Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Bastibaden11
Fenrir
Level 28
God Stats
30W - 70L
1,198 SR
Queue Stats
133W - 215L
1,178 Elo+
Party 1
Agni
Agni
DJ_tlox3
Agni
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 100L
1,204 Elo+
Party 3
Artemis
Artemis
JcT_1580
Artemis
Level 63
God Stats
6W - 5L
1,492 SR
Queue Stats
181W - 292L
1,236 Elo+
Party 1
Cthulhu
Cthulhu
RIPRULEJR
Cthulhu
Level 66
God Stats
16W - 13L
1,514 SR
Queue Stats
250W - 264L
1,288 Elo+
Party 3
Team Averages
Level 51
1,441 SR
1,281 Elo+

VS

Team Averages
Level 52
1,579 SR
1,263 Elo+
Neith
Neith
GRatedClaps
Neith
Level 39
God Stats
166W - 164L
1,492 SR
Queue Stats
166W - 166L
1,441 Elo+
Solo
Bastet
Bastet
JubilantHydra3
Bastet
Level 72
God Stats
0W - 1L
1,528 SR
Queue Stats
8W - 11L
1,217 Elo+
Party 2
Artemis
Artemis
SukeyRose
Artemis
Level 14
God Stats
1W - 2L
1,787 SR
Queue Stats
4W - 7L
1,177 Elo+
Party 2
Ra
Ra
TheHeroFalls
Ra
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,177 Elo+
Party 2
Ymir
Ymir
im-supa-smexy
Ymir
Level 109
God Stats
4W - 3L
1,588 SR
Queue Stats
36W - 55L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 1 / 8
6,853
527
4,563
8,270
7,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
11
5 / 4 / 5
7,034
541
4,257
9,878
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
10
4 / 2 / 3
6,402
492
6,309
5,192
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Artemis
JcT_1580
Artemis
11
3 / 0 / 7
6,482
499
5,608
4,852
1,369
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
RIPRULEJR
Cthulhu
11
5 / 2 / 4
6,996
538
5,875
9,704
7,655
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,935
533
8,481
6,857
2,223
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 4
6,382
491
2,921
7,248
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
SukeyRose
Artemis
8
0 / 6 / 3
5,306
408
3,348
6,146
1,536
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 4 / 3
6,869
528
4,521
6,588
2,086
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 5 / 3
5,884
453
2,269
9,052
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
20
Kills
9
9
Deaths
20
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
8
7
W
Fenrir
5
4
5
1.88
W
Agni
4
2
3
2.75
L
5
1
2
6
W
Artemis
JcT_1580
Artemis
3
0
7
6.5
L
1
4
4
0.75
W
Cthulhu
RIPRULEJR
Cthulhu
5
2
4
3.5
L
Artemis
SukeyRose
Artemis
0
6
3
0.25
L
3
4
3
1.13
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,612
Damage
21,540
37,896
Taken
35,891
21,488
Mitigated
14,764
11,536
Healing
7,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,563
330
297
3,057
8,270
7,500
462
3,182
5,023
21,398
0
W
Fenrir
4,257
1,262
0
3,038
9,878
3,472
0
1,662
8,162
0
32,773
W
Agni
6,309
318
0
1,093
5,192
1,492
294
1,065
4,015
23,102
0
L
8,481
3,334
207
1,567
6,857
2,223
363
4,344
2,337
0
30,306
W
Artemis
JcT_1580
Artemis
5,608
2,214
76
1,967
4,852
1,369
768
45
4,807
0
35,214
L
2,921
1,327
0
1,089
7,248
2,653
0
2,948
4,220
0
29,583
W
Cthulhu
RIPRULEJR
Cthulhu
5,875
394
380
1,628
9,704
7,655
0
528
9,099
30,485
0
L
Artemis
SukeyRose
Artemis
3,348
1,186
0
410
6,146
1,536
621
1,442
4,676
0
17,625
L
4,521
1,881
375
2,539
6,588
2,086
0
3,724
2,396
21,094
0
L
2,269
547
281
1,313
9,052
6,266
0
3,407
5,515
18,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
31,376
261
Minions Killed
233
0
Camps Cleared
0
1,162,438
Distance Traveled
1,134,707
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,853
527
35
3
0
234,102
7
W
Fenrir
7,034
541
61
5
0
242,892
1
W
Agni
6,402
492
43
3
0
211,268
0
L
Neith
6,935
533
49
4
0
224,791
2
W
Artemis
6,482
499
63
5
0
231,029
2
L
Bastet
6,382
491
58
4
0
261,811
3
W
Cthulhu
6,996
538
59
5
0
243,147
0
L
Artemis
5,306
408
41
3
0
192,242
0
L
Ra
6,869
528
53
4
0
235,329
2
L
Ymir
5,884
453
32
2
0
220,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role