13,327
476
60
2
0
493,716
8
W
Cliodhna
16,992
607
183
7
0
592,700
2
W
Fenrir
15,375
549
143
5
0
537,405
8
W
Danzaburou
11,572
413
63
2
0
440,344
0
W
Raijin
13,325
476
130
5
0
414,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role