Player Matchup

Agni
Agni
Gerlaom
Agni
Level 11
God Stats
10W - 19L
1,267 SR
Queue Stats
14W - 30L
1,192 Elo+
Solo
Sol
Sol
LupuProHunter
Sol
Level 28
God Stats
2W - 1L
1,398 SR
Queue Stats
11W - 16L
1,321 Elo+
Party 2
Cthulhu
Cthulhu
Zîpî
Cthulhu
Level 29
God Stats
4W - 2L
1,406 SR
Queue Stats
11W - 15L
1,340 Elo+
Party 2
Team Averages
Level 23
1,357 SR
1,284 Elo+

VS

Team Averages
Level 21
1,440 SR
1,394 Elo+
Ares
Ares
H1nTa
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Fenrir
Fenrir
Spawnofvoid
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Zeus
Zeus
TTVDi3Potato3
Zeus
Level 14
God Stats
0W - 2L
1,320 SR
Queue Stats
30W - 50L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Gerlaom
Agni
11
1 / 1 / 3
6,685
669
2,358
4,224
1,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 4
7,444
744
4,381
3,896
1,317
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Zîpî
Cthulhu
11
3 / 0 / 4
7,095
710
3,997
6,159
4,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
H1nTa
Ares
9
0 / 1 / 1
5,803
580
1,327
4,805
3,529
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
9
1 / 4 / 0
5,860
586
3,079
5,820
2,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
6,201
620
4,147
5,228
1,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
2
2
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
Gerlaom
Agni
1
1
3
2.5
L
Ares
H1nTa
Ares
0
1
1
0.5
W
3
1
4
5
L
Fenrir
1
4
0
0.25
L
1
2
0
0.5
W
Cthulhu
Zîpî
Cthulhu
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,736
Damage
8,553
14,279
Taken
15,853
7,311
Mitigated
7,810
3,220
Healing
1,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Gerlaom
Agni
2,358
124
72
741
4,224
1,402
48
1,267
2,957
19,003
0
L
Ares
H1nTa
Ares
1,327
0
0
250
4,805
3,529
0
3,138
1,460
8,086
0
W
4,381
1,399
0
1,642
3,896
1,317
1,017
1,988
1,908
23,255
0
L
Fenrir
3,079
297
0
925
5,820
2,600
0
4,175
1,431
0
8,418
L
4,147
178
0
250
5,228
1,681
0
3,435
1,513
26,273
0
W
Cthulhu
Zîpî
Cthulhu
3,997
142
184
581
6,159
4,592
108
2,431
3,728
12,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,224
Gold Earned
17,864
110
Minions Killed
80
6
Camps Cleared
2
553,484
Distance Traveled
514,786
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,685
669
35
4
2
174,170
2
L
Ares
5,803
580
5
1
0
176,243
2
W
Sol
7,444
744
58
6
3
185,734
5
L
Fenrir
5,860
586
8
1
1
168,043
3
L
Zeus
6,201
620
67
7
1
170,500
2
W
Cthulhu
7,095
710
17
2
1
193,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role