Player Matchup

Ah Puch
Ah Puch
Fox-Of-The-519
Ah Puch
Level 126
God Stats
10W - 7L
1,596 SR
Queue Stats
133W - 123L
1,476 Elo+
Party 1
Bastet
Bastet
J-One-Kanobi
Bastet
Level 104
God Stats
3W - 8L
1,429 SR
Queue Stats
19W - 24L
1,373 Elo+
Party 1
Fenrir
Fenrir
Wh0PHANTOM
Fenrir
Level 160
God Stats
22W - 14L
1,641 SR
Queue Stats
303W - 307L
1,511 Elo+
Party 1
Team Averages
Level 130
1,555 SR
1,453 Elo+

VS

Team Averages
Level 24
1,767 SR
1,705 Elo+
Cthulhu
Cthulhu
OdyIsMyDog
Cthulhu
Level 34
God Stats
9W - 2L
1,610 SR
Queue Stats
206W - 78L
1,695 Elo+
Party 2
Hercules
Hercules
PirateMarocain
Hercules
Level 25
God Stats
14W - 3L
1,805 SR
Queue Stats
214W - 72L
1,723 Elo+
Party 2
Zeus
Zeus
lekingdelest
Zeus
Level 12
God Stats
36W - 7L
1,885 SR
Queue Stats
106W - 40L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 5 / 2
14,015
701
28,324
16,400
6,817
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
14
1 / 10 / 8
11,557
578
9,318
22,178
23,360
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Wh0PHANTOM
Fenrir
16
3 / 5 / 11
13,358
668
10,039
29,525
34,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OdyIsMyDog
Cthulhu
19
9 / 3 / 11
15,013
751
20,146
19,343
22,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
18
9 / 4 / 10
14,107
705
22,376
27,456
38,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 10 / 12
12,078
604
12,790
15,812
7,587
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
17
Kills
20
20
Deaths
17
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
13
5
2
2.8
L
Bastet
1
10
8
0.5
W
Cthulhu
OdyIsMyDog
Cthulhu
9
3
11
4.83
W
Hercules
9
4
10
3.5
L
Fenrir
Wh0PHANTOM
Fenrir
3
5
11
1.7
W
2
10
12
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,681
Damage
55,312
68,103
Taken
62,611
64,938
Mitigated
69,014
8,738
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
28,324
2,365
0
2,328
16,400
6,817
299
8,190
7,509
60,680
0
L
Bastet
9,318
2,960
0
125
22,178
23,360
388
8,328
12,346
190
29,395
W
Cthulhu
OdyIsMyDog
Cthulhu
20,146
1,739
844
2,514
19,343
22,870
740
8,458
10,885
51,636
0
W
Hercules
22,376
9,087
0
10,303
27,456
38,557
722
12,135
15,321
0
43,469
L
Fenrir
Wh0PHANTOM
Fenrir
10,039
3,292
0
6,285
29,525
34,761
300
14,790
12,622
0
27,612
W
12,790
1,524
0
1,472
15,812
7,587
976
8,371
7,441
36,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
41,198
148
Minions Killed
180
3
Camps Cleared
9
1,028,986
Distance Traveled
1,054,071
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
14,015
701
76
4
0
302,397
0
L
Bastet
11,557
578
36
2
2
362,991
0
W
Cthulhu
15,013
751
76
4
2
393,851
4
W
Hercules
14,107
705
54
3
2
359,543
2
L
Fenrir
13,358
668
36
2
1
363,598
4
W
Zeus
12,078
604
50
3
5
300,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role