Player Matchup

Cernunnos
Cernunnos
GodsPetLlama
Cernunnos
Level 88
God Stats
1W - 1L
1,220 SR
Queue Stats
54W - 51L
1,501 Elo+
Solo
Sylvanus
Sylvanus
Ktownkronic
Sylvanus
Level 146
God Stats
45W - 43L
1,494 SR
Queue Stats
484W - 508L
1,498 Elo+
Solo
Hou Yi
Hou Yi
TwilightsWarlock
Hou Yi
Level 147
God Stats
1W - 4L
1,242 SR
Queue Stats
270W - 355L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
lazyironking
Cthulhu
Level 94
God Stats
28W - 20L
1,505 SR
Queue Stats
164W - 225L
1,383 Elo+
Party 1
Loki
Loki
ty_cali805
Loki
Level 80
God Stats
6W - 11L
1,543 SR
Queue Stats
172W - 262L
1,436 Elo+
Party 1
Team Averages
Level 111
1,401 SR
1,444 Elo+

VS

Team Averages
Level 95
1,499 SR
1,482 Elo+
King Arthur
King Arthur
Critkcz
King Arthur
Level 66
God Stats
4W - 5L
1,396 SR
Queue Stats
111W - 111L
1,389 Elo+
Party 3
Osiris
Osiris
Danielmige97_
Osiris
Level 124
God Stats
10W - 14L
1,473 SR
Queue Stats
545W - 562L
1,477 Elo+
Solo
Nu Wa
Nu Wa
ImBeta-Haze
Nu Wa
Level 121
God Stats
6W - 5L
1,548 SR
Queue Stats
292W - 279L
1,519 Elo+
Party 3
Cthulhu
Cthulhu
Jairogamer_97
Cthulhu
Level 43
God Stats
5W - 5L
1,519 SR
Queue Stats
5W - 5L
1,498 Elo+
Party 2
Skadi
Skadi
LOST_Rasta
Skadi
Level 121
God Stats
12W - 7L
1,560 SR
Queue Stats
443W - 422L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GodsPetLlama
Cernunnos
16
5 / 2 / 6
9,913
522
11,054
13,278
4,477
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
Ktownkronic
Sylvanus
16
7 / 2 / 4
10,623
559
14,669
16,190
11,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
6 / 2 / 7
10,469
551
11,172
13,284
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
lazyironking
Cthulhu
15
5 / 4 / 10
9,571
504
12,531
17,527
17,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 4
8,670
456
4,980
12,431
4,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Critkcz
King Arthur
15
2 / 4 / 2
9,087
478
9,279
15,726
13,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
5 / 7 / 5
10,166
535
8,929
16,016
8,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 4 / 5
9,779
515
14,948
12,707
3,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
12
0 / 4 / 6
7,229
380
6,797
14,393
10,347
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
12
1 / 7 / 3
7,634
402
7,453
11,660
3,148
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
26
Kills
12
12
Deaths
26
31
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Critkcz
King Arthur
2
4
2
0.75
L
5
7
5
1.07
W
Cernunnos
GodsPetLlama
Cernunnos
5
2
6
4
L
4
4
5
1.63
L
Cthulhu
0
4
6
0.75
W
Sylvanus
Ktownkronic
Sylvanus
7
2
4
4.5
L
Skadi
1
7
3
0.36
W
6
2
7
4.75
W
Cthulhu
lazyironking
Cthulhu
5
4
10
2.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,406
Damage
47,406
72,710
Taken
70,502
42,436
Mitigated
39,798
35,378
Healing
13,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Critkcz
King Arthur
9,279
726
0
3,940
15,726
13,503
420
6,056
9,670
9,325
45,016
L
8,929
3,826
0
4,143
16,016
8,868
0
5,429
10,587
0
69,625
W
Cernunnos
GodsPetLlama
Cernunnos
11,054
5,505
1,169
7,362
13,278
4,477
100
3,237
10,041
0
77,521
L
14,948
2,302
82
2,906
12,707
3,932
384
5,618
7,089
62,093
0
L
Cthulhu
6,797
246
661
1,217
14,393
10,347
188
4,371
10,022
20,626
0
W
Sylvanus
Ktownkronic
Sylvanus
14,669
4,114
2,828
8,146
16,190
11,403
602
7,468
8,722
46,472
11,639
L
Skadi
7,453
2,488
0
595
11,660
3,148
0
4,393
7,267
0
50,474
W
11,172
4,425
0
5,157
13,284
5,035
1,639
4,529
8,755
0
76,972
W
Cthulhu
lazyironking
Cthulhu
12,531
1,032
516
4,183
17,527
17,407
110
6,055
11,472
47,860
0
W
4,980
1,341
922
5,095
12,431
4,114
0
2,646
9,785
0
55,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,246
Gold Earned
43,895
511
Minions Killed
449
0
Camps Cleared
0
1,644,446
Distance Traveled
1,699,816
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,087
478
108
6
0
345,660
5
L
Osiris
10,166
535
117
6
0
362,170
4
W
Cernunnos
9,913
522
126
7
0
333,292
3
L
Nu Wa
9,779
515
85
4
0
321,082
2
L
Cthulhu
7,229
380
47
2
0
348,847
1
W
Sylvanus
10,623
559
106
6
0
262,387
2
L
Skadi
7,634
402
92
5
0
322,057
7
W
Hou Yi
10,469
551
131
7
0
319,050
1
W
Cthulhu
9,571
504
66
3
0
332,479
7
W
Loki
8,670
456
82
4
0
397,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role