Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
El_Saulo420
Cliodhna
Level 16
God Stats
5W - 3L
1,692 SR
Queue Stats
63W - 83L
1,384 Elo+
Party 1
Ullr
Ullr
Fahkriin
Ullr
Level 18
God Stats
32W - 42L
1,444 SR
Queue Stats
251W - 224L
1,476 Elo+
Party 1
Sun Wukong
Sun Wukong
betofrito13
Sun Wukong
Level 28
God Stats
20W - 16L
1,401 SR
Queue Stats
187W - 204L
1,374 Elo+
Party 1
Jormungandr
Jormungandr
davidassasin55
Jormungandr
Level 38
God Stats
23W - 20L
1,587 SR
Queue Stats
233W - 251L
1,380 Elo+
Party 1
Team Averages
Level 25
1,525 SR
1,423 Elo+

VS

Team Averages
Level 15
1,509 SR
1,403 Elo+
Ymir
Ymir
KYsince97
Ymir
Level 15
God Stats
1W - 2L
1,514 SR
Queue Stats
8W - 7L
1,466 Elo+
Party 2
Hera
Hera
OopsImThrowing
Hera
Level 15
God Stats
6W - 1L
1,500 SR
Queue Stats
37W - 19L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
Puddin981792
Zhong Kui
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,348 Elo+
Solo
Heimdallr
Heimdallr
cal_triedre
Heimdallr
Level 8
God Stats
10W - 12L
1,348 SR
Queue Stats
19W - 27L
1,297 Elo+
Party 2
Nemesis
Nemesis
darkflame_182
Nemesis
Level 8
God Stats
3W - 1L
1,681 SR
Queue Stats
8W - 11L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 5 / 2
7,304
430
2,956
9,262
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
El_Saulo420
Cliodhna
12
2 / 6 / 3
7,791
458
6,541
12,652
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
14
5 / 5 / 1
8,433
496
6,581
10,483
3,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
betofrito13
Sun Wukong
15
0 / 1 / 1
8,559
503
6,013
12,642
6,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
davidassasin55
Jormungandr
10
0 / 5 / 4
7,076
416
7,990
15,978
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 1 / 8
8,272
487
6,510
11,082
13,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 1 / 5
10,178
599
14,184
6,209
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Puddin981792
Zhong Kui
15
0 / 1 / 1
8,986
529
6,099
9,901
6,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
cal_triedre
Heimdallr
11
2 / 3 / 7
7,188
423
5,498
8,925
3,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
13
8 / 2 / 4
8,951
527
9,751
10,011
3,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
21
22
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
5
2
0.2
L
Cliodhna
El_Saulo420
Cliodhna
2
6
3
0.58
L
Ullr
5
5
1
1.1
W
Ymir
2
1
8
6
W
9
1
5
11.5
W
Zhong Kui
Puddin981792
Zhong Kui
0
1
1
0.5
L
Sun Wukong
betofrito13
Sun Wukong
0
1
1
0.5
W
Heimdallr
cal_triedre
Heimdallr
2
3
7
1.83
W
Nemesis
8
2
4
5
L
Jormungandr
davidassasin55
Jormungandr
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,081
Damage
42,042
61,017
Taken
46,128
30,491
Mitigated
29,394
7,157
Healing
13,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,956
1,759
0
143
9,262
2,741
719
3,044
6,218
0
34,440
L
Cliodhna
El_Saulo420
Cliodhna
6,541
196
0
301
12,652
4,022
0
4,420
8,232
0
47,805
L
Ullr
6,581
977
0
500
10,483
3,773
0
6,251
4,232
0
44,241
W
Ymir
6,510
1,791
0
1,261
11,082
13,597
0
2,996
8,086
30,102
0
W
14,184
4,274
41
1,716
6,209
2,195
92
860
5,349
70,890
0
W
Zhong Kui
Puddin981792
Zhong Kui
6,099
1,101
0
6,108
9,901
6,968
520
0
9,901
49,955
5,941
L
Sun Wukong
betofrito13
Sun Wukong
6,013
1,389
0
3,945
12,642
6,337
820
6,257
6,385
0
56,179
W
Heimdallr
cal_triedre
Heimdallr
5,498
4,008
0
1,742
8,925
3,338
1,192
2,850
6,075
0
26,399
W
Nemesis
9,751
5,160
0
2,308
10,011
3,296
0
1,284
8,727
0
46,147
L
Jormungandr
davidassasin55
Jormungandr
7,990
2,341
0
2,268
15,978
13,618
121
6,345
9,633
27,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,163
Gold Earned
43,575
408
Minions Killed
427
0
Camps Cleared
0
1,628,787
Distance Traveled
1,630,603
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,304
430
76
4
0
307,706
0
L
Cliodhna
7,791
458
73
4
0
365,415
0
L
Ullr
8,433
496
93
5
0
312,700
2
W
Ymir
8,272
487
50
3
0
320,468
4
W
Hera
10,178
599
124
7
0
346,806
5
W
Zhong Kui
8,986
529
131
8
0
305,450
2
L
Sun Wukong
8,559
503
126
7
0
351,984
2
W
Heimdallr
7,188
423
47
3
0
314,928
0
W
Nemesis
8,951
527
75
4
0
342,951
3
L
Jormungandr
7,076
416
40
2
0
290,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role