Player Matchup

Tiamat
Tiamat
Glowze
Tiamat
Level 23
God Stats
35W - 31L
1,679 SR
Queue Stats
113W - 94L
1,628 Elo+
Solo
Neith
Neith
HoneymoonFades
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,661 Elo+
Solo
Loki
Loki
Prematuro
Loki
Level 25
God Stats
14W - 11L
1,568 SR
Queue Stats
41W - 39L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
Secondmau
Gilgamesh
Level 11
God Stats
2W - 3L
1,196 SR
Queue Stats
13W - 11L
1,548 Elo+
Solo
Cthulhu
Cthulhu
TheGooseter
Cthulhu
Level 13
God Stats
0W - 2L
1,259 SR
Queue Stats
19W - 19L
1,522 Elo+
Solo
Team Averages
Level 15
1,440 SR
1,577 Elo+

VS

Team Averages
Level 19
1,478 SR
1,589 Elo+
Gilgamesh
Gilgamesh
DeusXM
Gilgamesh
Level 17
God Stats
10W - 4L
1,330 SR
Queue Stats
62W - 32L
1,761 Elo+
Solo
Zeus
Zeus
GiIgamish
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 73L
1,621 Elo+
Solo
Ymir
Ymir
LiquidObesity
Ymir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,452 Elo+
Party 1
Thor
Thor
Rlleu
Thor
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
13W - 12L
1,543 Elo+
Party 1
Ullr
Ullr
WhiskeySavant
Ullr
Level 29
God Stats
2W - 2L
1,562 SR
Queue Stats
67W - 59L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Glowze
Tiamat
13
1 / 3 / 2
7,407
617
3,112
8,229
3,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 5 / 1
6,181
515
5,052
8,351
1,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
1
0 / 0 / 0
3,813
318
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
Secondmau
Gilgamesh
9
1 / 4 / 1
5,797
483
4,702
11,128
5,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
TheGooseter
Cthulhu
8
1 / 4 / 2
5,540
462
3,750
9,774
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeusXM
Gilgamesh
12
3 / 1 / 3
7,161
597
4,818
7,466
6,248
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zeus
14
4 / 0 / 4
8,267
689
7,896
6,945
2,434
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 5
6,271
523
2,494
8,403
4,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Rlleu
Thor
12
6 / 2 / 3
7,653
638
4,508
7,110
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 3
6,244
520
6,093
4,413
1,480
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
6
Kills
16
16
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DeusXM
Gilgamesh
3
1
3
4.5
W
Zeus
4
0
4
6
L
Tiamat
Glowze
Tiamat
1
3
2
0.67
L
3
5
1
0.7
W
0
2
5
1.25
L
Loki
0
0
0
0
W
Thor
Rlleu
Thor
6
2
3
3.75
L
Gilgamesh
Secondmau
Gilgamesh
1
4
1
0.38
L
Cthulhu
TheGooseter
Cthulhu
1
4
2
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,616
Damage
25,809
37,482
Taken
34,337
15,900
Mitigated
17,621
7,459
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DeusXM
Gilgamesh
4,818
1,264
0
2,083
7,466
6,248
803
88
7,378
5,663
30,111
W
Zeus
7,896
1,387
0
2,335
6,945
2,434
12
2,030
4,755
58,645
0
L
Tiamat
Glowze
Tiamat
3,112
533
0
2,768
8,229
3,665
0
2,602
5,627
43,863
0
L
5,052
2,188
0
2,270
8,351
1,661
551
2,375
5,976
0
28,575
W
2,494
563
0
1,582
8,403
4,788
136
2,702
5,680
15,703
0
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Thor
Rlleu
Thor
4,508
314
0
2,947
7,110
2,671
0
647
6,445
0
46,102
L
Gilgamesh
Secondmau
Gilgamesh
4,702
1,118
0
1,097
11,128
5,578
0
3,810
7,318
0
27,901
L
Cthulhu
TheGooseter
Cthulhu
3,750
217
0
1,324
9,774
4,996
200
1,947
7,498
15,655
0
W
6,093
1,074
0
542
4,413
1,480
453
1,192
3,217
0
37,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,738
Gold Earned
35,596
252
Minions Killed
389
0
Camps Cleared
0
938,889
Distance Traveled
1,168,893
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,161
597
74
6
0
236,812
0
W
Zeus
8,267
689
128
11
0
229,673
1
L
Tiamat
7,407
617
111
9
0
254,191
5
L
Neith
6,181
515
63
5
0
201,687
1
W
Ymir
6,271
523
33
3
0
216,638
2
L
Loki
3,813
318
0
0
0
9,670
0
W
Thor
7,653
638
92
8
0
254,270
5
L
Gilgamesh
5,797
483
59
5
0
258,889
2
L
Cthulhu
5,540
462
19
2
0
214,452
2
W
Ullr
6,244
520
62
5
0
231,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role